Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brother MacLaren" data-source="post: 1542828" data-attributes="member: 15999"><p>Well, first of all, I think many games have the fighters swing their swords and try to kill things "only when absolutely necessary." It just happens that life-and-death situations come up with considerable frequency in a D&D game, so even with a tendency for restraint, mages would still turn to magic fairly often. And outside of combat, the wizard's great intellect and knowledge (plus the awe or fear he inspires in non-magic-users) should make him more useful than most fighters. </p><p></p><p>See, I think a wizard should have *much* more than their spells. This game is much more than a CRPG, after all. If you're going to make magic less of an always-useful tool, then it is important to play up what wizards do have - knowledge. The role of a wizard is often just to know stuff, in cases where knowledge greatly increases the chance of survival (Gandalf finding out about the Ring; Tim the Enchanter knowing about the bunny). A campaign in which magic is less of a tool and more of a last resort should have plentiful opportunities for knowledge and spellcraft checks to resolve or shortcut problems, plus the occasional craft (alchemy). Give the wizards more skill points, and make the whole range of knowledge skills useful. Increase the use of non-magic counters to certain effects (gold crown protecting against mind control; line of salt protecting a house against incorporeal undead; gorgon's blood preventing teleportation; hammering iron nails into a warlock's footprints to injure him) so that wizards can do a lot more without actually casting spells. A wizard's reputation is also not a bad thing to have, especially in a game where magic is feared.</p><p></p><p>It's a good point you raise, and it's important to adjust the game so that playing a mage is fun even when magic is rare, wondrous, and awe-inspiring. My solution would be to give the wizard more to do than just spellcasting. (And, as it happens, Midnight does the same.)</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1542828, member: 15999"] Well, first of all, I think many games have the fighters swing their swords and try to kill things "only when absolutely necessary." It just happens that life-and-death situations come up with considerable frequency in a D&D game, so even with a tendency for restraint, mages would still turn to magic fairly often. And outside of combat, the wizard's great intellect and knowledge (plus the awe or fear he inspires in non-magic-users) should make him more useful than most fighters. See, I think a wizard should have *much* more than their spells. This game is much more than a CRPG, after all. If you're going to make magic less of an always-useful tool, then it is important to play up what wizards do have - knowledge. The role of a wizard is often just to know stuff, in cases where knowledge greatly increases the chance of survival (Gandalf finding out about the Ring; Tim the Enchanter knowing about the bunny). A campaign in which magic is less of a tool and more of a last resort should have plentiful opportunities for knowledge and spellcraft checks to resolve or shortcut problems, plus the occasional craft (alchemy). Give the wizards more skill points, and make the whole range of knowledge skills useful. Increase the use of non-magic counters to certain effects (gold crown protecting against mind control; line of salt protecting a house against incorporeal undead; gorgon's blood preventing teleportation; hammering iron nails into a warlock's footprints to injure him) so that wizards can do a lot more without actually casting spells. A wizard's reputation is also not a bad thing to have, especially in a game where magic is feared. It's a good point you raise, and it's important to adjust the game so that playing a mage is fun even when magic is rare, wondrous, and awe-inspiring. My solution would be to give the wizard more to do than just spellcasting. (And, as it happens, Midnight does the same.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
Top