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[LPF] Allbright's Shadow
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<blockquote data-quote="jackslate45" data-source="post: 6329177" data-attributes="member: 95784"><p>Seeing the outside keep wall strikes Aradra with an idea. Turning towards the rest of the party members Aradra says as a question <span style="color: #008000">"Who would be OK with opening to the keep doors, to allow the paladin army to enter the keep? Allow them a chance to get their vengeance. Should distract the demons that are inside the keep with fighting them, while we can sneak around a little more? Reduces the chance of us getting overrun by every single demon in this keep."</span></p><p>[sblock=OOC]</p><p>Since we know that a paladin army is coming, getting them access to the inside will allow them to create chaos, while we can keep sneaking around.</p><p></p><p>If No one wants to claim the last faith orb, Aradra will take it. </p><p>[/sblock][sblock=Aradra Stats]</p><p>Aradra Longstrider</p><p>AC: 26 (19 flat-footed, 16 touch)</p><p>HP: 121/121</p><p>CMB: +15 CMD: 31</p><p>Fort: +10 Reflex: +15 Will: +7 + 2(IW)</p><p>Perception: +21</p><p>Initiative: +8</p><p>Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)</p><p>Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);</p><p></p><p>On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1</p><p></p><p>Used Items:</p><p>19 taps CLW wand</p><p></p><p>Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)</p><p></p><p>Level 1 Spells: Feather Step, <s>Gravity Bow</s>, <s>Longstrider</s>, BLANK</p><p>Level 2 Spells: <s>Barkskin (+4)</s>, <s>Wind Wall</s>, BLANK</p><p>Level 3 Spells: <s>Greater Magic Fang</s></p><p>Level 4 Spells: </p><p>Extend Rod: 1/3 per Day</p><p>Pearl of Power lvl 1: Casted Mage Armor on Shadow</p><p>Negate Crit: 1/1</p><p>Haste: 7/10</p><p>Fly (CL 5): 1/1</p><p>Potion of See Invisibility(Loan from Daylily): 0/1</p><p>[/sblock]</p><p></p><p>[sblock=Shadow Stats]</p><p>Shadow</p><p>AC: 24 + 4 (22 flat-footed, 11 touch)</p><p>HP: 124/125</p><p>CMB: +16 + 1 CMD: 29 (33 vs Trip)</p><p>Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)</p><p>Perception: +21</p><p>Initiative: +2</p><p>Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)</p><p>Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6329177, member: 95784"] Seeing the outside keep wall strikes Aradra with an idea. Turning towards the rest of the party members Aradra says as a question [COLOR=#008000]"Who would be OK with opening to the keep doors, to allow the paladin army to enter the keep? Allow them a chance to get their vengeance. Should distract the demons that are inside the keep with fighting them, while we can sneak around a little more? Reduces the chance of us getting overrun by every single demon in this keep."[/COLOR] [sblock=OOC] Since we know that a paladin army is coming, getting them access to the inside will allow them to create chaos, while we can keep sneaking around. If No one wants to claim the last faith orb, Aradra will take it. [/sblock][sblock=Aradra Stats] Aradra Longstrider AC: 26 (19 flat-footed, 16 touch) HP: 121/121 CMB: +15 CMD: 31 Fort: +10 Reflex: +15 Will: +7 + 2(IW) Perception: +21 Initiative: +8 Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11) Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours); On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1 Used Items: 19 taps CLW wand Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15) Level 1 Spells: Feather Step, [s]Gravity Bow[/s], [s]Longstrider[/s], BLANK Level 2 Spells: [s]Barkskin (+4)[/s], [s]Wind Wall[/s], BLANK Level 3 Spells: [s]Greater Magic Fang[/s] Level 4 Spells: Extend Rod: 1/3 per Day Pearl of Power lvl 1: Casted Mage Armor on Shadow Negate Crit: 1/1 Haste: 7/10 Fly (CL 5): 1/1 Potion of See Invisibility(Loan from Daylily): 0/1 [/sblock] [sblock=Shadow Stats] Shadow AC: 24 + 4 (22 flat-footed, 11 touch) HP: 124/125 CMB: +16 + 1 CMD: 29 (33 vs Trip) Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion) Perception: +21 Initiative: +2 Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated) Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); [/sblock] [/QUOTE]
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