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General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
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<blockquote data-quote="WaterRabbit" data-source="post: 1536929" data-attributes="member: 2445"><p>It sounds to me like you are using the wrong game system. D&D is designed for high fantasy magical settings. d20 modern seems much better for low magic settings (if you want to stick with d20).</p><p></p><p>Joshua have you looked at Ron Edward's Sorceror ? It sounds like a better system for modeling the game you are trying to run. You can find whole discussions of it over at <a href="http://www.indie-rpgs.com/" target="_blank">The Forge</a>.</p><p></p><p>I don't use D&D for low magic settings. I have found that other game systems work better at modeling them than D&D. Games like Fantasy Hero and GURPs work because you don't have to redesign the classes to balance against the low magic setting. </p><p></p><p>I haven't played or run any games using the Tri-Stat system, but I have read through both BESM and Silver Age Sentinels. Although they model Anime and Supers, respectively, they also look like they could be well suited for low-magic/plot driven magical settings.</p><p></p><p>Don't get me wrong, I like D&D. But I just think there is only so far that you can fold, spindle, and mutilate the system to match your campaign ideas. At a certain point you have a Franken-system which hasn't been play-tested for balance or fun. So unless you have players that like to perpetually alpha and beta test, it seems less work to just use a more sutiable game system.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 1536929, member: 2445"] It sounds to me like you are using the wrong game system. D&D is designed for high fantasy magical settings. d20 modern seems much better for low magic settings (if you want to stick with d20). Joshua have you looked at Ron Edward's Sorceror ? It sounds like a better system for modeling the game you are trying to run. You can find whole discussions of it over at [URL=http://www.indie-rpgs.com/]The Forge[/URL]. I don't use D&D for low magic settings. I have found that other game systems work better at modeling them than D&D. Games like Fantasy Hero and GURPs work because you don't have to redesign the classes to balance against the low magic setting. I haven't played or run any games using the Tri-Stat system, but I have read through both BESM and Silver Age Sentinels. Although they model Anime and Supers, respectively, they also look like they could be well suited for low-magic/plot driven magical settings. Don't get me wrong, I like D&D. But I just think there is only so far that you can fold, spindle, and mutilate the system to match your campaign ideas. At a certain point you have a Franken-system which hasn't been play-tested for balance or fun. So unless you have players that like to perpetually alpha and beta test, it seems less work to just use a more sutiable game system. [/QUOTE]
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