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[LPF] Borric, Nathan, Sylvain, & Zelena
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<blockquote data-quote="GlassEye" data-source="post: 6113353" data-attributes="member: 40413"><p>Zelena casts her spell and Annaya's blessing settles upon the group while Sylvain charges Borric with good fortune. Borric moves around the fire to approach the ghost but when he goes to entangle the ghost's legs and trip it the weapon passes through insubstantial legs to no effect.</p><p></p><p>The ghost shrieks angrily casting her glare between Zelena who has robbed her of her intended victim and Borric who has the temerity to assault her. The ghost floats back away from her attackers at an angle and rises to a height of 20 ft. Her feet dangle twined together hanging longer than a normal humans and look more than a little like the twisting tail of a snake. Borric takes the opportunity as the ghost moves away to slash at it with Mageslayer; this time as the weapon passes through the ghost ectoplasmic matter wisps from it though the damage isn't nearly as much as one might hope.</p><p></p><p>The ghost chants words of arcane power and a pit opens up beneath Borric. The fighter <a href="http://invisiblecastle.com/roller/view/4008104/" target="_blank">scrambles</a> to avoid falling into the pit. His efforts are unsuccessful and Borric falls twenty feet to the bottom taking a minor amount of damage. Iserd, caught at the edge of the magically created pit, claws at the dirt to keep from falling but tumbles in to land next to Borric.</p><p></p><p>The muddy water at the western edge of the island begins to roil and bubble.</p><p></p><p>[OOC]Round Two. Everyone is up.[/OOC]</p><p></p><p>[sblock=Combat Information]New fact: ghosts (and all incorporeal) are immune to trip.</p><p><u>Initiative</u>:</p><p>Party</p><p>Ghostly spirit</p><p></p><p><u>Map</u>:</p><p>Translucent Green squares = heavy undergrowth</p><p>Translucent Red squares = shallow bog</p><p><a href="http://imageshack.us/photo/my-images/580/swampcabin2.jpg/" target="_blank"><img src="http://img580.imageshack.us/img580/1566/swampcabin2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party</u>:</p><p>Borric 77/83 hp</p><p>Sylvain 66/66 hp</p><p>Zelena 66/66 hp</p><p></p><p>Conditions in Effect: Blessing of Fervor (7/8 rounds); Pit, DC 25 to climb out (4/5 rounds)</p><p></p><p><u>Enemies</u>:</p><p>Spirit (AC 18, T 18, FF 16) 38/44 hp [incorporeal] 20 ft elevation</p><p>[/sblock]</p><p></p><p><a href="http://imageshack.us/photo/my-images/545/humanfbh1175.png/" target="_blank"><img src="http://img545.imageshack.us/img545/9168/humanfbh1175.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><span style="color: steelblue">• <strong>Iserd, witch of Gist</strong> •</span></p></blockquote><p></p>
[QUOTE="GlassEye, post: 6113353, member: 40413"] Zelena casts her spell and Annaya's blessing settles upon the group while Sylvain charges Borric with good fortune. Borric moves around the fire to approach the ghost but when he goes to entangle the ghost's legs and trip it the weapon passes through insubstantial legs to no effect. The ghost shrieks angrily casting her glare between Zelena who has robbed her of her intended victim and Borric who has the temerity to assault her. The ghost floats back away from her attackers at an angle and rises to a height of 20 ft. Her feet dangle twined together hanging longer than a normal humans and look more than a little like the twisting tail of a snake. Borric takes the opportunity as the ghost moves away to slash at it with Mageslayer; this time as the weapon passes through the ghost ectoplasmic matter wisps from it though the damage isn't nearly as much as one might hope. The ghost chants words of arcane power and a pit opens up beneath Borric. The fighter [url=http://invisiblecastle.com/roller/view/4008104/]scrambles[/url] to avoid falling into the pit. His efforts are unsuccessful and Borric falls twenty feet to the bottom taking a minor amount of damage. Iserd, caught at the edge of the magically created pit, claws at the dirt to keep from falling but tumbles in to land next to Borric. The muddy water at the western edge of the island begins to roil and bubble. [OOC]Round Two. Everyone is up.[/OOC] [sblock=Combat Information]New fact: ghosts (and all incorporeal) are immune to trip. [u]Initiative[/u]: Party Ghostly spirit [u]Map[/u]: Translucent Green squares = heavy undergrowth Translucent Red squares = shallow bog [URL=http://imageshack.us/photo/my-images/580/swampcabin2.jpg/][IMG]http://img580.imageshack.us/img580/1566/swampcabin2.jpg[/IMG][/URL] [u]Party[/u]: Borric 77/83 hp Sylvain 66/66 hp Zelena 66/66 hp Conditions in Effect: Blessing of Fervor (7/8 rounds); Pit, DC 25 to climb out (4/5 rounds) [u]Enemies[/u]: Spirit (AC 18, T 18, FF 16) 38/44 hp [incorporeal] 20 ft elevation [/sblock] [URL=http://imageshack.us/photo/my-images/545/humanfbh1175.png/][IMG]http://img545.imageshack.us/img545/9168/humanfbh1175.png[/IMG][/URL] [color=steelblue]• [b]Iserd, witch of Gist[/b] •[/color] [/QUOTE]
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[LPF] Borric, Nathan, Sylvain, & Zelena
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