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General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
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<blockquote data-quote="kamosa" data-source="post: 1542576" data-attributes="member: 1037"><p>Look all I'm saying is that limiting the reliability of magic and making it not free maps less to fiction than the current D&D system. Building an arguement for destroying the spell casting system based on how it maps to fiction silly. Admit you don't like D&D magic and you want to change it. Don't try to use silly arguements like "it doesn't match fiction". In many cases there is powerful and reliable magic, and a true fantasy feel. </p><p></p><p>Cugel wasn't really a mage, more of a thief with a high use magic device. Sure Gandolf only cast a handfull of spells, but it wasn't because magic wasn't free or reliable. Also, Gandolf was an NPC in the story. He only used his magic to further the plot when the "players"/main characters screwed up. I suspect many GM's would like to religate wizards to that role if they had the chance.</p><p></p><p>There are lots of things that don't map to D&D ratio's either. Only two or three encounters through all of Moria. Come on, on a D&D ratio of monsters to rooms, there should have been several hundred if not thousands of encounters in Moria. Everything was less in LOTR compared to the average game, the fact that magic is the only focus of the rules gerrymandering shows the base line bias.</p><p></p><p>Look, I'm not saying you can't nerf the heck out of magic in your game. I'm just saying don't come to the boards with some total bs arguement that there is no high level magic, or magic never works, or magic is much harder to cast in fiction and therefore magic must be nerfed in the game. It's just not true .</p></blockquote><p></p>
[QUOTE="kamosa, post: 1542576, member: 1037"] Look all I'm saying is that limiting the reliability of magic and making it not free maps less to fiction than the current D&D system. Building an arguement for destroying the spell casting system based on how it maps to fiction silly. Admit you don't like D&D magic and you want to change it. Don't try to use silly arguements like "it doesn't match fiction". In many cases there is powerful and reliable magic, and a true fantasy feel. Cugel wasn't really a mage, more of a thief with a high use magic device. Sure Gandolf only cast a handfull of spells, but it wasn't because magic wasn't free or reliable. Also, Gandolf was an NPC in the story. He only used his magic to further the plot when the "players"/main characters screwed up. I suspect many GM's would like to religate wizards to that role if they had the chance. There are lots of things that don't map to D&D ratio's either. Only two or three encounters through all of Moria. Come on, on a D&D ratio of monsters to rooms, there should have been several hundred if not thousands of encounters in Moria. Everything was less in LOTR compared to the average game, the fact that magic is the only focus of the rules gerrymandering shows the base line bias. Look, I'm not saying you can't nerf the heck out of magic in your game. I'm just saying don't come to the boards with some total bs arguement that there is no high level magic, or magic never works, or magic is much harder to cast in fiction and therefore magic must be nerfed in the game. It's just not true . [/QUOTE]
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