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General Tabletop Discussion
*Dungeons & Dragons
Low-medium CR creatures with lair actions?
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<blockquote data-quote="THEMNGMNT" data-source="post: 8383056" data-attributes="member: 6809274"><p>Good thread.</p><p></p><p>5E monsters definitely need a boost. Fortunately, between lair actions, legendary actions, and wanton theft of 4E monster design -- we have everything we need.</p><p></p><p>Stuff that I'm experimenting with includes:</p><p></p><p>Creating new types of legendary actions. Automatically turning a miss into a hit, rallying allies, counterspelling, etc.</p><p></p><p>Using lair actions to change the battlefield. Floors and walls collapse, traps trigger, etc. I want lair actions to feel distinct from creature actions, and I want them make the encounter more dynamic and not just more punishing.</p><p></p><p>Scaling monsters by tier. For example, a CR7 monster is a Tier 2 challenge. Therefore it has at least 2 attacks/turn and does 2x the average damage listed in the stat block. If I want to make it more of a mini-boss, it also has 2x the average hit points and 2 legendary actions.</p><p></p><p>Conversely, I'm also creating minions and mobs on the fly by lowering hit points so creatures can be taken out in 1 or 2 hits, while keeping the other stats the same (or even making them stronger offensively).</p><p></p><p>With all of that said, I think the annis hag lair actions are a good start, but I'd make them hit harder.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8383056, member: 6809274"] Good thread. 5E monsters definitely need a boost. Fortunately, between lair actions, legendary actions, and wanton theft of 4E monster design -- we have everything we need. Stuff that I'm experimenting with includes: Creating new types of legendary actions. Automatically turning a miss into a hit, rallying allies, counterspelling, etc. Using lair actions to change the battlefield. Floors and walls collapse, traps trigger, etc. I want lair actions to feel distinct from creature actions, and I want them make the encounter more dynamic and not just more punishing. Scaling monsters by tier. For example, a CR7 monster is a Tier 2 challenge. Therefore it has at least 2 attacks/turn and does 2x the average damage listed in the stat block. If I want to make it more of a mini-boss, it also has 2x the average hit points and 2 legendary actions. Conversely, I'm also creating minions and mobs on the fly by lowering hit points so creatures can be taken out in 1 or 2 hits, while keeping the other stats the same (or even making them stronger offensively). With all of that said, I think the annis hag lair actions are a good start, but I'd make them hit harder. [/QUOTE]
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Low-medium CR creatures with lair actions?
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