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<blockquote data-quote="jackslate45" data-source="post: 6307424" data-attributes="member: 95784"><p>After the warning to the archer Anaerion says loudly for all to hear <span style="color: #00ff00">"There is one creature remaining! That ghostly figure you saw is known as a Son of Perdition. It has the ability to corrupt us, and eventually take possession of us, forcing us to attack each other! It is naturally invisible, and will prefer to go after those who are most religious. Meaning Aradra, whom is unable to shake off the effects of this magical fog, is in the most danger of getting possessed right now!"</span></p><p><span style="color: #00ff00"></span></p><p><span style="color: #00ff00">"Relic, I need you to glitter dust the monster so we can see it! Based on Aradra's attack, it seems to not have moved away yet! If any of you have some way to weaken it's resolve now would be an excellent time to do so! I am going to try and dismiss it so we don't have to fight it!"</span></p><p></p><p>Moving into the room to position himself, Anaerion tries to fight off the effects of the magical cloud, and to cover as many people as possible with his magical circle, hoping that it would help shield the creatures attacks. Then, he waits to see if the others do as he suggests.</p><p></p><p>[sblock=Actions]</p><p>Sooo....The Mind Fog -> Weakened mind -> Magic Jar = Forced to fight our pary members. Great. </p><p></p><p>Which means that those who failed the save are in trouble (Drev/Orlando/Aradra), most importantly the one who draws power from the gods. </p><p></p><p>Anaerion is going to try and dismiss it. But first he needs some help from his fellow casters...</p><p>Relic to glitterdust it, Sylvian using evil eye to weaken it's saves, followed by a Dismissal to hopefully banish it.</p><p></p><p>Also, because most creatures like this have some sort of SR, I'm going to roll it:</p><p> <a href="http://invisiblecastle.com/roller/view/4517444/" target="_blank">1d20+11+2=21</a></p><p></p><p>Move: K29 (Will Save vs Mind fog (9+2 Race) = <a href="http://invisiblecastle.com/roller/view/4517445/" target="_blank">1d20+9+2=25</a></p><p>Standard: Delay until the others act, then Cast Dismissal. DC 21. SR ROLL: <a href="http://invisiblecastle.com/roller/view/4517444/" target="_blank">1d20+11+2=21</a></p><p>[sblock=Vocal Component]We dismiss you, impure spirit, and abjure you from this physical plane. Thus, Son of the Abyss, cease to corrupt us who defend the light. I invoke my power, and banish thee back![/sblock]</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>Initiative: +9 Perception: +2 (low-light vision)</p><p>AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79</p><p>CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9</p><p>+2 Will vs. Enchantments</p><p>Special: Immune to Magical Sleep</p><p></p><p>Spells in Effect:</p><p>Detect Scrying: 16 hours remain</p><p>Mage Armor: 4 hours</p><p>Overland Flight: 4 hours</p><p>Magic Circle against Evil: 90 Minutes</p><p></p><p></p><p>School Focus:</p><p>Abilities locked due to Dimensional Lock</p><p><s></s></p><p><s>Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int)</s></p><p><s>Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)</s></p><p><s>Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)</s></p><p><s></s></p><p>Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes</p><p>Ring Of Counter spells: Contains Enervation</p><p></p><p>Malkovian: Happy for now.</p><p>Timely Inspiration: <span style="color: #ffff00">1</span>/3 Immediate Action, +2 Bonus, Range 60', Immediate action</p><p>Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action</p><p>Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)</p><p>Mage Hand: At will. Controllable by Malkovian/ Anaerion</p><p>Cure Light Wounds: 3/3 Standard Action. 1d8+5.</p><p>Bonus Boon: Anaerion does not know this power.</p><p>Bonus Boon 2: Anaerion does not know this power.</p><p>Bonus Boon 3: Anaerion does not know this power.