Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 1555250" data-attributes="member: 812"><p>Actually, if it were treated as technology for the society as a whole, that'd be okay, too. It's just that D&D has this magic that seems ubiquitous and straightforward and predictable, but doesn't have much effect on society as a whole. You've got medieval towns and stuff, but guys who can literally cure disease over and over again every day. Something's not very logical with that picture.</p><p></p><p>It's the "Star Trek Transporter Issue" (which you've probably never heard of because I made it up). Essentially it means technologies that are developed in stories for some specific purpose, without any thought being put into their impact on society. In Star Trek they have "transporters" which basically destroy matter at one point in space and create matter at another.</p><p></p><p>So they can synthesize matter. At arbitrary points in space. At orbital distances. In synchronicity with the movement of planetary bodies (it would kind of suck if Kirk appeared on the surface of Vulcan, only not moving at the exact same speed and direction as that surface). And they can destroy matter, again at arbitrary points in space, etc, etc. I don't think I need to point out how pretty much everything else in Federation Space falls apart at this point.</p><p></p><p>Obviously Star Trek's not meant to be an exploration of how matter synthesis might affect society, and that's okay, and people aren't dumb because they like Star Trek. But the basic problem DOES exist, and I'm all for solving basic problems if possible.</p><p></p><p>In D&D the fact is that most people WANT to play in a world that resembles the world described in fairy tales, Arthurian legend, fantasy literature, and that's not a world that makes a whole lot of sense. And that's okay.</p><p></p><p>But when I'm developing a campaign setting, I just have trouble getting around stuff like that. I like my worlds to make a little bit of sense. Even if I've got dinosaurs and ironclad airships and red guys and flintlock pistols, I want some versimilitude. So I like consider how magic would affect things and what sort of world would emerge where magic behaved in a certain way.</p><p></p><p>Brother MacClaren posts a sentence, I ramble on for six paragraphs. It's how I am. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1555250, member: 812"] Actually, if it were treated as technology for the society as a whole, that'd be okay, too. It's just that D&D has this magic that seems ubiquitous and straightforward and predictable, but doesn't have much effect on society as a whole. You've got medieval towns and stuff, but guys who can literally cure disease over and over again every day. Something's not very logical with that picture. It's the "Star Trek Transporter Issue" (which you've probably never heard of because I made it up). Essentially it means technologies that are developed in stories for some specific purpose, without any thought being put into their impact on society. In Star Trek they have "transporters" which basically destroy matter at one point in space and create matter at another. So they can synthesize matter. At arbitrary points in space. At orbital distances. In synchronicity with the movement of planetary bodies (it would kind of suck if Kirk appeared on the surface of Vulcan, only not moving at the exact same speed and direction as that surface). And they can destroy matter, again at arbitrary points in space, etc, etc. I don't think I need to point out how pretty much everything else in Federation Space falls apart at this point. Obviously Star Trek's not meant to be an exploration of how matter synthesis might affect society, and that's okay, and people aren't dumb because they like Star Trek. But the basic problem DOES exist, and I'm all for solving basic problems if possible. In D&D the fact is that most people WANT to play in a world that resembles the world described in fairy tales, Arthurian legend, fantasy literature, and that's not a world that makes a whole lot of sense. And that's okay. But when I'm developing a campaign setting, I just have trouble getting around stuff like that. I like my worlds to make a little bit of sense. Even if I've got dinosaurs and ironclad airships and red guys and flintlock pistols, I want some versimilitude. So I like consider how magic would affect things and what sort of world would emerge where magic behaved in a certain way. Brother MacClaren posts a sentence, I ramble on for six paragraphs. It's how I am. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
Top