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*TTRPGs General
Low-Magic: spell progression and magic traditions (longish)
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<blockquote data-quote="reddist" data-source="post: 1747404" data-attributes="member: 5212"><p>I'm trying to do something similar in my own campaign. Here's what I've got so far...</p><p></p><p>-Wizard spell selection is very limited after around 3rd level. Beyond that, it'll take either research, specialized libraries, or what I give them as loot in spellbooks or scrolls to learn new spells. This way I can sort of control what magic they have available to them. They ARE PCs, though, so I am not going to intentionally hinder them. The heroes are always better than the NPCs at stuff.</p><p></p><p>--For spontatneous arcane casters and divine casters both, they will have to go through some sort of personal hardship or trial to open up new spell levels. This might involve some sort of sacrifice or mini-quest, and it might be a personal thing (for sorcerers) or some sort of ritual (for clerics). Until they go through the "trial" that unlocks new spell levels, they will have the SLOTS available when they go up a character level, but not yet a new level of spells.</p><p></p><p>For example, the Orc tribes IMC have both sorcerers and shamans. The shamans undergo ritual scarification as they increase in power, and each round of new scars, that pain and suffering, opens up a new level of spells. The sorcerers do something similar, but they use tatoos.... with inks they retrieve on a sort of spirit quest. Each new tattoo unlocks the next level of spells.</p><p></p><p>It'll be different for the PCs, of course. Clerics might undergo a quest or a ritual performed by other higher-level clerics to unlock new spell powers. Bards might have to uncover a fragment of The One True Song or discover a piece of oration from an anciet political leader. Sorcerers may have to defeat a more powerful sorcerer or magical creature and absorb their power. It'll depend on the PC and where she wants to go with her character. At any rate, it takes some event to unlock the next level of spells.</p><p> </p><p>So basically I don't use any mechanics for creating a low-magic game. I do it all through roleplaying, and its character driven. Since these hardships are, well, hard, most NPC casters don't want to bother with them, so most available magic is pretty low level. </p><p></p><p>-Reddist</p></blockquote><p></p>
[QUOTE="reddist, post: 1747404, member: 5212"] I'm trying to do something similar in my own campaign. Here's what I've got so far... -Wizard spell selection is very limited after around 3rd level. Beyond that, it'll take either research, specialized libraries, or what I give them as loot in spellbooks or scrolls to learn new spells. This way I can sort of control what magic they have available to them. They ARE PCs, though, so I am not going to intentionally hinder them. The heroes are always better than the NPCs at stuff. --For spontatneous arcane casters and divine casters both, they will have to go through some sort of personal hardship or trial to open up new spell levels. This might involve some sort of sacrifice or mini-quest, and it might be a personal thing (for sorcerers) or some sort of ritual (for clerics). Until they go through the "trial" that unlocks new spell levels, they will have the SLOTS available when they go up a character level, but not yet a new level of spells. For example, the Orc tribes IMC have both sorcerers and shamans. The shamans undergo ritual scarification as they increase in power, and each round of new scars, that pain and suffering, opens up a new level of spells. The sorcerers do something similar, but they use tatoos.... with inks they retrieve on a sort of spirit quest. Each new tattoo unlocks the next level of spells. It'll be different for the PCs, of course. Clerics might undergo a quest or a ritual performed by other higher-level clerics to unlock new spell powers. Bards might have to uncover a fragment of The One True Song or discover a piece of oration from an anciet political leader. Sorcerers may have to defeat a more powerful sorcerer or magical creature and absorb their power. It'll depend on the PC and where she wants to go with her character. At any rate, it takes some event to unlock the next level of spells. So basically I don't use any mechanics for creating a low-magic game. I do it all through roleplaying, and its character driven. Since these hardships are, well, hard, most NPC casters don't want to bother with them, so most available magic is pretty low level. -Reddist [/QUOTE]
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