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[LPF] Blancher's Revenge
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<blockquote data-quote="jkason" data-source="post: 6583795" data-attributes="member: 2710"><p><img src="http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Eanos has to fight not to bolt and blink after Blancher, but he knows that only ends with him in a cell, and no justice. </p><p></p><p>Instead, he silently thanks Larissa for her healing and both she and Heinrich for their aid in a matter that had no impact on them. </p><p></p><p>When the spiritual warrior turns her call to the stand, Eanos moves to her side. He's seen the undercurrent in the soldiers. If the honorable warrior's actions might turn a tide and bring some of them around ...</p><p></p><p><span style="color: #cc6666">"Aye, listen to the woman!"</span> he calls out. <span style="color: #cc6666">"We only killed to answer the blood debt your General called for, clearly twisted inside by that running coward,"</span> he points to the retreating figure of Blancher. <span style="color: #cc6666">"Join us in putting your men to rest with honor, and we can maybe some of us exit this place with a reason to keep our heads up!"</span></p><p></p><p>[sblock=ooc]I'm having the same issues with rollers. Eanos with his Silver Tongued Haggler ability can boost his Diplomacy to +19. He's happy to use that to try to turn the crowd to supporting Larissa's actions. </p><p></p><p>Eanos is actually after a Nat +2 necklace, but at this point, he won't reach for it to avoid undercutting Larissa's position. Maybe if this actually works, they'll give it him as a peace offering. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> [/sblock]</p><p></p><p></p><p>[sblock=mini-stats]</p><p><a href="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)" target="_blank">Eanos Setirav</a> </p><p></p><p> <strong><span style="color: #cc6666">Initiative:</span></strong> +10</p><p> <strong><span style="color: #cc6666">AC:</span></strong> 24 (27 w/ SoF, 26 w/Prot Evil) (<strong>current: 27</strong>)</p><p> <strong><span style="color: #cc6666">HP:</span></strong>75 Current: 62</p><p> <strong><span style="color: #cc6666">Senses:</span></strong> Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29</p><p> <strong><span style="color: #cc6666">CMB:</span></strong> +8 <strong><span style="color: #cc6666">CMD:</span></strong> 24 <strong><span style="color: #cc6666">Fort:</span></strong> +10 (+13 w/ purity)</p><p><strong><span style="color: #cc6666">Reflex:</span></strong> +11 (+14 w/ purity) </p><p><strong><span style="color: #cc6666">Will:</span></strong> +14 (+17 w/ purity)</p><p>***-4 saves vs odor based effects w/ Bloodhound</p><p>***Purity bonus doubled vs. curses, diseases, and poisons</p><p></p><p><strong><span style="color: #cc6666">Conditions:</span></strong> Spider climb boots (1 minute), Shield of Faith (+3 AC, 10 minutes)</p><p></p><p></p><p><strong><span style="color: #cc6666">In Hand:</span></strong> Bow</p><p></p><p></p><p><strong><span style="color: #cc6666">Common Attacks:</span></strong></p><p></p><p>+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02) </p><p> + DEX (06) + Magic (01) + Bracers (01)] </p><p> negates miss percentage chances</p><p> Damage: 1d8+2, Crit: 19-20/x3^, range 110'</p><p>Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]</p><p> Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell</p><p>All: +2 to hit / +2d6+2 damage when using Bane ability</p><p></p><p>* +1 to hit / damage within 30' (point blank shot), </p><p>* Deadly Aim available (-2 attack, +4 damage)</p><p>^ Crit range increased via Bracer's of Falcon's Aim</p><p>Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.</p><p></p><p></p><p>Arrows: 31/40 </p><p>Blunt Arrows: 16/20</p><p>Cold Iron Arrows: 19/19</p><p>Silver Blunt Arrows: 16/16</p><p>CLW Wand charges: 18/18 remaining (backup still full chgs)</p><p>Disguise kit uses: 9/10 remaining</p><p>Spider Climb (boots) minutes: 9/10 remaining</p><p>Scrolls: Comp Languages x3, Lesser Restoration x2 </p><p></p><p>Used: none</p><p> </p><p> <span style="color: #cc6666"><strong>Judgement (2 choice per):</strong></span> 3/4 Remaining </p><p> <strong><span style="color: #cc6666">Determination:</span></strong> 4/4 remaining</p><p> <strong><span style="color: #cc6666">Silver Tongued Haggler:</span></strong> 6/7 remaining</p><p> <strong><span style="color: #cc6666">Bane:</span></strong> 9/10 rounds remaining</p><p> <strong><span