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[LPF] Allbright's Shadow
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<blockquote data-quote="Satin Knights" data-source="post: 6264472" data-attributes="member: 6666968"><p>Being so puny and not worthy of being called an opponent, Daylily doesn't bother putting his full force behind his swings. But, lunging out, he strikes down another two of the beasties trying to get in, or is it out. </p><p></p><p>The pack of dretches try to do an overwhelming charge, intending to flood the room with demonic teeth and claws. But, the nimble treant and wild elf slash, bash and poke the charging mass as it gets to the doorway. The bodies are starting to pile up so quickly that those in the back half of the pack have to slow down to climb over their brethren. Only a few make it out while the rest are bottle-necked in the hallway. </p><p></p><p>[sblock=Round Three]20 foot ceiling. Windwall still active</p><p>I would call this fight moot and over, but I am curious as to if someone will throw another spell that slows you down instead of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>The fight was intended to go significantly different. I will tell you what was expected to have happened as a real challenge after the fight is over.</p><p> </p><p>117/117 AC 19 BE26 ~ <span style="color: #ffd700">Daylily</span> ~ <span style="color: #000000"><span style="color: #33ff99">AW 26r</span></span> horsechopper ~ drop Rage and Lunge attacks <a href="http://roll.coyotecode.net/lookup.php?rollid=50461" target="_blank">lunge attack: 1D20+18 = [9]+18 = 27</a> hits, <a href="http://roll.coyotecode.net/lookup.php?rollid=50462" target="_blank">damage: 1D10+19 = [6]+19 = 25</a> downs, <a href="http://roll.coyotecode.net/lookup.php?rollid=50463" target="_blank">2nd attack: 1D20+10 = [3]+10 = 13</a> oops! <a href="http://roll.coyotecode.net/lookup.php?rollid=50464" target="_blank">reroll: 1D20+10 = [4]+10 = 14</a> hits <a href="http://roll.coyotecode.net/lookup.php?rollid=50465" target="_blank">damage: 1D10+19 = [7]+19 = 26</a></p><p>Then <a href="http://roll.coyotecode.net/lookup.php?rollid=50468" target="_blank">AoO lunge attacks: 1D20+18 = [17]+18 = 35, 1D20+18 = [9]+18 = 27, 1D20+18 = [11]+18 = 29, 1D20+18 = [4]+18 = 22</a> all hit for <a href="http://roll.coyotecode.net/lookup.php?rollid=50470" target="_blank">AoO damage: 1D10+19 = [3]+19 = 22, 1D10+19 = [6]+19 = 25, 1D10+19 = [10]+19 = 29, 1D10+19 = [5]+19 = 24</a></p><p><span style="color: #000000">..</span>83/83<span style="color: #000000">.</span> AC 22 BH27 ~ <span style="color: #ffd700">Relic</span> ~ <span style="color: #000000"><span style="color: #33ff99">MA 91r, Fly 59r, </span></span></p><p><span style="color: #000000">..</span>82/82<span style="color: #000000">.</span> AC 21 BI28 ~ <span style="color: #ffd700">Sylvain</span> ~ <span style="color: #000000"><span style="color: #33ff99">DV 1499r, MA 5543r,</span></span> hex worked!</p><p><span style="color: #000000">..</span>99/99<span style="color: #000000">.</span> AC 24 BG29 ~<span style="color: #ffd700">Orlando </span>~ <span style="color: #000000"><span style="color: #33ff99">DV 1499r, BW 6r dagger, BW 7r rapier</span></span> ~ Nauseated until round 6</p><p>105/105 AC 25 BG28 ~ <span style="color: #ffd700">Borric</span> ~ <span style="color: #33ff99"><span style="color: #000000"><span style="color: #33ff99">DV 1499r, </span></span>+2 Heroism 478r</span> ~</p><p><span style="color: #000000">..