Alynnalizza
First Post
Greetings again,
With the recent talk about low-magic campaigns and their like, I've seen alot of reference to the fact that 3.0/3.5 are two completely different beasts the higher you go in levels.
As someone who as played sice the 'basic set', I've generally ran games to about 12th or 13th level before tiring as DM. However, I have not ran a 3.0 game to that level, yet, am planning on going to about 17th level this time around. So my question is: Where do you generally see a shift in the style of the game?
I know all games are different, but if I can get a feel for when the game is going to change in flavor, I might be able to spend that extra time trying to better prepare. As this is a two-player game currently, without a sorceror/wizard/ or cleric, does the variation in the game at higher levels become non-existant, or do the creatures really need to have magic be hurled at them to defeat them.
Thanks,
Alynnalizza
With the recent talk about low-magic campaigns and their like, I've seen alot of reference to the fact that 3.0/3.5 are two completely different beasts the higher you go in levels.
As someone who as played sice the 'basic set', I've generally ran games to about 12th or 13th level before tiring as DM. However, I have not ran a 3.0 game to that level, yet, am planning on going to about 17th level this time around. So my question is: Where do you generally see a shift in the style of the game?
I know all games are different, but if I can get a feel for when the game is going to change in flavor, I might be able to spend that extra time trying to better prepare. As this is a two-player game currently, without a sorceror/wizard/ or cleric, does the variation in the game at higher levels become non-existant, or do the creatures really need to have magic be hurled at them to defeat them.
Thanks,
Alynnalizza