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[LPF]A Merchant in Need of Assistance
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<blockquote data-quote="sunshadow21" data-source="post: 5472051" data-attributes="member: 6667193"><p>The party returns to town without incident. The guards at the gate stop them and question them about their business, as by this time, it is extremely late at night. After hearing their story, relieving them of their prisoner, and paying a small reward of 25 gp each for the prisoner, the guards finally allow the party to enter town. </p><p></p><p>By this time it is almost morning,the sun is once more starting to peek above the horizon; the gnomes don't look like they slept any the previous night, and Roondar is really starting to look like he needs a good couple days of nothing but sleep; they are none the less awake, and though very concerned when they only see 3 of you, are relieved that the mission, while lethal, could be considered at least a partial success. They quickly pull the wagon to the backyard and Alf unseals it while the party eats upstairs; they are soon rejoined by Roondar, who is bearing several items of interest. First, he carries a potion of cure light wounds for each surviving member of the party; second, he carries a small chest that had been inside the wagon that held what was originally going to be the guards final pay, but instead, serves as you pay. He pays out to each of you 200 gold pieces, while setting aside an equal amount for Gregori's family. He also tells you he has sent word to Gregori's family that something has happened and someone needs to come to the alchemist's shop to deal with the tragic situation. </p><p></p><p>As you are finishing breakfast, Alf and someone clearly recognizable as Gregori's brother comes upstairs. The brother is both annoyed and worried at the same time, though he is trying to hide the worried part, especially when he doesn't see Gregori eating breakfast with you. As you share your experiences, the annoyed look slowly disappears to be replaced with a tired and eventually saddened look. With a much chastened and pained tone at the end, he thanks you and Roondar all for your efforts in bringing his brother back and providing funds for a proper funeral. He also says that the family will need time to grieve, but that they would be putting up a bounty for the fiend responsible for this, and they would do everything in their power to bring the bandits to justice for their crimes. He then departs with his brother's body to bear the news to the rest of the family, many of whom were waiting to see precisely what the problem was, since the note, while not specific, was still quite ominous. </p><p></p><p>Not long thereafter, the entire group splits off, Roondar to get some much needed sleep, Alf to start preparing his fresh inventory for the shop, and the 3 tengu return to Dunn Wright Inn to catch up on some sleep themselves before going shopping, dreams of how they planned on spending their new found wealth floating through their heads.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5472051, member: 6667193"] The party returns to town without incident. The guards at the gate stop them and question them about their business, as by this time, it is extremely late at night. After hearing their story, relieving them of their prisoner, and paying a small reward of 25 gp each for the prisoner, the guards finally allow the party to enter town. By this time it is almost morning,the sun is once more starting to peek above the horizon; the gnomes don't look like they slept any the previous night, and Roondar is really starting to look like he needs a good couple days of nothing but sleep; they are none the less awake, and though very concerned when they only see 3 of you, are relieved that the mission, while lethal, could be considered at least a partial success. They quickly pull the wagon to the backyard and Alf unseals it while the party eats upstairs; they are soon rejoined by Roondar, who is bearing several items of interest. First, he carries a potion of cure light wounds for each surviving member of the party; second, he carries a small chest that had been inside the wagon that held what was originally going to be the guards final pay, but instead, serves as you pay. He pays out to each of you 200 gold pieces, while setting aside an equal amount for Gregori's family. He also tells you he has sent word to Gregori's family that something has happened and someone needs to come to the alchemist's shop to deal with the tragic situation. As you are finishing breakfast, Alf and someone clearly recognizable as Gregori's brother comes upstairs. The brother is both annoyed and worried at the same time, though he is trying to hide the worried part, especially when he doesn't see Gregori eating breakfast with you. As you share your experiences, the annoyed look slowly disappears to be replaced with a tired and eventually saddened look. With a much chastened and pained tone at the end, he thanks you and Roondar all for your efforts in bringing his brother back and providing funds for a proper funeral. He also says that the family will need time to grieve, but that they would be putting up a bounty for the fiend responsible for this, and they would do everything in their power to bring the bandits to justice for their crimes. He then departs with his brother's body to bear the news to the rest of the family, many of whom were waiting to see precisely what the problem was, since the note, while not specific, was still quite ominous. Not long thereafter, the entire group splits off, Roondar to get some much needed sleep, Alf to start preparing his fresh inventory for the shop, and the 3 tengu return to Dunn Wright Inn to catch up on some sleep themselves before going shopping, dreams of how they planned on spending their new found wealth floating through their heads. [/QUOTE]
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