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General Tabletop Discussion
*TTRPGs General
Loyalty among gamers, does it exist?
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<blockquote data-quote="Raven Crowking" data-source="post: 5553776" data-attributes="member: 18280"><p>Agreed.</p><p></p><p>But, frankly, I don't get the "You must play in any game we choose, or you are disloyal" meme.</p><p></p><p>I get that you shouldn't attempt to disrupt an activity you don't want to participate in. I get that you should take ownership of, and try to make fun for all, any activity that you do participate in.</p><p></p><p>I also note that expecting someone to play whatever the group chooses ignores the individual tastes of group members. I mean, playing an adventure to try a new system is usually fine, for most people. But if it is not? I am loyal to individuals rather than groups, and I would uphold that person's right to opt out. Not to disrupt everyone else's fun, but to decide to do something else on those days until that person's preferred game(s) return(s).</p><p></p><p>Loyalty to an individual requires willingness to take individual tastes into account, and it requires a willingness to let each person decide what they are willing to participate in.</p><p></p><p>The back-and-forthing Danny A has described is disruptive, and is acceptable only to the degree that the individual feels pressured to Just Say Yes. IMHO.</p><p></p><p>Also, all loyalty -- to individuals or to groups -- is dependent upon behaviour...or should be, IMHO...because it is based on trust. You give more leeway to those you trust more (Perhaps Bob is just having a bad day?) but there is always some ultimate point where trust is broken, perhaps irreparably. If there wasn't, and there was really "loyalty among gamers" just because we <strong><em>are</em></strong> gamers, EN World wouldn't have/need Ignore lists.</p><p></p><p>IMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5553776, member: 18280"] Agreed. But, frankly, I don't get the "You must play in any game we choose, or you are disloyal" meme. I get that you shouldn't attempt to disrupt an activity you don't want to participate in. I get that you should take ownership of, and try to make fun for all, any activity that you do participate in. I also note that expecting someone to play whatever the group chooses ignores the individual tastes of group members. I mean, playing an adventure to try a new system is usually fine, for most people. But if it is not? I am loyal to individuals rather than groups, and I would uphold that person's right to opt out. Not to disrupt everyone else's fun, but to decide to do something else on those days until that person's preferred game(s) return(s). Loyalty to an individual requires willingness to take individual tastes into account, and it requires a willingness to let each person decide what they are willing to participate in. The back-and-forthing Danny A has described is disruptive, and is acceptable only to the degree that the individual feels pressured to Just Say Yes. IMHO. Also, all loyalty -- to individuals or to groups -- is dependent upon behaviour...or should be, IMHO...because it is based on trust. You give more leeway to those you trust more (Perhaps Bob is just having a bad day?) but there is always some ultimate point where trust is broken, perhaps irreparably. If there wasn't, and there was really "loyalty among gamers" just because we [b][i]are[/i][/b] gamers, EN World wouldn't have/need Ignore lists. IMHO. YMMV. [/QUOTE]
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