Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 1558328" data-attributes="member: 18280"><p>Thank you.</p><p></p><p>Of course, most tinkering with magic systems by DMs is related very specifically because of their ideas as to what "normal" use of magic should be. I personally like the idea of XP costs for, say, magic item creation -- though I also think that only lazy crafters should be stuck paying them for the big ticket items. The rest of us will go off and get power components. Evil spellcasters might sacrifice a peasant or two....unless the PCs stop them....?</p><p></p><p>As to whether or not these things are punishments, or investments, etc., that's frankly subjective. No matter how you look at it, they are objectively costs. If the DM is good, and the system works, and it seems like you can do some really cool things even if you can't easily do some other things, then the players are liable to be happy. If it seems like limitations that the PCs "enjoy" but the NPCs don't, then it'll seem like punishment. Or worse.</p><p></p><p>I was talking to a friend once who was setting up a campaign world (2nd Ed AD&D). He said, "You always have these human wizards in charge of orc tribes, and there are these half-orcs, but every time someone encounters orcs in most campaigns, they immediately attack and fight to the death. So, how do the NPCs do it?" Or something like that. And he's right. If an NPC can do it, a PC should be able to do it. Or else there should be a good reason why not, such as "She can breath fire because she's a dragon, and I don't allow dragon PCs." The converse isn't true. Sometimes a PC should be able to do something no NPC can.</p><p></p><p>IMC, elves and gnomes are rarely encountered. Elf and gnome PCs are a lot more common. The PCs represent a unique group. Saying the same thing for spellcasting PCs is fine. In fact, whatever works for a group is (barring weird illegal things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ) fine.</p><p></p><p>IMO, the D&D magic system is not as evocative as it could be. I love the idea of allowing spellcasters to do more, at a potential cost, and I love the idea of making some spells rare enough that they don't get overused. And, yes, that does mean that my opinions as to which spells become "rare" might step on a few toes. But I've never forced someone to play at my table by gunpoint. If anything, I've been deluged with players every time I set up my homemade DM's screen.</p><p></p><p>Raven</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1558328, member: 18280"] Thank you. Of course, most tinkering with magic systems by DMs is related very specifically because of their ideas as to what "normal" use of magic should be. I personally like the idea of XP costs for, say, magic item creation -- though I also think that only lazy crafters should be stuck paying them for the big ticket items. The rest of us will go off and get power components. Evil spellcasters might sacrifice a peasant or two....unless the PCs stop them....? As to whether or not these things are punishments, or investments, etc., that's frankly subjective. No matter how you look at it, they are objectively costs. If the DM is good, and the system works, and it seems like you can do some really cool things even if you can't easily do some other things, then the players are liable to be happy. If it seems like limitations that the PCs "enjoy" but the NPCs don't, then it'll seem like punishment. Or worse. I was talking to a friend once who was setting up a campaign world (2nd Ed AD&D). He said, "You always have these human wizards in charge of orc tribes, and there are these half-orcs, but every time someone encounters orcs in most campaigns, they immediately attack and fight to the death. So, how do the NPCs do it?" Or something like that. And he's right. If an NPC can do it, a PC should be able to do it. Or else there should be a good reason why not, such as "She can breath fire because she's a dragon, and I don't allow dragon PCs." The converse isn't true. Sometimes a PC should be able to do something no NPC can. IMC, elves and gnomes are rarely encountered. Elf and gnome PCs are a lot more common. The PCs represent a unique group. Saying the same thing for spellcasting PCs is fine. In fact, whatever works for a group is (barring weird illegal things :confused: ) fine. IMO, the D&D magic system is not as evocative as it could be. I love the idea of allowing spellcasters to do more, at a potential cost, and I love the idea of making some spells rare enough that they don't get overused. And, yes, that does mean that my opinions as to which spells become "rare" might step on a few toes. But I've never forced someone to play at my table by gunpoint. If anything, I've been deluged with players every time I set up my homemade DM's screen. Raven [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low magic vs. magic as a plot device
Top