Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 1536303" data-attributes="member: 2205"><p>A lot of folks (myself included) often complain that magic in D&D doesn't feel anything like magic in the fantasy novels we know and love, and which are our inspiration for the game.</p><p></p><p>However, it may not really be very possible to have magic that works like it does in novels, because magic is often merely a plot device that is either inconsistent, or too poorly detailed to tell if it's consistent or not. How do you replicate that in a game, and even if you could, would you want to? I don't think so, although maybe some disagree.</p><p></p><p>So, for those who like lower magic games, for whatever reason (and in my experience, that's usually flavor) how do you see magic? Is it a plot device? Is it a PC tool, as in D&D, but a different kind?</p><p></p><p>Personally I see it as something in between in my games. My current game uses a kind of hybrid of <em>Call of Cthulhu</em> magic and Incantations, which are already really similar anyway in terms of how they work. Because of that, magic isn't common, there's not tons of spells available out there, and the cost of using them ensure that they do become a plot device of sorts. However, I don't use them to drive the plot, because I don't believe in determining "the plot" as a GM, and prefer PC driven "plots." But they certainly make for turning points in the plot, and the cost makes sure that they are character driving moments as well.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1536303, member: 2205"] A lot of folks (myself included) often complain that magic in D&D doesn't feel anything like magic in the fantasy novels we know and love, and which are our inspiration for the game. However, it may not really be very possible to have magic that works like it does in novels, because magic is often merely a plot device that is either inconsistent, or too poorly detailed to tell if it's consistent or not. How do you replicate that in a game, and even if you could, would you want to? I don't think so, although maybe some disagree. So, for those who like lower magic games, for whatever reason (and in my experience, that's usually flavor) how do you see magic? Is it a plot device? Is it a PC tool, as in D&D, but a different kind? Personally I see it as something in between in my games. My current game uses a kind of hybrid of [i]Call of Cthulhu[/i] magic and Incantations, which are already really similar anyway in terms of how they work. Because of that, magic isn't common, there's not tons of spells available out there, and the cost of using them ensure that they do become a plot device of sorts. However, I don't use them to drive the plot, because I don't believe in determining "the plot" as a GM, and prefer PC driven "plots." But they certainly make for turning points in the plot, and the cost makes sure that they are character driving moments as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
Top