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[LPF]A Merchant in Need of Assistance
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<blockquote data-quote="sunshadow21" data-source="post: 5445749" data-attributes="member: 6667193"><p>[ooc]You could probably run back to the Broken Log and shag a couple from Eldrick. Putting that platinum piece down to help repair the bridge was a smart idea. I found this in one of the games HM is running, I see no reason why it couldn't work here.[/ooc]</p><p></p><p>[sblock=healing] In another adventure I allowed a player to receive services and pay for it later. No money need change hands it would be rp'ed as a favor or good deed, and the gold from your reward would be deducted the amount necessary. Now you could also RP it as you gave a donation later or some such, but the point is I would allow an NPC healer come cast a spell or two on Mandalo to bring his HP back up.</p><p></p><p>cure light wounds 1d8+3 = 30gp (up to three times)</p><p>cure moderate wounds 2d8+3 = 60gp (once only)</p><p></p><p>And the cost would come out of your earned gp later. [/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5445749, member: 6667193"] [ooc]You could probably run back to the Broken Log and shag a couple from Eldrick. Putting that platinum piece down to help repair the bridge was a smart idea. I found this in one of the games HM is running, I see no reason why it couldn't work here.[/ooc] [sblock=healing] In another adventure I allowed a player to receive services and pay for it later. No money need change hands it would be rp'ed as a favor or good deed, and the gold from your reward would be deducted the amount necessary. Now you could also RP it as you gave a donation later or some such, but the point is I would allow an NPC healer come cast a spell or two on Mandalo to bring his HP back up. cure light wounds 1d8+3 = 30gp (up to three times) cure moderate wounds 2d8+3 = 60gp (once only) And the cost would come out of your earned gp later. [/sblock] [/QUOTE]
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