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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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[LPF] Borric, Nathan, Sylvain, & Zelena
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<blockquote data-quote="GlassEye" data-source="post: 6074680" data-attributes="member: 40413"><p>The maiden smiles at Sylvain before turning with the other crones to retreat from the clearing. Aldino presses the group to tell their experiences in Khuldun and everyone settles in for an evening of relaxation and tale-telling. Aldino prepares a meal and serves it round, along with a bottle of wine that he had stashed in his saddlebags. All too soon, however, the sun is down, darkness covers the clearing, and the four are crawling off to their tents for a night's sleep.</p><p></p><p>The next morning Aldino is up early and ready to travel. The old man has clearly had enough of the adventuring life (for the moment, at least) and is eager to return to Venza where, as he has told you all many times, he plans to retire in style. The crones are nowhere to be found when the group leaves but once away from the mountain a glance back shows the three standing on a tall stone watching with unnatural stillness.</p><p></p><p>The two weeks travel back to Gist, while not easy, is quiet. Game and water are plentiful and there is no sign of predators or hostile creatures. Upon arriving on the shore of the Ouhm river the group immediately sees that Gist's port is overfull with ships crowded together and fighting for dock space or anchored along the banks. When it is noticed that a ferry is needed several boats race to be the first to offer their services. The boatmen argue loudly amongst themselves and a couple nearly come to blows over the potential fare.</p><p></p><p>[sblock=OOC]Alright, moving us forward to Gist. You can shop and delay here as long or as little as you like. I'm open to what you/your characters would like to do. So far, I've heard Zelena express interest in exploring the other side of the gate and Borric express interest in moving downriver to Hruthrip to check on Kremuur, the lizardfolk crime boss (retired), and the barmaid, Rissa. As far as I'm concerned you can do either, both, or something else entirely but I would like the direction to come from you.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6074680, member: 40413"] The maiden smiles at Sylvain before turning with the other crones to retreat from the clearing. Aldino presses the group to tell their experiences in Khuldun and everyone settles in for an evening of relaxation and tale-telling. Aldino prepares a meal and serves it round, along with a bottle of wine that he had stashed in his saddlebags. All too soon, however, the sun is down, darkness covers the clearing, and the four are crawling off to their tents for a night's sleep. The next morning Aldino is up early and ready to travel. The old man has clearly had enough of the adventuring life (for the moment, at least) and is eager to return to Venza where, as he has told you all many times, he plans to retire in style. The crones are nowhere to be found when the group leaves but once away from the mountain a glance back shows the three standing on a tall stone watching with unnatural stillness. The two weeks travel back to Gist, while not easy, is quiet. Game and water are plentiful and there is no sign of predators or hostile creatures. Upon arriving on the shore of the Ouhm river the group immediately sees that Gist's port is overfull with ships crowded together and fighting for dock space or anchored along the banks. When it is noticed that a ferry is needed several boats race to be the first to offer their services. The boatmen argue loudly amongst themselves and a couple nearly come to blows over the potential fare. [sblock=OOC]Alright, moving us forward to Gist. You can shop and delay here as long or as little as you like. I'm open to what you/your characters would like to do. So far, I've heard Zelena express interest in exploring the other side of the gate and Borric express interest in moving downriver to Hruthrip to check on Kremuur, the lizardfolk crime boss (retired), and the barmaid, Rissa. As far as I'm concerned you can do either, both, or something else entirely but I would like the direction to come from you.[/sblock] [/QUOTE]
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