Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brother MacLaren" data-source="post: 1537170" data-attributes="member: 15999"><p>Hmm, I disagree. I think I have seen fantasy movies where a great hero drops several foes with a single swing. That's Great Cleave. And I've certainly read novels where the hero puts all his strength into one mighty blow. That's Power Attack.</p><p></p><p>But mechanical equivalency isn't the point. It's the feel that matters. A high-level D&D fighter with no magical items could take on a hundred orcs and slay several dozen of them before falling, as Boromir did. A hero can be literally the strongest human alive, as Fezzik was. D&D is generally quite a good game for replicating the feel of action movies and fantasy novels. The combat system makes lots of sense in that light - no lucky blow by a mook is going to bring down a main character such as Conan.</p><p></p><p>The feel of magic, by contrast, isn't replicated well. This isn't necessarily about high magic or low magic - it's about predictable scientific safe magic versus unpredictable mystical scary magic. Some D&D spells *have* really captured the feel of magic well by being just so weird and unpredictable. The Tome of Magic had some; There/Not There was a good one, as was Sollopsism (the one where you have to deliberately believe an illusion for it to be real for you). Trap the Soul is another (since how you cast it depends on who you're casting it on), and Wish also feels like magic. But Fireball feels like 20th-century weaponry, and not like magic at all.</p><p></p><p>Some can be rectified with cosmetic changes. Fireball could be replaced by "Ghost of Surtur," a flaming warrior that attacks everything within 20' and then vanishes. Magic missile could be replaced by slightly different versions for each caster: barbed chains bursting out of the caster's chest and raking the flesh of opponents for 1d6 each; ghostly hawks rending foes for d4+1 each; tiny orbs of annihilation striking targets for 1d8 each (Reflex save for half); or actual physical (metal) knives striking for 1d8 each (ranged touch attack). The sameness for the players, the rote repetition of seeing the same spells cast all the time for 20 years, that's one part of the problem.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1537170, member: 15999"] Hmm, I disagree. I think I have seen fantasy movies where a great hero drops several foes with a single swing. That's Great Cleave. And I've certainly read novels where the hero puts all his strength into one mighty blow. That's Power Attack. But mechanical equivalency isn't the point. It's the feel that matters. A high-level D&D fighter with no magical items could take on a hundred orcs and slay several dozen of them before falling, as Boromir did. A hero can be literally the strongest human alive, as Fezzik was. D&D is generally quite a good game for replicating the feel of action movies and fantasy novels. The combat system makes lots of sense in that light - no lucky blow by a mook is going to bring down a main character such as Conan. The feel of magic, by contrast, isn't replicated well. This isn't necessarily about high magic or low magic - it's about predictable scientific safe magic versus unpredictable mystical scary magic. Some D&D spells *have* really captured the feel of magic well by being just so weird and unpredictable. The Tome of Magic had some; There/Not There was a good one, as was Sollopsism (the one where you have to deliberately believe an illusion for it to be real for you). Trap the Soul is another (since how you cast it depends on who you're casting it on), and Wish also feels like magic. But Fireball feels like 20th-century weaponry, and not like magic at all. Some can be rectified with cosmetic changes. Fireball could be replaced by "Ghost of Surtur," a flaming warrior that attacks everything within 20' and then vanishes. Magic missile could be replaced by slightly different versions for each caster: barbed chains bursting out of the caster's chest and raking the flesh of opponents for 1d6 each; ghostly hawks rending foes for d4+1 each; tiny orbs of annihilation striking targets for 1d8 each (Reflex save for half); or actual physical (metal) knives striking for 1d8 each (ranged touch attack). The sameness for the players, the rote repetition of seeing the same spells cast all the time for 20 years, that's one part of the problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
Top