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[LPF] Allbright's Shadow
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<blockquote data-quote="Satin Knights" data-source="post: 6197862" data-attributes="member: 6666968"><p>[sblock=Sylvain's Invitation][sblock=The Dream]During the night, Sylvain's dreams turn dark, not of his own mind. In the midst of a grand battle, knightly looking men standing their ground get enveloped by a wall of darkness. The sounds of swords clashing and men's dying screams fill the air. The darkness envelopes you and Walter screeches about winged things that came from the abyss. From behind, Sylvain feels a flaming whip wrap around his throat, cutting his life short. </p><p></p><p>You awake, choking for a moment until you gather your senses and realize it was only a dream.</p><p></p><p>When you try to tell someone else about your dream, you open your mouth, and then... and then... you lose your train of thought. Something was on the tip of your tongue, but it eludes you. Walter seems calm and unaware of what troubled your dreams.</p><p></p><p>[sblock=Portents and Premonitions]OOC: What use are the gods if they cannot interfere with and meddle in the affairs of mortals. You don't have a god, but a patron is close enough. Your mysterious patron is giving you get an inkling of what is to come, fairly soon, but something else is also interfering with your ability to relay that information to others. You feel in your gut that a battle with some kind of outsiders is coming, but for some reason you cannot speak about it. This allows you to buy items and choose spells to prepare, but you don't get to warn the others. You can use this information in your changes as you level up. </p><p>[/sblock][/sblock][sblock=The Invitation]<span style="color: #808080">Eventually that will get copied over here too.</span>[/sblock][sblock=OOC notes]</p><p></p><p>Since you teleported ahead, you have several days available to you. Finding an in is a little more expensive than normal, but not impossible. You get approached a few times by other witches with offers to trade spells. You can take advantage of this since you have a 3 day lead on the others and another 2 days before the event. Since this is "in game" you get 8 hours per day to do spell swapping. The time is 1 hour per level of the spell. So, you will have time to do several. The LPF spell cost for a witch is still the same as a scroll, but at least you don't have to pay the wizard's inscription costs. So, Walter can learn more spells.</p><p></p><p>You get to spend the 754 gp that is on your wiki sheet as well as 3,219 gp you are earning in Time based GP on learning new spells. Just add the new spells to your wiki sheet since your Spellcraft check is high enough to be automatic. </p><p></p><p>You also learn while talking to others that have been to the ceremony before that the entire area, cathedral, keep and grounds are covered in a permanent "Dimensional Lock" spell-like effect. Teleport, Dimension Door and summoning all don't work. It is awe-inspiring to think of what possibly could have created the effect, for what is there is one hundred times the size of what a normal wizard is able to do. That is why so many believe the place is truly blessed by the gods.</p><p></p><p>So, to recap: </p><p>24 levels worth of possible spells before the others arrive, another 16 levels available if needed waiting for the event day.</p><p>Spend 754+3,219 gp on spells as the appropriate scrolls. I just looked. Ouch! The high ones are real expensive. Looks like you might run out of money before time.</p><p>The actual process is familiar teaching familiar, and done off screen while you are waiting at the inn.</p><p></p><p>Why? Wizards and witches can't simply pick up a weapon and start using it. So, I have to "pre-load" them a bit with "treasure" before the fighting begins. It is a lot harder for them to pick up usable treasure along the way, and you guys will probably level 4-5 times during this game. </p><p></p><p>There. That should keep you busy for a day or two. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" />[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6197862, member: 6666968"] [sblock=Sylvain's Invitation][sblock=The Dream]During the night, Sylvain's dreams turn dark, not of his own mind. In the midst of a grand battle, knightly looking men standing their ground get enveloped by a wall of darkness. The sounds of swords clashing and men's dying screams fill the air. The darkness envelopes you and Walter screeches about winged things that came from the abyss. From behind, Sylvain feels a flaming whip wrap around his throat, cutting his life short. You awake, choking for a moment until you gather your senses and realize it was only a dream. When you try to tell someone else about your dream, you open your mouth, and then... and then... you lose your train of thought. Something was on the tip of your tongue, but it eludes you. Walter seems calm and unaware of what troubled your dreams. [sblock=Portents and Premonitions]OOC: What use are the gods if they cannot interfere with and meddle in the affairs of mortals. You don't have a god, but a patron is close enough. Your mysterious patron is giving you get an inkling of what is to come, fairly soon, but something else is also interfering with your ability to relay that information to others. You feel in your gut that a battle with some kind of outsiders is coming, but for some reason you cannot speak about it. This allows you to buy items and choose spells to prepare, but you don't get to warn the others. You can use this information in your changes as you level up. [/sblock][/sblock][sblock=The Invitation][COLOR=#808080]Eventually that will get copied over here too.[/COLOR][/sblock][sblock=OOC notes] Since you teleported ahead, you have several days available to you. Finding an in is a little more expensive than normal, but not impossible. You get approached a few times by other witches with offers to trade spells. You can take advantage of this since you have a 3 day lead on the others and another 2 days before the event. Since this is "in game" you get 8 hours per day to do spell swapping. The time is 1 hour per level of the spell. So, you will have time to do several. The LPF spell cost for a witch is still the same as a scroll, but at least you don't have to pay the wizard's inscription costs. So, Walter can learn more spells. You get to spend the 754 gp that is on your wiki sheet as well as 3,219 gp you are earning in Time based GP on learning new spells. Just add the new spells to your wiki sheet since your Spellcraft check is high enough to be automatic. You also learn while talking to others that have been to the ceremony before that the entire area, cathedral, keep and grounds are covered in a permanent "Dimensional Lock" spell-like effect. Teleport, Dimension Door and summoning all don't work. It is awe-inspiring to think of what possibly could have created the effect, for what is there is one hundred times the size of what a normal wizard is able to do. That is why so many believe the place is truly blessed by the gods. So, to recap: 24 levels worth of possible spells before the others arrive, another 16 levels available if needed waiting for the event day. Spend 754+3,219 gp on spells as the appropriate scrolls. I just looked. Ouch! The high ones are real expensive. Looks like you might run out of money before time. The actual process is familiar teaching familiar, and done off screen while you are waiting at the inn. Why? Wizards and witches can't simply pick up a weapon and start using it. So, I have to "pre-load" them a bit with "treasure" before the fighting begins. It is a lot harder for them to pick up usable treasure along the way, and you guys will probably level 4-5 times during this game. There. That should keep you busy for a day or two. :heh:[/sblock] [/sblock] [/QUOTE]
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