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[LPF] Allbright's Shadow
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<blockquote data-quote="jackslate45" data-source="post: 6338272" data-attributes="member: 95784"><p>Aradra thinks for a minute before reaching into his backpack, and pulling out a bag. Rustling through it for a second, he pulls out 3 round objects, wrapped carefully together. <span style="color: #008000">"Well, I am not sure how effective they would be over this large of an area, but I have 3 thunder stones that might work as a small distraction. Loud noises tend to be quite easily noticed in open areas, since the sound will travel quite well. We toss them to force all the creatures to look one way, and we sneak around the other. Or to the top of the keep, if we need to."</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">"We can also use them as an ambush set up if we need to. Lure them to a focus point and kill them before they can get away. Most useful tool, these are."</span></p><p></p><p>Looking back at the map from Kutholiam, Aradra seems to be deep in thought, trying to determine a best way to get to the top of the tower.</p><p></p><p>Shadow, meanwhile, wanders over to where the body of the Quasit was, sniffing it in interest.</p><p>[sblock=OOC]</p><p>Nothing says distraction like a thunder clap.</p><p></p><p>Also, I don't trust that Quasit. Shadow is going to grab it's scent just in case.</p><p>[/sblock][sblock=Aradra Stats]</p><p>Aradra Longstrider</p><p>AC: 26 (19 flat-footed, 16 touch)</p><p>HP: 121/121</p><p>CMB: +15 CMD: 31</p><p>Fort: +10 Reflex: +15 Will: +7 + 2(IW)</p><p>Perception: +21</p><p>Initiative: +8</p><p>Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)</p><p>Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);</p><p></p><p>On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1</p><p></p><p>Used Items:</p><p>19 taps CLW wand</p><p></p><p>Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)</p><p></p><p>Level 1 Spells: Feather Step, <s>Gravity Bow</s>, <s>Longstrider</s>, BLANK</p><p>Level 2 Spells: <s>Barkskin (+4)</s>, <s>Wind Wall</s>, BLANK</p><p>Level 3 Spells: <s>Greater Magic Fang</s></p><p>Level 4 Spells: </p><p>Extend Rod: 1/3 per Day</p><p>Pearl of Power lvl 1: Casted Mage Armor on Shadow</p><p>Negate Crit: 1/1</p><p>Haste: 7/10</p><p>Fly (CL 5): 1/1</p><p>Potion of See Invisibility(Loan from Daylily): 0/1</p><p>[/sblock]</p><p></p><p>[sblock=Shadow Stats]</p><p>Shadow</p><p>AC: 24 + 4 (22 flat-footed, 11 touch)</p><p>HP: 124/125</p><p>CMB: +16 + 1 CMD: 29 (33 vs Trip)</p><p>Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)</p><p>Perception: +21</p><p>Initiative: +2</p><p>Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)</p><p>Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6338272, member: 95784"] Aradra thinks for a minute before reaching into his backpack, and pulling out a bag. Rustling through it for a second, he pulls out 3 round objects, wrapped carefully together. [COLOR=#008000]"Well, I am not sure how effective they would be over this large of an area, but I have 3 thunder stones that might work as a small distraction. Loud noises tend to be quite easily noticed in open areas, since the sound will travel quite well. We toss them to force all the creatures to look one way, and we sneak around the other. Or to the top of the keep, if we need to."[/COLOR] [COLOR=#008000] "We can also use them as an ambush set up if we need to. Lure them to a focus point and kill them before they can get away. Most useful tool, these are."[/COLOR] Looking back at the map from Kutholiam, Aradra seems to be deep in thought, trying to determine a best way to get to the top of the tower. Shadow, meanwhile, wanders over to where the body of the Quasit was, sniffing it in interest. [sblock=OOC] Nothing says distraction like a thunder clap. Also, I don't trust that Quasit. Shadow is going to grab it's scent just in case. [/sblock][sblock=Aradra Stats] Aradra Longstrider AC: 26 (19 flat-footed, 16 touch) HP: 121/121 CMB: +15 CMD: 31 Fort: +10 Reflex: +15 Will: +7 + 2(IW) Perception: +21 Initiative: +8 Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11) Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours); On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1 Used Items: 19 taps CLW wand Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15) Level 1 Spells: Feather Step, [s]Gravity Bow[/s], [s]Longstrider[/s], BLANK Level 2 Spells: [s]Barkskin (+4)[/s], [s]Wind Wall[/s], BLANK Level 3 Spells: [s]Greater Magic Fang[/s] Level 4 Spells: Extend Rod: 1/3 per Day Pearl of Power lvl 1: Casted Mage Armor on Shadow Negate Crit: 1/1 Haste: 7/10 Fly (CL 5): 1/1 Potion of See Invisibility(Loan from Daylily): 0/1 [/sblock] [sblock=Shadow Stats] Shadow AC: 24 + 4 (22 flat-footed, 11 touch) HP: 124/125 CMB: +16 + 1 CMD: 29 (33 vs Trip) Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion) Perception: +21 Initiative: +2 Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated) Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); [/sblock] [/QUOTE]
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