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*Pathfinder & Starfinder
Lower Item Creation Costs?
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<blockquote data-quote="Zathraas" data-source="post: 3499089" data-attributes="member: 26120"><p>Our group decided, like many groups it seems, to ignore this part of the basic rules for item creation and I think it is the right decision all around. My guess is that the initial designer thought process was that by adding restrictions, the amount of people who would bother buying the item is reduced, so the item might not be worth as much, but I think in play, characters or NPCs will find someone who meets the criteria and that person will pay the normal price. In fact, someone who meets several restrictions for an item he wants, restrictions that are not common, might even pay more, as Mistwell suggested. </p><p></p><p>One player in our group even found the standard restrictions potentially problematic because if the players started getting all their items crafted for a specific class, alignment and skill combo, then the DM might decide that their opponents are going to be just as money conscious and the bulk of their items will be for evil characters who have 5 ranks in Craft: Altars to Evil Deities. </p><p></p><p>I really like the idea of having real in-game disadvantages to an item that might lower the cost some, or even just to give characters second thoughts. They would border on cursed items except they would be useful for the intended purpose, just have a downside</p></blockquote><p></p>
[QUOTE="Zathraas, post: 3499089, member: 26120"] Our group decided, like many groups it seems, to ignore this part of the basic rules for item creation and I think it is the right decision all around. My guess is that the initial designer thought process was that by adding restrictions, the amount of people who would bother buying the item is reduced, so the item might not be worth as much, but I think in play, characters or NPCs will find someone who meets the criteria and that person will pay the normal price. In fact, someone who meets several restrictions for an item he wants, restrictions that are not common, might even pay more, as Mistwell suggested. One player in our group even found the standard restrictions potentially problematic because if the players started getting all their items crafted for a specific class, alignment and skill combo, then the DM might decide that their opponents are going to be just as money conscious and the bulk of their items will be for evil characters who have 5 ranks in Craft: Altars to Evil Deities. I really like the idea of having real in-game disadvantages to an item that might lower the cost some, or even just to give characters second thoughts. They would border on cursed items except they would be useful for the intended purpose, just have a downside [/QUOTE]
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Lower Item Creation Costs?
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