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Low magic vs. magic as a plot device
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<blockquote data-quote="kamosa" data-source="post: 1543186" data-attributes="member: 1037"><p>And as such I have no problem with it. Sounds like a cool idea. Where I start to get my feathers ruffled is when the new system start from the premise that casting magic is a bad thing and if you do it you must immediatly pay a character penalty (HP, XP, or Abilities). That way of making something rare by punishing all that use it is lame. </p><p></p><p>What your describing is kind of a modified version of the 2e Psionics. There you had a limited number of points that you regained quickly. Most players also had a reserver pool that could be tapped in an item or in abilities that allowed trading stats for points. Those points came back fairly slowly. The key was that you started out with a decent number of points, so you could do mundain stuff without burning your reserve or hurting yourself. </p><p></p><p>I always thought that the gurps system came up a bit short on the number of points you could use, especially if all you did was cast spells (like D&D mages). Seemed like most combats we engauged in the mage did a couple minor things and then went and rested while the fighters finished it off. I guess that is ok, but the person that played the mage was always bored for that 20 or so minutes while the Gurps system worked it's slow magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Anyway...</p></blockquote><p></p>
[QUOTE="kamosa, post: 1543186, member: 1037"] And as such I have no problem with it. Sounds like a cool idea. Where I start to get my feathers ruffled is when the new system start from the premise that casting magic is a bad thing and if you do it you must immediatly pay a character penalty (HP, XP, or Abilities). That way of making something rare by punishing all that use it is lame. What your describing is kind of a modified version of the 2e Psionics. There you had a limited number of points that you regained quickly. Most players also had a reserver pool that could be tapped in an item or in abilities that allowed trading stats for points. Those points came back fairly slowly. The key was that you started out with a decent number of points, so you could do mundain stuff without burning your reserve or hurting yourself. I always thought that the gurps system came up a bit short on the number of points you could use, especially if all you did was cast spells (like D&D mages). Seemed like most combats we engauged in the mage did a couple minor things and then went and rested while the fighters finished it off. I guess that is ok, but the person that played the mage was always bored for that 20 or so minutes while the Gurps system worked it's slow magic. :) Anyway... [/QUOTE]
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