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[LPF] Borric, Nathan, Sylvain, & Zelena
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<blockquote data-quote="GlassEye" data-source="post: 6114391" data-attributes="member: 40413"><p>Sylvain's dispel is unable to break the magics of the ghost and the pit remains in the center of the island with Iserd cowering at the bottom. Borric deposits Zelena safely on the ground though the edge of the pit is sloped and provides unstable footing. Though stable enough now Zelena feels that if she remains at the edge of the pit it would take very little to tip her back into it and this time under less control than the last time.</p><p></p><p>The ghost swoops down and around to Zelena's side unprotected by Borric and undergoes a transformation. Her flesh and neck appears to stretch and become scaly and fangs grow in her shrieking mouth. With a quick, darting strike the ghost lashes forward and sinks fangs into Zelena's shoulder bypassing her armor. Despite the insubstantial nature of the ghost Zelena feels its energy surging through her like spiritual poison. Though she can feel her body trying to <a href="http://invisiblecastle.com/roller/view/4014288/" target="_blank">fight</a> off the damage she isn't quite strong enough to do so and yellowed bruises bloom on that shoulder and along her upper arm and neck.</p><p></p><p>From the muddy water on the side of the island clear of swamp grass and trees surges a bloated creature. Nails and hair are long and drip water though its clothing has rotted entirely away. The body is bloated and blue, obviously an undead creature of some kind, and its skin is wrinkled and peeling away from the corpse. At first glance one might think it a zombie but the force of personality burning in its eyes puts that notion to rest quickly. It stands and assesses the battlefield a brief moment.</p><p></p><p>[OOC]Round Three. Everyone is up.[/OOC]</p><p></p><p>[sblock=Combat Information]</p><p><u>Initiative</u>:</p><p>Party</p><p>Undead pair</p><p></p><p><u>Map</u>:</p><p>Translucent Green squares = heavy undergrowth</p><p>Translucent Red squares = shallow bog</p><p><a href="http://imageshack.us/photo/my-images/443/swampcabin3.jpg/" target="_blank"><img src="http://img443.imageshack.us/img443/443/swampcabin3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party</u>:</p><p>Borric 77/83 hp</p><p>Sylvain 66/66 hp</p><p>Zelena 48/66 hp - Corrupting touch for 18 dmg.</p><p></p><p>Conditions in Effect: Blessing of Fervor (6/8 rounds); Pit, DC 25 to climb out (3/5 rounds)</p><p></p><p><u>Enemies</u>:</p><p>Spirit (AC 18, T 18, FF 16) 38/44 hp [incorporeal]</p><p>[/sblock]</p><p></p><p><a href="http://imageshack.us/photo/my-images/545/humanfbh1175.png/" target="_blank"><img src="http://img545.imageshack.us/img545/9168/humanfbh1175.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><span style="color: steelblue">• <strong>Iserd, witch of Gist</strong> •</span></p></blockquote><p></p>
[QUOTE="GlassEye, post: 6114391, member: 40413"] Sylvain's dispel is unable to break the magics of the ghost and the pit remains in the center of the island with Iserd cowering at the bottom. Borric deposits Zelena safely on the ground though the edge of the pit is sloped and provides unstable footing. Though stable enough now Zelena feels that if she remains at the edge of the pit it would take very little to tip her back into it and this time under less control than the last time. The ghost swoops down and around to Zelena's side unprotected by Borric and undergoes a transformation. Her flesh and neck appears to stretch and become scaly and fangs grow in her shrieking mouth. With a quick, darting strike the ghost lashes forward and sinks fangs into Zelena's shoulder bypassing her armor. Despite the insubstantial nature of the ghost Zelena feels its energy surging through her like spiritual poison. Though she can feel her body trying to [url=http://invisiblecastle.com/roller/view/4014288/]fight[/url] off the damage she isn't quite strong enough to do so and yellowed bruises bloom on that shoulder and along her upper arm and neck. From the muddy water on the side of the island clear of swamp grass and trees surges a bloated creature. Nails and hair are long and drip water though its clothing has rotted entirely away. The body is bloated and blue, obviously an undead creature of some kind, and its skin is wrinkled and peeling away from the corpse. At first glance one might think it a zombie but the force of personality burning in its eyes puts that notion to rest quickly. It stands and assesses the battlefield a brief moment. [OOC]Round Three. Everyone is up.[/OOC] [sblock=Combat Information] [u]Initiative[/u]: Party Undead pair [u]Map[/u]: Translucent Green squares = heavy undergrowth Translucent Red squares = shallow bog [URL=http://imageshack.us/photo/my-images/443/swampcabin3.jpg/][IMG]http://img443.imageshack.us/img443/443/swampcabin3.jpg[/IMG][/URL] [u]Party[/u]: Borric 77/83 hp Sylvain 66/66 hp Zelena 48/66 hp - Corrupting touch for 18 dmg. Conditions in Effect: Blessing of Fervor (6/8 rounds); Pit, DC 25 to climb out (3/5 rounds) [u]Enemies[/u]: Spirit (AC 18, T 18, FF 16) 38/44 hp [incorporeal] [/sblock] [URL=http://imageshack.us/photo/my-images/545/humanfbh1175.png/][IMG]http://img545.imageshack.us/img545/9168/humanfbh1175.png[/IMG][/URL] [color=steelblue]• [b]Iserd, witch of Gist[/b] •[/color] [/QUOTE]
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[LPF] Borric, Nathan, Sylvain, & Zelena
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