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Low magic vs. magic as a plot device
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<blockquote data-quote="mmadsen" data-source="post: 1536486" data-attributes="member: 1645"><p>In <a href="http://forum.rpg.net/showthread.php?s=&threadid=56036" target="_blank">Magic as Plot Device -- With Rules</a>, JSpektr posited a dice-pool system (that element's peripheral) with the following features: <ul> <li data-xf-list-type="ul">for a particular spell, certain components increase the pool, such as a lock of hair for a curse, or medusa's blood for a petrification spell. The components should be hard to get.</li> <li data-xf-list-type="ul">the spellcaster can store up extra dice by meditation, research, staring into the well of souls, etc. etc. Something non-adventury, and it takes a long time to get extra dice.</li> <li data-xf-list-type="ul">the caster can overreach themselves, and take extra dice on "credit," hoping that they roll well. The extra dice, depending on what is rolled, either have an immediate negative effect, or come back later to haunt the caster.</li> </ul><p>In short, a mixture of power components and unlimited mana, with a few evocative details (medusa's blood, well of souls, etc.).</p><p></p><p>Patrick O'Duffy commented that he'd created a similar system for the Demon Player's Guide:</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1536486, member: 1645"] In [URL=http://forum.rpg.net/showthread.php?s=&threadid=56036]Magic as Plot Device -- With Rules[/URL], JSpektr posited a dice-pool system (that element's peripheral) with the following features: [List][*]for a particular spell, certain components increase the pool, such as a lock of hair for a curse, or medusa's blood for a petrification spell. The components should be hard to get.[*]the spellcaster can store up extra dice by meditation, research, staring into the well of souls, etc. etc. Something non-adventury, and it takes a long time to get extra dice.[*]the caster can overreach themselves, and take extra dice on "credit," hoping that they roll well. The extra dice, depending on what is rolled, either have an immediate negative effect, or come back later to haunt the caster. [/List]In short, a mixture of power components and unlimited mana, with a few evocative details (medusa's blood, well of souls, etc.). Patrick O'Duffy commented that he'd created a similar system for the Demon Player's Guide: [/QUOTE]
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