</span>65/65<span style="color: #000000">.</span> AC 17 BI26 ~ <span style="color: #ffd700">Anaerion</span> ~ <span style="color: #33ff99"><span style="color: #000000"><span style="color: #33ff99">DV 1499r/</span></span>MA/OFl/1939r/DS/9130r/MC478r</span> ~ </p><p><span style="color: #000000">..</span>74/74<span style="color: #000000">.</span> AC 18 BH29 ~ <span style="color: #ffd700">Elenka</span> ~ <span style="color: #000000"><span style="color: #33ff99">DV 1499r,</span></span></p><p><span style="color: #000000"><span style="color: #000000">..</span></span>65/65<span style="color: #000000">. </span>AC 25 BE25 ~ <span style="color: #ffd700">Drevezh'Korol</span> ~<span style="color: #000000"> <span style="color: #33ff99">MA 4308r, Gr Magic Fang 4925r, </span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=50466" target="_blank">AoO attacks: 1D20+16 = [9]+16 = 25, 1D20+16 = [6]+16 = 22, 1D20+16 = [3]+16 = 19, 1D20+16 = [13]+16 = 29</a> 4 hits for </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=50467" target="_blank">AoO damage: 4D6+16 = [3, 1, 3, 5]+16 = 28, 4D6+16 = [4, 2, 1, 3]+16 = 26, 4D6+16 = [6, 2, 1, 4]+16 = 29, 4D6+16 = [5, 6, 6, 5]+16 = 38[/url<span style="color: #000000"></span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=50467" target="_blank"><span style="color: #000000"></span>82^62/82^62<span style="color: #000000">.</span> AC 30 BH29 ~ <span style="color: #ffd700">Arianna</span> ~ <span style="color: #000000"><span style="color: #33ff99">MA/1930r, GMF 18hr</span></span> ~ [URL="http://invisiblecastle.com/roller/view/4405829/"]Fly Check vs. DC25 (1d20+19-12=15)</a> failed, taking <a href="http://invisiblecastle.com/roller/view/4405830/" target="_blank">non-lethal damage (2d6=8)</a></p><p>164/164 AC 28 BG27 ~ <span style="color: #ffd700">Kalinn</span> ~ </p><p><span style="color: #000000">..</span>80/80<span style="color: #000000">.</span> AC 22 BH25 ~ <span style="color: #ffd700">Breninyr</span> ~ <span style="color: #000000"><span style="color: #33ff99">CR 7340r/MA 5541r</span></span> </p><p>116/116 AC 26 BI28 ~ <span style="color: #ffd700">Aradra</span> ~ <span style="color: #000000"><span style="color: #33ff99">DV 1499r,</span></span><span style="color: #33ff99"> LS 13943r, <span style="color: #000000"><span style="color: #33ff99">AW 27r</span></span></span> ~ </p><p>112/112 AC 28 BG26 ~ <span style="color: #ffd700">Shadow</span> ~ <span style="color: #000000"><span style="color: #33ff99"><span style="color: #000000"><span style="color: #33ff99">DV 1499r, </span></span>GMF +2 13941r/MA 5542r, </span></span></p><p><span style="color: #000000">.,</span>??/??<span style="color: #000000">..</span> AC 15 BI27 ~ <span style="color: #ffd700">Kutholiam</span> <span style="color: #000000"><span style="color: #33ff99">DV 1499r, </span></span>guiding group</p><p> </p><p>BF25 ~ squire A </p><p>BG25 ~ squire B</p><p>BG30 ~ squire C ~ </p><p><span style="color: #000000">G 0 1 F A D G D </span></p><p>fourteen dretch dead</p><p>18/18 AC 14 a few more Dretches: eight fell to AoOs while charging into the room. double move for the rest didn't allow attacks this round.