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<blockquote data-quote="Scalding" data-source="post: 5206124" data-attributes="member: 61522"><p>I decided to introduce my players to the Paragon tier by dropping them into the Astral Sea. One of the first things that happens to them is that they are discovered by a small group of Quom who determine that their sorcerer has a shard of Likal in his head. The Quom immediately move to capture the sorcerer to take him back to their captain, who will have the honor of extracting the shard. This required the creation of some new Quom, more suitable to the level of the heroes.</p><p></p><p>The Quom Bowmaster is basically a remake of the Carrion Tribe Sakah Hunter:</p><p></p><p>[sblock=Quom Bowmaster]</p><p><strong>Quom Bowmaster</strong></p><p><strong>Level 13 Artillery</strong>: 800 <strong>XP</strong></p><p>Medium immortal humanoid</p><p><strong>Initiative </strong>+12 </p><p><strong>Senses </strong>Perception +15</p><p><strong>HP </strong>96; <strong>Bloodied </strong>48</p><p><strong>AC </strong>25; <strong>Fortitude </strong>24; <strong>Reflex </strong>26; <strong>Will </strong>24</p><p><strong>Speed </strong>6, Fly 3 (while within the Astral Sea)</p><p></p><p><span style="font-family: 'DnD4Attack'">r</span> <strong>Longbow</strong> (standard; at-will) </p><p>Ranged 20/40; +20 vs AC; 2d10 + 6 damage</p><p></p><p><span style="font-family: 'DnD4Attack'">m</span> <strong>Spear</strong> (standard; at-will)</p><p>+18 vs AC; 2d8 + 6 damage</p><p></p><p><span style="font-family: 'DnD4Attack'">R</span> <strong>Longbow Volley</strong> (standard; requires longbow; recharge <span style="font-family: 'DnD4Attack'">4 5 6</span>) <strong>• Weapon</strong></p><p>Ranged 20/40; two attacks, targets one or two creatures; +20 vs AC; 2d10 + 6 damage</p><p></p><p><span style="font-family: 'DnD4Attack'">R</span> <strong>Crystal Spirit of Lakal</strong> (minor; encounter) <strong>• Conjuration</strong></p><p>Ranged 10; the quom bowmaster conjures a dazzling silver-green crystal that hovers in a space adjacent to an enemy in range. Any enemies adjacent to the conjured crystal grant combat advantage to the quom bowmaster. As a move action, the quom bowmaster can move the conjured crystal 5 squares. The conjured crystal cannot be attacked, but it is vulnerable to dispel magic and similar effects. Sustain Minor: The conjured crystal persists.</p><p></p><p><strong>Combat Advantage</strong></p><p>The quom bowmaster’s melee and ranged attacks deal 1d6 extra damage against any creature granting combat advantage to it.</p><p><strong>Implacable Determination</strong> (free, when an enemy within 5 squares of the quom bowmaster scores a critical hit; encounter)</p><p>The quom bowmaster can make a basic attack, shift 1 square, or move its speed.</p><p></p><p><strong>Alignment </strong>Unaligned </p><p><strong>Languages </strong>Supernal</p><p><strong>Skills </strong>Bluff +14, Insight +15</p><p><strong>Str </strong>19 (+10) <strong>Dex </strong>22 (+12) <strong>Wis </strong>19 (+10)</p><p><strong>Con </strong>12 (+7) <strong>Int </strong>15 (+8) <strong>Cha </strong>16 (+9)</p><p><strong>Equipment </strong>Leather Armor, Spear, Longbow, 40 Arrows</p><p>[/sblock]</p><p></p><p>The Quom Subjugator, however, is more of my own design, although I looked at things like the Bone Scribe and the Canolith Harrier for inspiration. </p><p></p><p>These Quom have the rather difficult task of obtaining deity-shards from adventurers. Taking things from adventurers is always a daunting task, but made even more so when the things have to be surgically removed, as in this case. No one really tracks the statistics, but the survivability rate of Quom surgeries leaves something to be desired. So, how do you keep the adventurers down? Especially, how do you keep casters down? In previous editions, you could silence, blind, and bind a caster and you're good to go. This doesn't appear to be the case in 4th edition.</p><p></p><p>It seems there are two possibilities: Dominate or Stunned. Dominate is nice in that the character is conscious and essentially mind-controlled (within limits). Stunned means the character can't take any actions, so isn't as nice. I'm thinking Dominate is too powerful though, so I made it a special kind of limited Dominate where they can't use any of their victim's powers, just command them to do mundane things that don't put them in immediate danger. So you can command them to board your skiff, but not to jump off it when they're 500 feet up (unless that's something they'd do on their own anyway, like if they could fly).</p><p></p><p>So the minions do this. They have a close blast 1 (essentially melee 1) attack where if they hit it does no damage and the target is dominated until the end of the minion's next turn. I gave them a ranged attack as well (i.e. they can use a bow), that dazes similarly to the Canolith Harrier.</p><p></p><p>Without further ado, the Quom Subjugator:</p><p></p><p>[sblock=Quom Subjugator]</p><p> <strong><span style="font-family: 'Arial'">Quom Subjugator</span></strong></p><p> <strong><span style="font-family: 'Arial'">Level 13 Minion Controller</span></strong><span style="font-family: 'Arial'">: 200 <strong>XP</strong></span></p><p> <span style="font-family: 'Arial'">Medium immortal humanoid</span></p><p> <strong><span style="font-family: 'Arial'">Initiative </span></strong><span style="font-family: 'Arial'">+10 </span></p><p><span style="font-family: 'Arial'"><strong>Senses </strong>Perception +8</span></p><p><span style="font-family: 'Arial'"> <strong>HP </strong>1; a missed attack never damages a minion.</span></p><p><span style="font-family: 'Arial'"> <strong>AC </strong>27; <strong>Fortitude </strong>24; <strong>Reflex </strong>25; <strong>Will </strong>26</span></p><p><span style="font-family: 'Arial'"> <strong>Speed </strong>6 , Fly 3 (while within the Astral Sea)</span></p><p></p><p> <span style="font-family: 'DnD4Attack'">C</span><span style="font-family: 'Arial'"> <strong>Lesser Domination</strong> (standard; at-will) </span></p><p> <span style="font-family: 'Arial'">Close Blast 1; +17 vs Will; Target is dominated until the end of the quom subjugator's next turn. Lesser dominance does not allow the quom subjugator to cause the target to make any attacks or use any powers, and cannot cause the target to take any action that would be obviously and immediately physically dangerous.</span></p><p></p><p> <span style="font-family: 'DnD4Attack'">r</span><span style="font-family: 'Arial'"> <strong>Hindering Shot</strong> (standard; at-will) <strong>• Weapon</strong></span></p><p> <span style="font-family: 'Arial'">Ranged 15/30; +18 vs AC; 5 damage, and the target is slowed until the end of the quom subjugator's next turn.</span></p><p></p><p> <span style="font-family: 'Arial'"> <strong>Implacable Determination</strong> (free, when an enemy within 5 squares of the quom subjugator scores a critical hit; encounter) </span></p><p> <span style="font-family: 'Arial'">The quom subjugator can make a basic attack, shift 1 square, or move its speed.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Alignment </span></strong><span style="font-family: 'Arial'">Unaligned</span></p><p> <strong><span style="font-family: 'Arial'">Languages </span></strong><span style="font-family: 'Arial'">Supernal</span></p><p> <strong><span style="font-family: 'Arial'">Skills </span></strong><span style="font-family: 'Arial'">Bluff +18, Insight +13, Intimidate +18, Religion +12</span></p><p> <strong><span style="font-family: 'Arial'">Str </span></strong><span style="font-family: 'Arial'">11 (+6)</span></p><p> <strong><span style="font-family: 'Arial'">Dex </span></strong><span style="font-family: 'Arial'">18 (+10)</span></p><p> <strong><span style="font-family: 'Arial'">Wis</span></strong><span style="font-family: 'Arial'">14 (+8)</span></p><p> <strong><span style="font-family: 'Arial'">Con </span></strong><span style="font-family: 'Arial'">15 (+8)</span></p><p> <strong><span style="font-family: 'Arial'">Int </span></strong><span style="font-family: 'Arial'">12 (+7)</span></p><p> <strong><span style="font-family: 'Arial'">Cha </span></strong><span style="font-family: 'Arial'">24 (+13)</span></p><p> <strong><span style="font-family: 'Arial'">Equipment </span></strong><span style="font-family: 'Arial'">Robes, Crossbow, 20 Bolts</span></p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scalding, post: 5206124, member: 61522"] I decided to introduce my players to the Paragon tier by dropping them into the Astral Sea. One of the first things that happens to them is that they are discovered by a small group of Quom who determine that their sorcerer has a shard of Likal in his head. The Quom immediately move to capture the sorcerer to take him back to their captain, who will have the honor of extracting the shard. This required the creation of some new Quom, more suitable to the level of the heroes. The Quom Bowmaster is basically a remake of the Carrion Tribe Sakah Hunter: [sblock=Quom Bowmaster] [B]Quom Bowmaster[/B] [B]Level 13 Artillery[/B]: 800 [B]XP[/B] Medium immortal humanoid [B]Initiative [/B]+12 [B]Senses [/B]Perception +15 [B]HP [/B]96; [B]Bloodied [/B]48 [B]AC [/B]25; [B]Fortitude [/B]24; [B]Reflex [/B]26; [B]Will [/B]24 [B]Speed [/B]6, Fly 3 (while within the Astral Sea) [FONT=DnD4Attack]r[/FONT] [B]Longbow[/B] (standard; at-will) Ranged 20/40; +20 vs AC; 2d10 + 6 damage [FONT=DnD4Attack]m[/FONT] [B]Spear[/B] (standard; at-will) +18 vs AC; 2d8 + 6 damage [FONT=DnD4Attack]R[/FONT] [B]Longbow Volley[/B] (standard; requires longbow; recharge [FONT=DnD4Attack]4 5 6[/FONT]) [B]• Weapon[/B] Ranged 20/40; two attacks, targets one or two creatures; +20 vs AC; 2d10 + 6 damage [FONT=DnD4Attack]R[/FONT] [B]Crystal Spirit of Lakal[/B] (minor; encounter) [B]• Conjuration[/B] Ranged 10; the quom bowmaster conjures a dazzling silver-green crystal that hovers in a space adjacent to an enemy in range. Any enemies adjacent to the conjured crystal grant combat advantage to the quom bowmaster. As a move action, the quom bowmaster can move the conjured crystal 5 squares. The conjured crystal cannot be attacked, but it is vulnerable to dispel magic and similar effects. Sustain Minor: The conjured crystal persists. [B]Combat Advantage[/B] The quom bowmaster’s melee and ranged attacks deal 1d6 extra damage against any creature granting combat advantage to it. [B]Implacable Determination[/B] (free, when an enemy within 5 squares of the quom bowmaster scores a critical hit; encounter) The quom bowmaster can make a basic attack, shift 1 square, or move its speed. [B]Alignment [/B]Unaligned [B]Languages [/B]Supernal [B]Skills [/B]Bluff +14, Insight +15 [B]Str [/B]19 (+10) [B]Dex [/B]22 (+12) [B]Wis [/B]19 (+10) [B]Con [/B]12 (+7) [B]Int [/B]15 (+8) [B]Cha [/B]16 (+9) [B]Equipment [/B]Leather Armor, Spear, Longbow, 40 Arrows [/sblock] The Quom Subjugator, however, is more of my own design, although I looked at things like the Bone Scribe and the Canolith Harrier for inspiration. These Quom have the rather difficult task of obtaining deity-shards from adventurers. Taking things from adventurers is always a daunting task, but made even more so when the things have to be surgically removed, as in this case. No one really tracks the statistics, but the survivability rate of Quom surgeries leaves something to be desired. So, how do you keep the adventurers down? Especially, how do you keep casters down? In previous editions, you could silence, blind, and bind a caster and you're good to go. This doesn't appear to be the case in 4th edition. It seems there are two possibilities: Dominate or Stunned. Dominate is nice in that the character is conscious and essentially mind-controlled (within limits). Stunned means the character can't take any actions, so isn't as nice. I'm thinking Dominate is too powerful though, so I made it a special kind of limited Dominate where they can't use any of their victim's powers, just command them to do mundane things that don't put them in immediate danger. So you can command them to board your skiff, but not to jump off it when they're 500 feet up (unless that's something they'd do on their own anyway, like if they could fly). So the minions do this. They have a close blast 1 (essentially melee 1) attack where if they hit it does no damage and the target is dominated until the end of the minion's next turn. I gave them a ranged attack as well (i.e. they can use a bow), that dazes similarly to the Canolith Harrier. Without further ado, the Quom Subjugator: [sblock=Quom Subjugator] [B][FONT=Arial]Quom Subjugator[/FONT][/B] [B][FONT=Arial]Level 13 Minion Controller[/FONT][/B][FONT=Arial]: 200 [B]XP[/B][/FONT] [FONT=Arial]Medium immortal humanoid[/FONT] [B][FONT=Arial]Initiative [/FONT][/B][FONT=Arial]+10 [B]Senses [/B]Perception +8 [B]HP [/B]1; a missed attack never damages a minion. [B]AC [/B]27; [B]Fortitude [/B]24; [B]Reflex [/B]25; [B]Will [/B]26 [B]Speed [/B]6 , Fly 3 (while within the Astral Sea)[/FONT] [FONT=DnD4Attack]C[/FONT][FONT=Arial] [B]Lesser Domination[/B] (standard; at-will) [/FONT] [FONT=Arial]Close Blast 1; +17 vs Will; Target is dominated until the end of the quom subjugator's next turn. Lesser dominance does not allow the quom subjugator to cause the target to make any attacks or use any powers, and cannot cause the target to take any action that would be obviously and immediately physically dangerous.[/FONT] [FONT=DnD4Attack]r[/FONT][FONT=Arial] [B]Hindering Shot[/B] (standard; at-will) [B]• Weapon[/B][/FONT] [FONT=Arial]Ranged 15/30; +18 vs AC; 5 damage, and the target is slowed until the end of the quom subjugator's next turn.[/FONT] [FONT=Arial] [B]Implacable Determination[/B] (free, when an enemy within 5 squares of the quom subjugator scores a critical hit; encounter) [/FONT] [FONT=Arial]The quom subjugator can make a basic attack, shift 1 square, or move its speed.[/FONT] [B][FONT=Arial]Alignment [/FONT][/B][FONT=Arial]Unaligned[/FONT] [B][FONT=Arial]Languages [/FONT][/B][FONT=Arial]Supernal[/FONT] [B][FONT=Arial]Skills [/FONT][/B][FONT=Arial]Bluff +18, Insight +13, Intimidate +18, Religion +12[/FONT] [B][FONT=Arial]Str [/FONT][/B][FONT=Arial]11 (+6)[/FONT] [B][FONT=Arial]Dex [/FONT][/B][FONT=Arial]18 (+10)[/FONT] [B][FONT=Arial]Wis[/FONT][/B][FONT=Arial]14 (+8)[/FONT] [B][FONT=Arial]Con [/FONT][/B][FONT=Arial]15 (+8)[/FONT] [B][FONT=Arial]Int [/FONT][/B][FONT=Arial]12 (+7)[/FONT] [B][FONT=Arial]Cha [/FONT][/B][FONT=Arial]24 (+13)[/FONT] [B][FONT=Arial]Equipment [/FONT][/B][FONT=Arial]Robes, Crossbow, 20 Bolts[/FONT] [/sblock] [/QUOTE]
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