</p><p></p><p>Spells Prepared (* denotes School Spell):</p><p>Level 0: Detect Magic, Read Magic, Prestidigitation, Mending</p><p>Level 1: <s>Mage Armor *</s>, Comprehend Languages, <s>Grease (DC 18)</s>, <s> Disguise Self</s>, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)</p><p>Level 2: Stone Call *, <s>False Life (2 slots)</s>, Invisibility,<s> Mirror Image</s>,See Invisibility,Create Pit (DC 19)</p><p>Level 3: Aqueous Orb (DC 20) *, <s>Haste</s>, Dispel Magic, <s>Magic Circle against Evil</s>, Resist Energy: Communal, Haste</p><p>Level 4: Black Tentacles(+11+1+4 CMB) *, <s>Persistent Glitterdust (DC 19 Save Twice)</s>, <s>Telekinetic Charge</s>, <s>Detect Scrying</s>, Telekinetic Charge</p><p>Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice),<s> Overland Flight</s>, Dismissal (DC 21)</p><p></p><p>Level 6: Quicken Web (DC 19), Disintegrate, OPEN SLOT</p><p></p><p>Arcane Bond: USED (Daylight)</p><p>Pearl of Power level 1: 0/2 </p><p>Piercing Rod: 1/3</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6307424, member: 95784"] After the warning to the archer Anaerion says loudly for all to hear [COLOR=#00ff00]"There is one creature remaining! That ghostly figure you saw is known as a Son of Perdition. It has the ability to corrupt us, and eventually take possession of us, forcing us to attack each other! It is naturally invisible, and will prefer to go after those who are most religious. Meaning Aradra, whom is unable to shake off the effects of this magical fog, is in the most danger of getting possessed right now!"[/COLOR] [COLOR=#00ff00] "Relic, I need you to glitter dust the monster so we can see it! Based on Aradra's attack, it seems to not have moved away yet! If any of you have some way to weaken it's resolve now would be an excellent time to do so! I am going to try and dismiss it so we don't have to fight it!"[/COLOR] Moving into the room to position himself, Anaerion tries to fight off the effects of the magical cloud, and to cover as many people as possible with his magical circle, hoping that it would help shield the creatures attacks. Then, he waits to see if the others do as he suggests. [sblock=Actions] Sooo....The Mind Fog -> Weakened mind -> Magic Jar = Forced to fight our pary members. Great. Which means that those who failed the save are in trouble (Drev/Orlando/Aradra), most importantly the one who draws power from the gods. Anaerion is going to try and dismiss it. But first he needs some help from his fellow casters... Relic to glitterdust it, Sylvian using evil eye to weaken it's saves, followed by a Dismissal to hopefully banish it. Also, because most creatures like this have some sort of SR, I'm going to roll it: [URL="http://invisiblecastle.com/roller/view/4517444/"]1d20+11+2=21[/URL] Move: K29 (Will Save vs Mind fog (9+2 Race) = [url=http://invisiblecastle.com/roller/view/4517445/]1d20+9+2=25[/url] Standard: Delay until the others act, then Cast Dismissal. DC 21. SR ROLL: [URL="http://invisiblecastle.com/roller/view/4517444/"]1d20+11+2=21[/URL] [sblock=Vocal Component]We dismiss you, impure spirit, and abjure you from this physical plane. Thus, Son of the Abyss, cease to corrupt us who defend the light. I invoke my power, and banish thee back![/sblock] [/sblock] [sblock=Stats] Initiative: +9 Perception: +2 (low-light vision) AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79 CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9 +2 Will vs. Enchantments Special: Immune to Magical Sleep Spells in Effect: Detect Scrying: 16 hours remain Mage Armor: 4 hours Overland Flight: 4 hours Magic Circle against Evil: 90 Minutes School Focus: Abilities locked due to Dimensional Lock [s] Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int) Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level) Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level) [/s] Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes Ring Of Counter spells: Contains Enervation Malkovian: Happy for now. Timely Inspiration: [COLOR=#ffff00]1[/COLOR]/3 Immediate Action, +2 Bonus, Range 60', Immediate action Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills) Mage Hand: At will. Controllable by Malkovian/ Anaerion Cure Light Wounds: 3/3 Standard Action. 1d8+5. Bonus Boon: Anaerion does not know this power. Bonus Boon 2: Anaerion does not know this power. Bonus Boon 3: Anaerion does not know this power. Spells Prepared (* denotes School Spell): Level 0: Detect Magic, Read Magic, Prestidigitation, Mending Level 1: [s]Mage Armor *[/s], Comprehend Languages, [s]Grease (DC 18)[/s], [s] Disguise Self[/s], Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17) Level 2: Stone Call *, [s]False Life (2 slots)[/s], Invisibility,[s] Mirror Image[/s],See Invisibility,Create Pit (DC 19) Level 3: Aqueous Orb (DC 20) *, [s]Haste[/s], Dispel Magic, [s]Magic Circle against Evil[/s], Resist Energy: Communal, Haste Level 4: Black Tentacles(+11+1+4 CMB) *, [s]Persistent Glitterdust (DC 19 Save Twice)[/s], [s]Telekinetic Charge[/s], [s]Detect Scrying[/s], Telekinetic Charge Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice),[s] Overland Flight[/s], Dismissal (DC 21) Level 6: Quicken Web (DC 19), Disintegrate, OPEN SLOT Arcane Bond: USED (Daylight) Pearl of Power level 1: 0/2 Piercing Rod: 1/3 [/sblock] [/QUOTE]
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