</p><p></p><p></p><p><span style="color: #ff0000">-199</span>/140 AC 30 <span style="color: #ff0000">DEAD and in pieces</span> ~ Big elephant headed, tuskless demon ~</p><p></p><p>Ceiling: 20 feet</p><p>Purple shaded circle: Cyclone DC25 STR check to move, DC25 Fly check to move and DC25 to not be tossed against a wall at 2d6 NL damage with a -12 penalty to both fly checks. (OUCH!!) Affects every flier except Relic.</p><p></p><p>Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in.</p><p>Inside Red shaded circle, Magic Circle vs. Evil 10'</p><p>Magenta Triangle state: Flying</p><p>Green Triangle state: Haste</p><p>Red Diamond state: Grappled</p><p>Blue Circle state: Prone</p><p>yellowish lines: windwall</p><p>BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain</p><p>[/sblock][sblock=map]<img src="http://lpf.coloredpixels.com/Allbright/dungeon9.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6264472, member: 6666968"] Being so puny and not worthy of being called an opponent, Daylily doesn't bother putting his full force behind his swings. But, lunging out, he strikes down another two of the beasties trying to get in, or is it out. The pack of dretches try to do an overwhelming charge, intending to flood the room with demonic teeth and claws. But, the nimble treant and wild elf slash, bash and poke the charging mass as it gets to the doorway. The bodies are starting to pile up so quickly that those in the back half of the pack have to slow down to climb over their brethren. Only a few make it out while the rest are bottle-necked in the hallway. [sblock=Round Three]20 foot ceiling. Windwall still active I would call this fight moot and over, but I am curious as to if someone will throw another spell that slows you down instead of them. :p The fight was intended to go significantly different. I will tell you what was expected to have happened as a real challenge after the fight is over. 117/117 AC 19 BE26 ~ [COLOR=#ffd700]Daylily[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99]AW 26r[/COLOR][/COLOR] horsechopper ~ drop Rage and Lunge attacks [URL="http://roll.coyotecode.net/lookup.php?rollid=50461"]lunge attack: 1D20+18 = [9]+18 = 27[/URL] hits, [URL="http://roll.coyotecode.net/lookup.php?rollid=50462"]damage: 1D10+19 = [6]+19 = 25[/URL] downs, [URL="http://roll.coyotecode.net/lookup.php?rollid=50463"]2nd attack: 1D20+10 = [3]+10 = 13[/URL] oops! [URL="http://roll.coyotecode.net/lookup.php?rollid=50464"]reroll: 1D20+10 = [4]+10 = 14[/URL] hits [URL="http://roll.coyotecode.net/lookup.php?rollid=50465"]damage: 1D10+19 = [7]+19 = 26[/URL] Then [URL="http://roll.coyotecode.net/lookup.php?rollid=50468"]AoO lunge attacks: 1D20+18 = [17]+18 = 35, 1D20+18 = [9]+18 = 27, 1D20+18 = [11]+18 = 29, 1D20+18 = [4]+18 = 22[/URL] all hit for [URL="http://roll.coyotecode.net/lookup.php?rollid=50470"]AoO damage: 1D10+19 = [3]+19 = 22, 1D10+19 = [6]+19 = 25, 1D10+19 = [10]+19 = 29, 1D10+19 = [5]+19 = 24[/URL] [COLOR=#000000]..[/COLOR]83/83[COLOR=#000000].[/COLOR] AC 22 BH27 ~ [COLOR=#ffd700]Relic[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99]MA 91r, Fly 59r, [/COLOR][/COLOR] [COLOR=#000000]..[/COLOR]82/82[COLOR=#000000].[/COLOR] AC 21 BI28 ~ [COLOR=#ffd700]Sylvain[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99]DV 1499r, MA 5543r,[/COLOR][/COLOR] hex worked! [COLOR=#000000]..[/COLOR]99/99[COLOR=#000000].