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*TTRPGs General
Low magic vs. magic as a plot device
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<blockquote data-quote="Desdichado" data-source="post: 1536797" data-attributes="member: 2205"><p>Ahh, kamosa. What would a thread asking a low-magic question be without you coming in to complain about the entire concept? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Actually, I think you'll find that the use of feats is something that is represented quite a bit in novels. Tons of characters have "special" abilities that are kind of their speciality; something they are known for that they can do that most people cannot. Not supernatural abilities, mind you (although sometimes that's the case) but special abilities nonetheless. Now whether or not Power Attack and Great Cleave specifically are feats that are replicated in novels or not is another question, but still, I think you're incorrect in this assessment.</p><p></p><p>Likewise, I've never heard of a D&D character that takes 20 axe blows to the chest and then walks away. Clearly, if he has enough hit points to walk away, the blows weren't to his chest, were they? HP are sufficiently abstract that if you're having problems like this, it's with the description your DM is giving of the blows, not the system itself.</p><p></p><p>Besides, plenty of books and movies both have extremely rugged heroes who can take a lickin' and keep on tickin'. It's almost a hallmark of action and martial arts movies, for example.</p><p></p><p></p><p>That's a fine position, except that the fun is subjective. Also, the system didn't evolve that way <em>because</em> it was popular. I don't believe in a rigorous application of any survival of the fittest doctrine in this industry, especially in regards to how widespread a system is. That has little to do with any qualitative merits of the system itself, and a lot more to do with the timing and business acumen of the parties that published it.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1536797, member: 2205"] Ahh, kamosa. What would a thread asking a low-magic question be without you coming in to complain about the entire concept? :p Actually, I think you'll find that the use of feats is something that is represented quite a bit in novels. Tons of characters have "special" abilities that are kind of their speciality; something they are known for that they can do that most people cannot. Not supernatural abilities, mind you (although sometimes that's the case) but special abilities nonetheless. Now whether or not Power Attack and Great Cleave specifically are feats that are replicated in novels or not is another question, but still, I think you're incorrect in this assessment. Likewise, I've never heard of a D&D character that takes 20 axe blows to the chest and then walks away. Clearly, if he has enough hit points to walk away, the blows weren't to his chest, were they? HP are sufficiently abstract that if you're having problems like this, it's with the description your DM is giving of the blows, not the system itself. Besides, plenty of books and movies both have extremely rugged heroes who can take a lickin' and keep on tickin'. It's almost a hallmark of action and martial arts movies, for example. That's a fine position, except that the fun is subjective. Also, the system didn't evolve that way [i]because[/i] it was popular. I don't believe in a rigorous application of any survival of the fittest doctrine in this industry, especially in regards to how widespread a system is. That has little to do with any qualitative merits of the system itself, and a lot more to do with the timing and business acumen of the parties that published it. [/QUOTE]
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