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[LPF]A Merchant in Need of Assistance
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<blockquote data-quote="HolyMan" data-source="post: 5446361" data-attributes="member: 84167"><p>[sblock=OOC] Well having no clerics in a group does seem to be an issue with the LPF so far. The problem here is fairness, you must do for one group what is done for all. </p><p></p><p>Magical items should be bought at Arcane Row before or after an adventure. During if your DM allows a trip and you are in the city. But that's all RP. The crunch of it is that you would need to make the 75% roll to get the item you want. Making it fair to everyone who plays in the LPF. </p><p></p><p>Now the above example of the healer providing a service is listed in the equipment section of the CORE book so is allowed to be bought if your DM allows it/plays it out. You spend your money and deduct it from what you have. (In the example the PC's have received no money/treasure yet so it is more like a loan.)</p><p></p><p>I have no gripes having a DM throw some potions in some pockets to help the group along (done it myself plenty of times) but it should be counted towards your total treasure value for the adventure and not just extra.</p><p></p><p>So for the recorded let's do this. Since you seem to be returning to the inn let's say there is a traveling cleric there along with the midwife/adept.</p><p></p><p>So healing will be available to be bought (as a service), the drawback being it getting dark when you head back to the manor. </p><p></p><p><u>Prices:</u></p><p>cure light wounds 1d8+1 = 10gp (up to two times) - midwife</p><p>cure light wounds 1d8+3 = 30gp (up to three times) - cleric</p><p>cure moderate wounds 2d8+3 = 60gp (once only) - cleric</p><p></p><p>So you should RP reaching the Broken Log, getting some healing. and then setting back out. [/sblock]</p><p></p><p>[sblock=sunshadow21] Yep every group needs a cleric or as DMs we will need to throw some healing into the mix every so often. LOL They should have more than enough time gp/loot to cover those few spells even if they buy them all. </p><p></p><p>Need some clean up from you though. At the end of combat you should post the XP rewards along with all the equipment taken. And then link this to your first post for easy finding. Also, with this situation, after they are done "purchasing" the services of the healers you will need to post a recap of everything spent and link it also. For when treasure is handed out.[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5446361, member: 84167"] [sblock=OOC] Well having no clerics in a group does seem to be an issue with the LPF so far. The problem here is fairness, you must do for one group what is done for all. Magical items should be bought at Arcane Row before or after an adventure. During if your DM allows a trip and you are in the city. But that's all RP. The crunch of it is that you would need to make the 75% roll to get the item you want. Making it fair to everyone who plays in the LPF. Now the above example of the healer providing a service is listed in the equipment section of the CORE book so is allowed to be bought if your DM allows it/plays it out. You spend your money and deduct it from what you have. (In the example the PC's have received no money/treasure yet so it is more like a loan.) I have no gripes having a DM throw some potions in some pockets to help the group along (done it myself plenty of times) but it should be counted towards your total treasure value for the adventure and not just extra. So for the recorded let's do this. Since you seem to be returning to the inn let's say there is a traveling cleric there along with the midwife/adept. So healing will be available to be bought (as a service), the drawback being it getting dark when you head back to the manor. [U]Prices:[/U] cure light wounds 1d8+1 = 10gp (up to two times) - midwife cure light wounds 1d8+3 = 30gp (up to three times) - cleric cure moderate wounds 2d8+3 = 60gp (once only) - cleric So you should RP reaching the Broken Log, getting some healing. and then setting back out. [/sblock] [sblock=sunshadow21] Yep every group needs a cleric or as DMs we will need to throw some healing into the mix every so often. LOL They should have more than enough time gp/loot to cover those few spells even if they buy them all. Need some clean up from you though. At the end of combat you should post the XP rewards along with all the equipment taken. And then link this to your first post for easy finding. Also, with this situation, after they are done "purchasing" the services of the healers you will need to post a recap of everything spent and link it also. For when treasure is handed out.[/sblock] [/QUOTE]
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