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[LPF]A Merchant in Need of Assistance
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<blockquote data-quote="sunshadow21" data-source="post: 5441428" data-attributes="member: 6667193"><p>[ooc]What you learned from Manny, just to break up the text a bit:</p><p>The bandits are stopped at the old manor house of what was once the major landowning family of the area, but the current heir has been slowly selling off the land to feed his vagrant and drunken lifestyle elsewhere on the continent; he apparently left before his old man died, and only returned long enough to see his father's dead body put into the ground and out of his way, letting his lawyers handle the handful of land sell offs that have occurred since than. You get the impression this man likes his family's money, but could do without its reputation of being the road's guardian and keeper, at least for this part of it. The manor is about another 3 hours up the road on foot, and currently consists of a lot of rubble and an intact stable that serves as a resting point occasionally for the rare traveler. The land slowly rises as it moves away from the sea, and you are going to find a mix of forest, farmland, abandoned farmland now turned into wild meadows, and the occasional private lane leading off to some rich person's hidden retreat. </p><p>Beyond that you exchanged information about the fur business, and learned a little bit of the roads history and other odds and ends about the locals and their lives. While rough on the surface, it doesn't seem like it would take much to kick start the stalled out economy.</p><p>All in all, while it took longer than you would have liked, you were successful in getting the information you needed.[/ooc]</p><p></p><p>[sblock=Rewards & Costs]</p><p><u>Experience</u> -</p><p>The Broken Log and it's inhabitants CR 1: 400XP / 4 players = 100 xp each, GP spent - Cethyn 1 platinum, Git Git 2 gold[/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5441428, member: 6667193"] [ooc]What you learned from Manny, just to break up the text a bit: The bandits are stopped at the old manor house of what was once the major landowning family of the area, but the current heir has been slowly selling off the land to feed his vagrant and drunken lifestyle elsewhere on the continent; he apparently left before his old man died, and only returned long enough to see his father's dead body put into the ground and out of his way, letting his lawyers handle the handful of land sell offs that have occurred since than. You get the impression this man likes his family's money, but could do without its reputation of being the road's guardian and keeper, at least for this part of it. The manor is about another 3 hours up the road on foot, and currently consists of a lot of rubble and an intact stable that serves as a resting point occasionally for the rare traveler. The land slowly rises as it moves away from the sea, and you are going to find a mix of forest, farmland, abandoned farmland now turned into wild meadows, and the occasional private lane leading off to some rich person's hidden retreat. Beyond that you exchanged information about the fur business, and learned a little bit of the roads history and other odds and ends about the locals and their lives. While rough on the surface, it doesn't seem like it would take much to kick start the stalled out economy. All in all, while it took longer than you would have liked, you were successful in getting the information you needed.[/ooc] [sblock=Rewards & Costs] [U]Experience[/U] - The Broken Log and it's inhabitants CR 1: 400XP / 4 players = 100 xp each, GP spent - Cethyn 1 platinum, Git Git 2 gold[/sblock] [/QUOTE]
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