Paradoxish
First Post
First, a little background:
My current campaign is going to be a fairly low magic world, although not a "no magic" world. Essentially, magic exists, but is feared or looked down upon by most of the major civilizations. This is a combination of a number of factors, one of which is the belief that an ancient war that ravaged most of the planet was triggered by the unwise use of magic by powerful spellcasters. Shortly after the war many wizards were hunted down and executed, their spellbooks burnt, and their homes destroyed. Even though this particular war is almost ten thousand years in the world's past, the "witch burnings" of the time were so thorough that almost no spellbooks exist today.
Because of this, I figured it'd be particularly hard for wizards to exist in everyday society, especially since there's still a natural hatred towards magic. The animosity towards magic users in general, combined with a near total lack of arcane texts, would logically make a profession based on "book magic" fairly impossible. As such, I've removed wizards as an available class. I'll also be removing most book magic related PrCs. On the other hand, I want to allow Sorcerers. My idea was for sorcerers to be something of a natural evolution from the Wizards of old. Those who survived the burnings went underground and hid, honing their talents and learning to wield magic without being tied to objects (ie, spellbooks and scrolls) that would give away their arcane talents.
Okay, now here's my question: Is there any reason that removing wizards, but keeping sorcerers, would unbalance the game? Sorcerers already seem like a fairly balanced, if not weak, class to me, but I could be wrong since I rarely have players that make sorcerer characters. Also, if there is a potential unbalance here is there any modifications you guys would suggest to the sorcerer class?
(also note that I've slightly altered the divine spellcasting classes to reflect the low magic nature of the world, although not too much - they're already handicapped by the fact that their magic can rarely be used in large cities or towns)
My current campaign is going to be a fairly low magic world, although not a "no magic" world. Essentially, magic exists, but is feared or looked down upon by most of the major civilizations. This is a combination of a number of factors, one of which is the belief that an ancient war that ravaged most of the planet was triggered by the unwise use of magic by powerful spellcasters. Shortly after the war many wizards were hunted down and executed, their spellbooks burnt, and their homes destroyed. Even though this particular war is almost ten thousand years in the world's past, the "witch burnings" of the time were so thorough that almost no spellbooks exist today.
Because of this, I figured it'd be particularly hard for wizards to exist in everyday society, especially since there's still a natural hatred towards magic. The animosity towards magic users in general, combined with a near total lack of arcane texts, would logically make a profession based on "book magic" fairly impossible. As such, I've removed wizards as an available class. I'll also be removing most book magic related PrCs. On the other hand, I want to allow Sorcerers. My idea was for sorcerers to be something of a natural evolution from the Wizards of old. Those who survived the burnings went underground and hid, honing their talents and learning to wield magic without being tied to objects (ie, spellbooks and scrolls) that would give away their arcane talents.
Okay, now here's my question: Is there any reason that removing wizards, but keeping sorcerers, would unbalance the game? Sorcerers already seem like a fairly balanced, if not weak, class to me, but I could be wrong since I rarely have players that make sorcerer characters. Also, if there is a potential unbalance here is there any modifications you guys would suggest to the sorcerer class?
(also note that I've slightly altered the divine spellcasting classes to reflect the low magic nature of the world, although not too much - they're already handicapped by the fact that their magic can rarely be used in large cities or towns)
Last edited: