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General Tabletop Discussion
*Dungeons & Dragons
Lowest level of magic that still "feels like D&D"
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<blockquote data-quote="Argyle King" data-source="post: 9374626" data-attributes="member: 58416"><p>A while back, I considered a similar idea for a campaign: more powerful spells would have increased casting time. </p><p></p><p>However, I was also going to have ways that casting time could be decreased. The very rough draft I had/have includes things such as the following:</p><p>▪︎Multiple Casters working together - if multiple people know the same spell, they can work together to cast a spell more quickly. (I also considered the idea that a large group might be able to cast a spell at a higher level).</p><p>▪︎Special Focus or Spell Component - makes casting easier (faster)</p><p>▪︎Casting while in a place with high mana or some other special magical property - casting is faster/easier</p><p>▪︎Imbue/Sacrifice Life Force* - easier/faster casting</p><p></p><p>*I'm not exactly sure what this involves yet. I had considered that you could voluntarily take on a level of fatigue to speed up casting. I had also considered having the caster spend a HD. I also considered that sacrificing someone else could take the place of your own HD. Maybe a life would be equal to a spell level up to the amount of HD sacrificed, so you could either make one high-HD sacrifice or sacrifice many low-HD npcs.</p><p></p><p>I never got around to running that campaign, but those were ideas that I had for making magic function differently.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9374626, member: 58416"] A while back, I considered a similar idea for a campaign: more powerful spells would have increased casting time. However, I was also going to have ways that casting time could be decreased. The very rough draft I had/have includes things such as the following: ▪︎Multiple Casters working together - if multiple people know the same spell, they can work together to cast a spell more quickly. (I also considered the idea that a large group might be able to cast a spell at a higher level). ▪︎Special Focus or Spell Component - makes casting easier (faster) ▪︎Casting while in a place with high mana or some other special magical property - casting is faster/easier ▪︎Imbue/Sacrifice Life Force* - easier/faster casting *I'm not exactly sure what this involves yet. I had considered that you could voluntarily take on a level of fatigue to speed up casting. I had also considered having the caster spend a HD. I also considered that sacrificing someone else could take the place of your own HD. Maybe a life would be equal to a spell level up to the amount of HD sacrificed, so you could either make one high-HD sacrifice or sacrifice many low-HD npcs. I never got around to running that campaign, but those were ideas that I had for making magic function differently. [/QUOTE]
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Lowest level of magic that still "feels like D&D"
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