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[LPF] Allbright's Shadow
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<blockquote data-quote="jackslate45" data-source="post: 6342048" data-attributes="member: 95784"><p><span style="color: #008000">"Issue is, if they don't know soon, they will eventually know anyway. We have left a large number of bodies in our wake. Any fighting we do will attract attention. Rather than dwelling on if, let's worry more about the when. "</span></p><p><span style="color: #008000"></span></p><p>Aradra, seems to be think on it for another few seconds before kneeling down to the map, and starting to explain his plan.</p><p></p><p><span style="color: #008000">"It seems like flying is the most reliable, and while teleportation would be quicker, it sounds like its a gamble to do. Kutholiam, how many entrances to the keep are there? Is there only one on the ground level, or can we use the walls to get into it? Note, I am trying to avoiding fighting as much as possible, so going the long way would be preferred."</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">"It looks like we can fly to the top of the walls directly behind us, and that will avoid the west gate, while we can get back to the ground, and hug the wall at the back, staying as far away as possible from the gates. That avoids both gates. "</span></p><p></p><p>[sblock=Aradra Stats]</p><p>Aradra Longstrider</p><p>AC: 26 (19 flat-footed, 16 touch)</p><p>HP: 121/121</p><p>CMB: +15 CMD: 31</p><p>Fort: +10 Reflex: +15 Will: +7 + 2(IW)</p><p>Perception: +21</p><p>Initiative: +8</p><p>Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)</p><p>Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);</p><p></p><p>On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1</p><p></p><p>Used Items:</p><p>19 taps CLW wand</p><p></p><p>Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)</p><p></p><p>Level 1 Spells: Feather Step, <s>Gravity Bow</s>, <s>Longstrider</s>, BLANK</p><p>Level 2 Spells: <s>Barkskin (+4)</s>, <s>Wind Wall</s>, BLANK</p><p>Level 3 Spells: <s>Greater Magic Fang</s></p><p>Level 4 Spells: </p><p>Extend Rod: 1/3 per Day</p><p>Pearl of Power lvl 1: Casted Mage Armor on Shadow</p><p>Negate Crit: 1/1</p><p>Haste: 7/10</p><p>Fly (CL 5): 1/1</p><p>Potion of See Invisibility(Loan from Daylily): 0/1</p><p>[/sblock]</p><p></p><p>[sblock=Shadow Stats]</p><p>Shadow</p><p>AC: 24 + 4 (22 flat-footed, 11 touch)</p><p>HP: 124/125</p><p>CMB: +16 + 1 CMD: 29 (33 vs Trip)</p><p>Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)</p><p>Perception: +21</p><p>Initiative: +2</p><p>Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)</p><p>Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); </p><p>[/sblock]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="jackslate45, post: 6342048, member: 95784"] [COLOR=#008000]"Issue is, if they don't know soon, they will eventually know anyway. We have left a large number of bodies in our wake. Any fighting we do will attract attention. Rather than dwelling on if, let's worry more about the when. " [/COLOR] Aradra, seems to be think on it for another few seconds before kneeling down to the map, and starting to explain his plan. [COLOR=#008000]"It seems like flying is the most reliable, and while teleportation would be quicker, it sounds like its a gamble to do. Kutholiam, how many entrances to the keep are there? Is there only one on the ground level, or can we use the walls to get into it? Note, I am trying to avoiding fighting as much as possible, so going the long way would be preferred." "It looks like we can fly to the top of the walls directly behind us, and that will avoid the west gate, while we can get back to the ground, and hug the wall at the back, staying as far away as possible from the gates. That avoids both gates. "[/COLOR] [sblock=Aradra Stats] Aradra Longstrider AC: 26 (19 flat-footed, 16 touch) HP: 121/121 CMB: +15 CMD: 31 Fort: +10 Reflex: +15 Will: +7 + 2(IW) Perception: +21 Initiative: +8 Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11) Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours); On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1 Used Items: 19 taps CLW wand Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15) Level 1 Spells: Feather Step, [s]Gravity Bow[/s], [s]Longstrider[/s], BLANK Level 2 Spells: [s]Barkskin (+4)[/s], [s]Wind Wall[/s], BLANK Level 3 Spells: [s]Greater Magic Fang[/s] Level 4 Spells: Extend Rod: 1/3 per Day Pearl of Power lvl 1: Casted Mage Armor on Shadow Negate Crit: 1/1 Haste: 7/10 Fly (CL 5): 1/1 Potion of See Invisibility(Loan from Daylily): 0/1 [/sblock] [sblock=Shadow Stats] Shadow AC: 24 + 4 (22 flat-footed, 11 touch) HP: 124/125 CMB: +16 + 1 CMD: 29 (33 vs Trip) Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion) Perception: +21 Initiative: +2 Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated) Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); [/sblock][/QUOTE] [/QUOTE]
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