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Low Magic Settings?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2529028" data-attributes="member: 7177"><p>I don't know if Midnight counts. High-powered magic is rare and difficult to cast, and magic use is suppressed by evil priests and artefacts in most regions. On the other hand, learning how to use magic is relatively easy (requiring two feats) and can be learned even by characters with only non-spellcasting classes. And magic <em>is</em> an important part of the background.</p><p></p><p>The world of Yrth, as detailed in <strong>GURPS Banestorm</strong> (which will be released next month) can also conceivably count as "low magic" - at least compared to standard D&D - and there are some regions where magic is really hard to cast. It would require a bit of tinkering to adjust the setting to d20, however, since there isn't really such a thing as "priestly magic" - the religions are for the most part real world religions, and the existence of a Divine Being remains unproven (though rarely questioned). On the other hand, "secular magic" even allows the user to cast healing spells...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2529028, member: 7177"] I don't know if Midnight counts. High-powered magic is rare and difficult to cast, and magic use is suppressed by evil priests and artefacts in most regions. On the other hand, learning how to use magic is relatively easy (requiring two feats) and can be learned even by characters with only non-spellcasting classes. And magic [i]is[/i] an important part of the background. The world of Yrth, as detailed in [b]GURPS Banestorm[/b] (which will be released next month) can also conceivably count as "low magic" - at least compared to standard D&D - and there are some regions where magic is really hard to cast. It would require a bit of tinkering to adjust the setting to d20, however, since there isn't really such a thing as "priestly magic" - the religions are for the most part real world religions, and the existence of a Divine Being remains unproven (though rarely questioned). On the other hand, "secular magic" even allows the user to cast healing spells... [/QUOTE]
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