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<blockquote data-quote="Goonalan" data-source="post: 5307950" data-attributes="member: 16069"><p>Hi there,</p><p></p><p>Been doing some daft things with a laptop in game, like keeping a track of every round of combat- hits/misses how much damage etc.</p><p></p><p>Overall Stats by Level, by PC et al, obviously including connection rate and we've now played through 16 scenarios (all shop-bought), and with some seriously underpowered PCs (some of WOTCs early Pregens), well underpowered in comparison with the players later efforts using the CB.</p><p></p><p>From memory we've played the following Level 1, and/or Low Level scenarios-</p><p></p><p>KOTS</p><p>Sellswords of Punjar</p><p>Goodman Games- Forge of the Dwarven King (or something like that)</p><p>Kobold Hall (DMG)</p><p>Isle of the Sea Drake</p><p>The Scales of War first one</p><p>Into the Shadowfell (some WOTC adventure)</p><p></p><p>Actually other than Core adventure path (were into P1) and Scales of War AP (we're Level 6) then all the adventures we've played are Level 5 max.</p><p></p><p>Anyway, and I appreciate this doesn't help you much, but statistically Level 1 is as bad as it gets, it takes seven or eight encounters to get to Level 2, and in those yor Fighter will make 20 or so Cleaves (or whatever his go-to AW is), in indiividual fights he's likely to miss two/three or more in a row- the dice man. And he'll keep missing with his Encounters as well, and sulk a lot about it, get a Reliable Daily or else you're stuffed there also.</p><p></p><p>It's the same for the all of the PCs, however-</p><p></p><p>Overall, from my maths (and over lots and lots of encounters), it all works out to a minimum 50% connection rate (with Defender's with the lowest connection rate); taking in to account all attacks. The Fighter, unless he gets a wedge of AoO, always seems to be the one that misses the most (in-game) but not statistically.</p><p></p><p>He gets to move up. Swing hard- miss and mark.</p><p></p><p>Meanwhile the Ranger is Twin Strike, Prime Shot & Quarry. The Rogue looking for CA and then applying Sneak Attack. The Cleric healing, buffing and attacking. The Wizard usually hitting or making multiple attacks- my point the other guys seem to be much busier at times. </p><p></p><p>When the Fighter misses- he just stands there and looks glum. It's much more obvious at Level 1.</p><p></p><p>Then at Level 2, for us, in all of the above adventures- connection rate goes crazy, generally the bad guys have taken a small advance but the PCs suddenly find themselves hitting a lot more often. I've done the maths, and as I say with lots of shop-bought scenarios, and with non-twinked PCs.</p><p></p><p>Oh and my players are absolute noobs, or at least were when they started, 4 of the 5 for my group had never played an RPG on-line, around a table et al, dear god one of them still hasn't got round to watching Lord of the Rings.</p><p></p><p>My point is stat wise (and this is as I say no help to you), 50% for us is the minimum connection rate- dear god Winstanley our Halfling Rogue in KOTS had 100% hit rate with Deft Strike until the last but one encounter. </p><p></p><p>And in every adventure we've played the PCs have at least a 10% better connection rate than the bad guys, more often 20%+. And on a turn-by-turn basis do (on average) twice as much damage (at least) as the bad guys- what with the bad guys having all of the HP.</p><p></p><p>As I say not much of a help, but it all works out- and Level 2 just feels like a breeze for a while.</p><p></p><p>Cheers Goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5307950, member: 16069"] Hi there, Been doing some daft things with a laptop in game, like keeping a track of every round of combat- hits/misses how much damage etc. Overall Stats by Level, by PC et al, obviously including connection rate and we've now played through 16 scenarios (all shop-bought), and with some seriously underpowered PCs (some of WOTCs early Pregens), well underpowered in comparison with the players later efforts using the CB. From memory we've played the following Level 1, and/or Low Level scenarios- KOTS Sellswords of Punjar Goodman Games- Forge of the Dwarven King (or something like that) Kobold Hall (DMG) Isle of the Sea Drake The Scales of War first one Into the Shadowfell (some WOTC adventure) Actually other than Core adventure path (were into P1) and Scales of War AP (we're Level 6) then all the adventures we've played are Level 5 max. Anyway, and I appreciate this doesn't help you much, but statistically Level 1 is as bad as it gets, it takes seven or eight encounters to get to Level 2, and in those yor Fighter will make 20 or so Cleaves (or whatever his go-to AW is), in indiividual fights he's likely to miss two/three or more in a row- the dice man. And he'll keep missing with his Encounters as well, and sulk a lot about it, get a Reliable Daily or else you're stuffed there also. It's the same for the all of the PCs, however- Overall, from my maths (and over lots and lots of encounters), it all works out to a minimum 50% connection rate (with Defender's with the lowest connection rate); taking in to account all attacks. The Fighter, unless he gets a wedge of AoO, always seems to be the one that misses the most (in-game) but not statistically. He gets to move up. Swing hard- miss and mark. Meanwhile the Ranger is Twin Strike, Prime Shot & Quarry. The Rogue looking for CA and then applying Sneak Attack. The Cleric healing, buffing and attacking. The Wizard usually hitting or making multiple attacks- my point the other guys seem to be much busier at times. When the Fighter misses- he just stands there and looks glum. It's much more obvious at Level 1. Then at Level 2, for us, in all of the above adventures- connection rate goes crazy, generally the bad guys have taken a small advance but the PCs suddenly find themselves hitting a lot more often. I've done the maths, and as I say with lots of shop-bought scenarios, and with non-twinked PCs. Oh and my players are absolute noobs, or at least were when they started, 4 of the 5 for my group had never played an RPG on-line, around a table et al, dear god one of them still hasn't got round to watching Lord of the Rings. My point is stat wise (and this is as I say no help to you), 50% for us is the minimum connection rate- dear god Winstanley our Halfling Rogue in KOTS had 100% hit rate with Deft Strike until the last but one encounter. And in every adventure we've played the PCs have at least a 10% better connection rate than the bad guys, more often 20%+. And on a turn-by-turn basis do (on average) twice as much damage (at least) as the bad guys- what with the bad guys having all of the HP. As I say not much of a help, but it all works out- and Level 2 just feels like a breeze for a while. Cheers Goonalan [/QUOTE]
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