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General Tabletop Discussion
*TTRPGs General
Loyalty among gamers, does it exist?
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<blockquote data-quote="howandwhy99" data-source="post: 5554041" data-attributes="member: 3192"><p>It depends on the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>[code][B]TYPICAL LOYALTY, OBEDIENCE, AND MORALE CHECK SITUATIONS</p><p>Situation Failure Failure Result</p><p>[/B]offered bribe co-operates</p><p>ordered to testify against liege agrees</p><p>has a chance to steal goods steals</p><p>left alone in possible danger deserts</p><p>abandoned deserts</p><p>ordered into possible danger refuses</p><p>ordered to perform heroic act refuses</p><p>ordered to perform heroic act and dangerous act refuses</p><p>ordered to rescue party member(s) refuses</p><p>ordered to rescue liege refuses</p><p>in combat with possibly dangerous foe runs away</p><p>liege incapacitated or slain runs away</p><p>offered surrender terms surrenders</p><p>surrounded by superior foe surrenders</p><p>ordered to use up or diminish own magic item refuses</p><p></p><p>NORMAL LOYALTY BASE: 50%, +/- charisma adjustment</p><p></p><p>[B]LOYALTY OF HENCHMAN AND ALLIED CREATURES</p><p>Adjusted Loyalty Score Loyalty [/B]</p><p>less than 01 None - will attempt to kill, capture, harm, or desert at first possible opportunity.</p><p>01-25 Disloyal – will always seek own advantage regardless of circumstances</p><p>26-50 Little – will seek own advantage at first sign of weakness</p><p>51-75 Fair – will support cause if no greater risk is involved</p><p>76-00 Loyal – will always attempt to further the ends of the liege, even at great risk</p><p>Greater than 00 Fanatical – will serve unquestioningly and lay down own life if necessary without hesitation</p><p></p><p>[B]LOYALTY BASE MODIFIERS[/B] [types only listed, tables are left out]</p><p>[B]Length of Enlistment or Association</p><p>Enlistment or Association</p><p>Training or Status Level</p><p>Pay or Treasure Shared</p><p>Discipline/Activity</p><p>General Treatment by Liege</p><p>Racial Preference For – Liege, Associate Group</p><p>Alignment Factors</p><p>Alignment of Liege</p><p>Situation Modifiers</p><p>[/B][/code]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5554041, member: 3192"] It depends on the game ;) [code][B]TYPICAL LOYALTY, OBEDIENCE, AND MORALE CHECK SITUATIONS Situation Failure Failure Result [/B]offered bribe co-operates ordered to testify against liege agrees has a chance to steal goods steals left alone in possible danger deserts abandoned deserts ordered into possible danger refuses ordered to perform heroic act refuses ordered to perform heroic act and dangerous act refuses ordered to rescue party member(s) refuses ordered to rescue liege refuses in combat with possibly dangerous foe runs away liege incapacitated or slain runs away offered surrender terms surrenders surrounded by superior foe surrenders ordered to use up or diminish own magic item refuses NORMAL LOYALTY BASE: 50%, +/- charisma adjustment [B]LOYALTY OF HENCHMAN AND ALLIED CREATURES Adjusted Loyalty Score Loyalty [/B] less than 01 None - will attempt to kill, capture, harm, or desert at first possible opportunity. 01-25 Disloyal – will always seek own advantage regardless of circumstances 26-50 Little – will seek own advantage at first sign of weakness 51-75 Fair – will support cause if no greater risk is involved 76-00 Loyal – will always attempt to further the ends of the liege, even at great risk Greater than 00 Fanatical – will serve unquestioningly and lay down own life if necessary without hesitation [B]LOYALTY BASE MODIFIERS[/B] [types only listed, tables are left out] [B]Length of Enlistment or Association Enlistment or Association Training or Status Level Pay or Treasure Shared Discipline/Activity General Treatment by Liege Racial Preference For – Liege, Associate Group Alignment Factors Alignment of Liege Situation Modifiers [/B][/code] [/QUOTE]
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