[/COLOR] AC 24 BG29 ~[COLOR=#ffd700]Orlando [/COLOR]~ [COLOR=#000000][COLOR=#33ff99]DV 1499r, BW 6r dagger, BW 7r rapier[/COLOR][/COLOR] ~ Nauseated until round 6 105/105 AC 25 BG28 ~ [COLOR=#ffd700]Borric[/COLOR] ~ [COLOR=#33ff99][COLOR=#000000][COLOR=#33ff99]DV 1499r, [/COLOR][/COLOR]+2 Heroism 478r[/COLOR] ~ [COLOR=#000000]..[/COLOR]65/65[COLOR=#000000].[/COLOR] AC 17 BI26 ~ [COLOR=#ffd700]Anaerion[/COLOR] ~ [COLOR=#33ff99][COLOR=#000000][COLOR=#33ff99]DV 1499r/[/COLOR][/COLOR]MA/OFl/1939r/DS/9130r/MC478r[/COLOR] ~ [COLOR=#000000]..[/COLOR]74/74[COLOR=#000000].[/COLOR] AC 18 BH29 ~ [COLOR=#ffd700]Elenka[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99]DV 1499r,[/COLOR][/COLOR] [COLOR=#000000][COLOR=#000000]..[/COLOR][/COLOR]65/65[COLOR=#000000]. [/COLOR]AC 25 BE25 ~ [COLOR=#ffd700]Drevezh'Korol[/COLOR] ~[COLOR=#000000] [COLOR=#33ff99]MA 4308r, Gr Magic Fang 4925r, [/COLOR][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=50466"]AoO attacks: 1D20+16 = [9]+16 = 25, 1D20+16 = [6]+16 = 22, 1D20+16 = [3]+16 = 19, 1D20+16 = [13]+16 = 29[/URL] 4 hits for [url=http://roll.coyotecode.net/lookup.php?rollid=50467]AoO damage: 4D6+16 = [3, 1, 3, 5]+16 = 28, 4D6+16 = [4, 2, 1, 3]+16 = 26, 4D6+16 = [6, 2, 1, 4]+16 = 29, 4D6+16 = [5, 6, 6, 5]+16 = 38[/url[COLOR=#000000] [/COLOR]82^62/82^62[COLOR=#000000].[/COLOR] AC 30 BH29 ~ [COLOR=#ffd700]Arianna[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99]MA/1930r, GMF 18hr[/COLOR][/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4405829/"]Fly Check vs. DC25 (1d20+19-12=15)[/URL] failed, taking [URL="http://invisiblecastle.com/roller/view/4405830/"]non-lethal damage (2d6=8)[/URL] 164/164 AC 28 BG27 ~ [COLOR=#ffd700]Kalinn[/COLOR] ~ [COLOR=#000000]..[/COLOR]80/80[COLOR=#000000].[/COLOR] AC 22 BH25 ~ [COLOR=#ffd700]Breninyr[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99]CR 7340r/MA 5541r[/COLOR][/COLOR] 116/116 AC 26 BI28 ~ [COLOR=#ffd700]Aradra[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99]DV 1499r,[/COLOR][/COLOR][COLOR=#33ff99] LS 13943r, [COLOR=#000000][COLOR=#33ff99]AW 27r[/COLOR][/COLOR][/COLOR] ~ 112/112 AC 28 BG26 ~ [COLOR=#ffd700]Shadow[/COLOR] ~ [COLOR=#000000][COLOR=#33ff99][COLOR=#000000][COLOR=#33ff99]DV 1499r, [/COLOR][/COLOR]GMF +2 13941r/MA 5542r, [/COLOR][/COLOR] [COLOR=#000000].,[/COLOR]??/??[COLOR=#000000]..[/COLOR] AC 15 BI27 ~ [COLOR=#ffd700]Kutholiam[/COLOR] [COLOR=#000000][COLOR=#33ff99]DV 1499r, [/COLOR][/COLOR]guiding group BF25 ~ squire A BG25 ~ squire B BG30 ~ squire C ~ [COLOR=#000000]G 0 1 F A D G D [/COLOR] fourteen dretch dead 18/18 AC 14 a few more Dretches: eight fell to AoOs while charging into the room. double move for the rest didn't allow attacks this round. [COLOR=#ff0000]-199[/COLOR]/140 AC 30 [COLOR=#ff0000]DEAD and in pieces[/COLOR] ~ Big elephant headed, tuskless demon ~ Ceiling: 20 feet Purple shaded circle: Cyclone DC25 STR check to move, DC25 Fly check to move and DC25 to not be tossed against a wall at 2d6 NL damage with a -12 penalty to both fly checks. (OUCH!!) Affects every flier except Relic. Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in. Inside Red shaded circle, Magic Circle vs. Evil 10' Magenta Triangle state: Flying Green Triangle state: Haste Red Diamond state: Grappled Blue Circle state: Prone yellowish lines: windwall BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain [/sblock][sblock=map][IMG]http://lpf.coloredpixels.com/Allbright/dungeon9.jpg[/IMG][/sblock] [/QUOTE]
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