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[LPF]A Merchant in Need of Assistance
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<blockquote data-quote="sunshadow21" data-source="post: 5447660" data-attributes="member: 6667193"><p>Given the density of the woods in the area you are entering just past the ambush point, and the fact that as far as you know the bandits are not locals and are without local support, it is safe to assume that the bandit would have just stuck to the road until he got to his destination. As you step out of the old growth forest into a lighter area of obviously newer forest, you see the ruins of a vast estate through the trees. Not simply a country manor house used only periodically like some many that you have seen on your way here, this was an entire compound that clearly served as a primary residence with space for servants, guests, extended family, and even an area for travelers to rest in safety. Almost all is rubble now, with the wilderness encroaching on what was once lawn, garden, and field. Given the fading light, it all looks like a very surreal painting typical of what could be found in the houses of the rich; the fact that it is real just adds to the sensation of loss and sadness the scene puts off. The only intact building you can see is a stable in what was once the entrance courtyard that would have served as a message station for the inhabitants of the estate.</p><p></p><p>[ooc]The party is in the area of the circle having just entered the area of lighter forest standing on the road. The dark green forest is basically impassable. The mixed forest is light enough that normal movement is not hindered, but seeing in or out of it is difficult due to all the branches, and charging is not possible. From there it is field until you get to the ruins. The light grey is ruins of houses, stables, warehouses, and other buildings needed on an estate this size. You can move through it, but it counts as difficult terrain, and anything more than a single move through it will have a chance of causing damage to yourself from the wreckage. The dark grey are portions of walls that are still standing and reasonably intact. The squares are 5' squares.</p><p></p><p>I need initiative, perception(-2 due to the darkness), and actions from everybody.[/ooc]</p><p></p><p>[sblock=Combat]</p><p><strong><span style="font-size: 12px">Combatants posted in INIT order.</span></strong></p><p></p><p>[code]</p><p>[U]Character AC/FF/T HP InHand/Condition[/U]</p><p>Git Git 13/10/13 7 crossbow/none</p><p>Gregori 18/13/15 11 longbow/none</p><p>?? ?? ?? ??</p><p>?? ?? ?? ??</p><p>?? ?? ?? ??</p><p>?? ?? ?? ??</p><p>Bozzago 16/13/13 10 shortbow/none</p><p>Cethyn 17/14/13 9 longbow/none</p><p>?? ?? ?? ??</p><p>[/code][/sblock]</p><p></p><p>[sblock=Actions]</p><p><u>Round 1:</u></p><p>Git Git - move into the underbrush and wait</p><p>Gregori - move into the underbrush and wait</p><p>??</p><p>??</p><p>??</p><p>??</p><p>Bozzago - stealth double move 30' forward alongside road toward treeline.</p><p>Cethyn - Move 30' along old forest treeline stealthing</p><p>??</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5447660, member: 6667193"] Given the density of the woods in the area you are entering just past the ambush point, and the fact that as far as you know the bandits are not locals and are without local support, it is safe to assume that the bandit would have just stuck to the road until he got to his destination. As you step out of the old growth forest into a lighter area of obviously newer forest, you see the ruins of a vast estate through the trees. Not simply a country manor house used only periodically like some many that you have seen on your way here, this was an entire compound that clearly served as a primary residence with space for servants, guests, extended family, and even an area for travelers to rest in safety. Almost all is rubble now, with the wilderness encroaching on what was once lawn, garden, and field. Given the fading light, it all looks like a very surreal painting typical of what could be found in the houses of the rich; the fact that it is real just adds to the sensation of loss and sadness the scene puts off. The only intact building you can see is a stable in what was once the entrance courtyard that would have served as a message station for the inhabitants of the estate. [ooc]The party is in the area of the circle having just entered the area of lighter forest standing on the road. The dark green forest is basically impassable. The mixed forest is light enough that normal movement is not hindered, but seeing in or out of it is difficult due to all the branches, and charging is not possible. From there it is field until you get to the ruins. The light grey is ruins of houses, stables, warehouses, and other buildings needed on an estate this size. You can move through it, but it counts as difficult terrain, and anything more than a single move through it will have a chance of causing damage to yourself from the wreckage. The dark grey are portions of walls that are still standing and reasonably intact. The squares are 5' squares. I need initiative, perception(-2 due to the darkness), and actions from everybody.[/ooc] [sblock=Combat] [B][SIZE=3]Combatants posted in INIT order.[/SIZE][/B] [code] [U]Character AC/FF/T HP InHand/Condition[/U] Git Git 13/10/13 7 crossbow/none Gregori 18/13/15 11 longbow/none ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? Bozzago 16/13/13 10 shortbow/none Cethyn 17/14/13 9 longbow/none ?? ?? ?? ?? [/code][/sblock] [sblock=Actions] [U]Round 1:[/U] Git Git - move into the underbrush and wait Gregori - move into the underbrush and wait ?? ?? ?? ?? Bozzago - stealth double move 30' forward alongside road toward treeline. Cethyn - Move 30' along old forest treeline stealthing ?? [/sblock] [/QUOTE]
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