style="color: #cc6666">Discern Lies (DC 17):</span></strong> 10/10 rounds remaining</p><p> <strong><span style="color: #cc6666">Dimensional Hop</span></strong>: 100'/100' feet remaining </p><p> <span style="color: #cc6666"><strong>Spells:</strong></span> Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light</p><p>1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath</p><p>2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe</p><p>3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer</p><p>4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6583795, member: 2710"] [IMG]http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg[/IMG] Eanos has to fight not to bolt and blink after Blancher, but he knows that only ends with him in a cell, and no justice. Instead, he silently thanks Larissa for her healing and both she and Heinrich for their aid in a matter that had no impact on them. When the spiritual warrior turns her call to the stand, Eanos moves to her side. He's seen the undercurrent in the soldiers. If the honorable warrior's actions might turn a tide and bring some of them around ... [color=#cc6666]"Aye, listen to the woman!"[/color] he calls out. [color=#cc6666]"We only killed to answer the blood debt your General called for, clearly twisted inside by that running coward,"[/color] he points to the retreating figure of Blancher. [color=#cc6666]"Join us in putting your men to rest with honor, and we can maybe some of us exit this place with a reason to keep our heads up!"[/color] [sblock=ooc]I'm having the same issues with rollers. Eanos with his Silver Tongued Haggler ability can boost his Diplomacy to +19. He's happy to use that to try to turn the crowd to supporting Larissa's actions. Eanos is actually after a Nat +2 necklace, but at this point, he won't reach for it to avoid undercutting Larissa's position. Maybe if this actually works, they'll give it him as a peace offering. ;) [/sblock] [sblock=mini-stats] [URL="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)"]Eanos Setirav[/URL] [B][color=#cc6666]Initiative:[/COLOR][/B] +10 [B][color=#cc6666]AC:[/COLOR][/B] 24 (27 w/ SoF, 26 w/Prot Evil) ([b]current: 27[/b]) [B][color=#cc6666]HP:[/COLOR][/B]75 Current: 62 [B][color=#cc6666]Senses:[/COLOR][/B] Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29 [B][color=#cc6666]CMB:[/COLOR][/B] +8 [B][color=#cc6666]CMD:[/COLOR][/B] 24 [B][color=#cc6666]Fort:[/COLOR][/B] +10 (+13 w/ purity) [B][color=#cc6666]Reflex:[/COLOR][/B] +11 (+14 w/ purity) [B][color=#cc6666]Will:[/COLOR][/B] +14 (+17 w/ purity) ***-4 saves vs odor based effects w/ Bloodhound ***Purity bonus doubled vs. curses, diseases, and poisons [B][color=#cc6666]Conditions:[/COLOR][/B] Spider climb boots (1 minute), Shield of Faith (+3 AC, 10 minutes) [B][color=#cc6666]In Hand:[/COLOR][/B] Bow [B][color=#cc6666]Common Attacks:[/COLOR][/B] +1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02) + DEX (06) + Magic (01) + Bracers (01)] negates miss percentage chances Damage: 1d8+2, Crit: 19-20/x3^, range 110' Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)] Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell All: +2 to hit / +2d6+2 damage when using Bane ability * +1 to hit / damage within 30' (point blank shot), * Deadly Aim available (-2 attack, +4 damage) ^ Crit range increased via Bracer's of Falcon's Aim Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit. Arrows: 31/40 Blunt Arrows: 16/20 Cold Iron Arrows: 19/19 Silver Blunt Arrows: 16/16 CLW Wand charges: 18/18 remaining (backup still full chgs) Disguise kit uses: 9/10 remaining Spider Climb (boots) minutes: 9/10 remaining Scrolls: Comp Languages x3, Lesser Restoration x2 Used: none [color=#cc6666][B]Judgement (2 choice per):[/B][/COLOR] 3/4 Remaining [B][color=#cc6666]Determination:[/COLOR][/B] 4/4 remaining [B][color=#cc6666]Silver Tongued Haggler:[/COLOR][/B] 6/7 remaining [B][color=#cc6666]Bane:[/COLOR][/B] 9/10 rounds remaining [B][color=#cc6666]Discern Lies (DC 17):[/COLOR][/B] 10/10 rounds remaining [b][color=#cc6666]Dimensional Hop[/color][/b]: 100'/100' feet remaining [color=#cc6666][B]Spells:[/B][/COLOR] Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light 1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath 2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe 3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer 4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock] [/QUOTE]
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