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General Tabletop Discussion
*Pathfinder & Starfinder
Low wealth and mysterious magic
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<blockquote data-quote="Starfox" data-source="post: 5061425" data-attributes="member: 2303"><p>One of the main reasons 4E items are so bland is because there are so very many of them. Use the rules from DMG2, then spice things up with some magic items, but only use the special ability of the item, not the pluses. This way, you only need to hand out a very few items. Maybe one item per level instead of one item per parcel. This alone should help keep the mystery in your games.</p><p></p><p>Removing money from the game removes what little player entitlement 4E has on magic items. RAW, a player who wants a specific magic weapon will have to do with one level lower on the plus, which is harsh but it is doable. I know from experience that giving the players full control over their magical gear is too much, but removing their control completely is not a good idea either. One idea is to hand out "raw magic" as treasure now and then, a resource that can be enchanted into any item of the player's level or lower. Another is to sacrifice any two items (remember, level of item is much less important in this system) to make one new one.</p><p> </p><p></p><p></p><p>This is really quite a different topic.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5061425, member: 2303"] One of the main reasons 4E items are so bland is because there are so very many of them. Use the rules from DMG2, then spice things up with some magic items, but only use the special ability of the item, not the pluses. This way, you only need to hand out a very few items. Maybe one item per level instead of one item per parcel. This alone should help keep the mystery in your games. Removing money from the game removes what little player entitlement 4E has on magic items. RAW, a player who wants a specific magic weapon will have to do with one level lower on the plus, which is harsh but it is doable. I know from experience that giving the players full control over their magical gear is too much, but removing their control completely is not a good idea either. One idea is to hand out "raw magic" as treasure now and then, a resource that can be enchanted into any item of the player's level or lower. Another is to sacrifice any two items (remember, level of item is much less important in this system) to make one new one. This is really quite a different topic. [/QUOTE]
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