Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Allbright's Shadow
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satin Knights" data-source="post: 6197858" data-attributes="member: 6666968"><p>[sblock=Relic and Daylily's Invitation]<span style="color: #696969">placeholder for the events leading up to the gathering</span></p><p><span style="color: #696969"></span>[sblock=Relic's Dream]Once back in Venza, on your second day of sleep in a comfortable bed, you have a very disturbing dream. You are running through darkened corridors, battling dretches and succubi. Knightly defenders are trying their best, but are simply being overwhelmed by the hordes of demons that are coming from seemingly all directions. Bouts of darkness seem to hamper some of your allies, although you cannot tell who your allies are. There are times where you can see through this darkness, and other times you are just as helpless in the eternal night. The chase continues on with you coming towards some statuary. Just as you are getting close to see significant details, a flaming whip seems to catch you from behind around the neck. You awake, choking for a moment until you gather your senses and realize it was only a dream.</p><p></p><p>When you try to tell someone else about your dream, you open your mouth, and then... and then... you lose your train of thought. Something was on the tip of your tongue, but it eludes you. </p><p>[sblock=Portents and Premonitions]OOC: What use are the gods if they cannot interfere with and meddle in the affairs of mortals. Being an Oracle of Time, you get an inkling of what is to come, fairly soon, but something else is also interfering with your ability to relay that information to others. You feel in your gut that a battle with demons is coming, but for some reason you cannot speak about it. This allows you to buy items and find spells to prepare, but you don't get to warn the others. You can even buy books to research and study demons, getting a small bonus when the time comes on Kn Planes. You can even tweak choices on your character leveling based on this glimpse of information.</p><p></p><p>Really OOC: Divine characters are getting some fore knowledge, because this event is one that has severe repercussions far and wide if the next game ends in failure. Since deities can see the future, they can plan and have their pawns in place for the battle.</p><p>[/sblock][/sblock][/sblock]</p><p>[sblock=Relic's Diligent Reading of books]</p><p>Relic learn that the Order of the Sentinels is an ancient order. Formed thirteen years before the Year of the Pact, they are the guardians of and ancient artifact call the Demonscope. Saint Mendikarr created the Demonscope with the soul of a captured demon to do two functions. The first was to block teleportation by demons, for the battles that had raged with demons roaming the lands in the Years of Darkness was most difficult when they could simply teleport into any fortress or behind any defensive line. The second power of this artifact was to cork and block a permanent gate to one of the planes of the abyss itself. Knowledge of how the device works is only held by the Thirteen. Tomorrow's inauguration is that of Alton Allbright into the order where he will learn the full secrets of being a guardian.</p><p></p><p>It is said that these secrets cannot be written. Pen has been put to paper many times, but ink does not flow.</p><p></p><p>The original sentinels have long histories, with a chapter dedicated to each in this book. Their names are Mendikarr, for after which the cathedral and keep are named, Guenarog, Naimar, Arymril, Amrith, Kaspin, Trebin, Cayr Astil, Kenabres, Eterrius, Hulmun, Shappok and Nestrin.</p><p></p><p>For thirteen hundred years, the Order of the Sentinels has stood as guardians to make sure they gate to the abyss is not reopened, plunging the world into another Age of Darkness. Since these have been relatively the Years of Light, the paladins have not had much fighting to do. It has become a "wait for that which shall never come" type affair. For most of the order, life is one of service to myth and legends. Only the thirteen know what parts of the legends are true. [/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6197858, member: 6666968"] [sblock=Relic and Daylily's Invitation][COLOR=#696969]placeholder for the events leading up to the gathering [/COLOR][sblock=Relic's Dream]Once back in Venza, on your second day of sleep in a comfortable bed, you have a very disturbing dream. You are running through darkened corridors, battling dretches and succubi. Knightly defenders are trying their best, but are simply being overwhelmed by the hordes of demons that are coming from seemingly all directions. Bouts of darkness seem to hamper some of your allies, although you cannot tell who your allies are. There are times where you can see through this darkness, and other times you are just as helpless in the eternal night. The chase continues on with you coming towards some statuary. Just as you are getting close to see significant details, a flaming whip seems to catch you from behind around the neck. You awake, choking for a moment until you gather your senses and realize it was only a dream. When you try to tell someone else about your dream, you open your mouth, and then... and then... you lose your train of thought. Something was on the tip of your tongue, but it eludes you. [sblock=Portents and Premonitions]OOC: What use are the gods if they cannot interfere with and meddle in the affairs of mortals. Being an Oracle of Time, you get an inkling of what is to come, fairly soon, but something else is also interfering with your ability to relay that information to others. You feel in your gut that a battle with demons is coming, but for some reason you cannot speak about it. This allows you to buy items and find spells to prepare, but you don't get to warn the others. You can even buy books to research and study demons, getting a small bonus when the time comes on Kn Planes. You can even tweak choices on your character leveling based on this glimpse of information. Really OOC: Divine characters are getting some fore knowledge, because this event is one that has severe repercussions far and wide if the next game ends in failure. Since deities can see the future, they can plan and have their pawns in place for the battle. [/sblock][/sblock][/sblock] [sblock=Relic's Diligent Reading of books] Relic learn that the Order of the Sentinels is an ancient order. Formed thirteen years before the Year of the Pact, they are the guardians of and ancient artifact call the Demonscope. Saint Mendikarr created the Demonscope with the soul of a captured demon to do two functions. The first was to block teleportation by demons, for the battles that had raged with demons roaming the lands in the Years of Darkness was most difficult when they could simply teleport into any fortress or behind any defensive line. The second power of this artifact was to cork and block a permanent gate to one of the planes of the abyss itself. Knowledge of how the device works is only held by the Thirteen. Tomorrow's inauguration is that of Alton Allbright into the order where he will learn the full secrets of being a guardian. It is said that these secrets cannot be written. Pen has been put to paper many times, but ink does not flow. The original sentinels have long histories, with a chapter dedicated to each in this book. Their names are Mendikarr, for after which the cathedral and keep are named, Guenarog, Naimar, Arymril, Amrith, Kaspin, Trebin, Cayr Astil, Kenabres, Eterrius, Hulmun, Shappok and Nestrin. For thirteen hundred years, the Order of the Sentinels has stood as guardians to make sure they gate to the abyss is not reopened, plunging the world into another Age of Darkness. Since these have been relatively the Years of Light, the paladins have not had much fighting to do. It has become a "wait for that which shall never come" type affair. For most of the order, life is one of service to myth and legends. Only the thirteen know what parts of the legends are true. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Allbright's Shadow
Top