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<blockquote data-quote="Spatula" data-source="post: 5308362" data-attributes="member: 2198"><p>My experience with AD&D is that (barring weapon specialization, which is an amazing combat boost) 1st level characters generally need a 13-14 to hit a monster, which can result in some frustrating combats. IIRC, everyone starts off with a THAC0 of 20, and bonuses to hit are hard to come by. 3e is different in that attack bonuses easier to get, but monster ACs are a bit higher too, I think (or maybe it just felt that way).</p><p></p><p>Sounds like a lot of bad luck. We have a couple of players in our group who consistently roll < 10 on d20. It's pretty frustrating, but it would be in any version of D&D. Perhaps it feels more frustrating in 4e because that miss corresponds to the loss of a valuable resource.</p><p></p><p>Rangers, avengers, tempest fighters, and anyone with area-of-effect attacks get additional chances to hit. Most fighter builds have higher attack bonuses. Any weapon-using class has the option to trade off damage for accuracy via weapon choice. At the extreme end, a 1st level rogue with an 20 DEX has a +9 to hit with daggers (+11 with CA which the rogue should almost always have), and can target Reflex at-will with the proper exploit. Spellcasters, unfortunately, have far fewer options for boosting their accuracy unconditionally.</p><p></p><p>Monster choice matters a lot. My first 4e game, the DM started off by throwing what I think were orc warriors (lvl 9 minion) at us. We were first level... Higher level monsters and/or soldiers can really drag the combat down as the players feel like they can't hit and can't be missed.</p><p></p><p>Anyway, vs appropriate-level monsters, I don't recall any real issues with missing at low levels. Just strings of bad luck.</p><p></p><p>EDIT: Forgot to mention, we did have a starlock in that first campaign, and I think he was trying for the same combo as the OP. He, too, missed a lot, and I'm not sure his daily spell (which did no damage on a miss!) ever hit. But really that was mostly the fault of his dice.</p></blockquote><p></p>
[QUOTE="Spatula, post: 5308362, member: 2198"] My experience with AD&D is that (barring weapon specialization, which is an amazing combat boost) 1st level characters generally need a 13-14 to hit a monster, which can result in some frustrating combats. IIRC, everyone starts off with a THAC0 of 20, and bonuses to hit are hard to come by. 3e is different in that attack bonuses easier to get, but monster ACs are a bit higher too, I think (or maybe it just felt that way). Sounds like a lot of bad luck. We have a couple of players in our group who consistently roll < 10 on d20. It's pretty frustrating, but it would be in any version of D&D. Perhaps it feels more frustrating in 4e because that miss corresponds to the loss of a valuable resource. Rangers, avengers, tempest fighters, and anyone with area-of-effect attacks get additional chances to hit. Most fighter builds have higher attack bonuses. Any weapon-using class has the option to trade off damage for accuracy via weapon choice. At the extreme end, a 1st level rogue with an 20 DEX has a +9 to hit with daggers (+11 with CA which the rogue should almost always have), and can target Reflex at-will with the proper exploit. Spellcasters, unfortunately, have far fewer options for boosting their accuracy unconditionally. Monster choice matters a lot. My first 4e game, the DM started off by throwing what I think were orc warriors (lvl 9 minion) at us. We were first level... Higher level monsters and/or soldiers can really drag the combat down as the players feel like they can't hit and can't be missed. Anyway, vs appropriate-level monsters, I don't recall any real issues with missing at low levels. Just strings of bad luck. EDIT: Forgot to mention, we did have a starlock in that first campaign, and I think he was trying for the same combo as the OP. He, too, missed a lot, and I'm not sure his daily spell (which did no damage on a miss!) ever hit. But really that was mostly the fault of his dice. [/QUOTE]
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