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[LPF] Borric, Nathan, Sylvain, & Zelena
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<blockquote data-quote="GlassEye" data-source="post: 6151326" data-attributes="member: 40413"><p>Zelena persuades the others to delay for just another day so that she can be at full strength when tackling the gate. Aquos is despondent the entire evening before their attempt at the gate only half-heartedly performing the camp tasks that he had previously taken on to make himself useful. He is obviously hurt that he wasn't able to provide much benefit for the group. He joins Borric, Sylvain, and Zelena in the gate room the next day though he stays in one corner pressed up against the wall.</p><p></p><p>When Zelena drops the bronze disk into the indentation in the center of the pattern it sputters with golden light before steadying. The light travels the path laid out by the spiral set into the floor flashing with near blinding brilliance as it passes each indentation and leaving an expanding curtain of golden light behind. When the curtain of light reaches the outer circle it races around the entirety of the pattern forming a perfect circle of light that bathes everyone in the room with a golden glow. Aquos mutters prayers to his deity in the corner and the last you hear of him is his gasp when the light circle flares leaving spots in your eyes.</p><p></p><p>As the spots fade from your vision you see that you have arrived in some dark reflection of the world of your birth. The sky is a swirling gray that hinders vision lorded over by a black sun that sucks in light. You stand upon a broken spire that rises miles above the surface of the world which is only revealed in tantalizing glimpses as a covering mist briefly parts and closes again. The floor you stand upon is finished in the same pattern as that in Khuldun but here it is shattered as if by some great force. The keep in this world corresponding to Khuldun is also shattered and broken rooms and a torus of rubble slowly orbit the platform.</p><p></p><p>Sylvain, standing at the edge of the gate pattern, feels the heel of his boot slide off the edge as the floor crumbles beneath his weight. He catches his balance and in so doing glances over the edge and locks eyes with a great beast of a black dragon. It takes a moment for him to realize the dragon is frozen, or petrified, or carved in obsidion and no threat.</p><p></p><p>Slumped near the empty keyhole is a dwarven figure wreathed in mist that emanates chill air. Its hands are cupped around a sputtering black energy rapidly fading to nothingness. This black energy flashes at each indentation of the gate pattern much like it did in light in Khuldun and reminds you all of the dark energy that enveloped and animated the earth elementals that you destroyed.</p><p></p><p>[GM]Combat Round One: Fort save DC 15 or dazzled for 1 minute. Everyone is up.[/GM]</p><p></p><p>[sblock=Combat/OOC]</p><p>Initiative: Party (17.666), Monsters (15)</p><p></p><p>Map:</p><p><a href="http://imageshack.us/photo/my-images/827/dxrw.jpg/" target="_blank"><img src="http://img827.imageshack.us/img827/4797/dxrw.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Monsters:</p><p>Dwarven undead: AC 18/14/14 85/85 hp</p><p></p><p>Characters:</p><p>Borric 94/94</p><p>Sylvain 74/74</p><p>Zelena 66/66 [Magic Circle Against Evil; 80/80 min.]</p><p></p><p>Conditions:</p><p>Dim light: concealment (20% miss chance)[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6151326, member: 40413"] Zelena persuades the others to delay for just another day so that she can be at full strength when tackling the gate. Aquos is despondent the entire evening before their attempt at the gate only half-heartedly performing the camp tasks that he had previously taken on to make himself useful. He is obviously hurt that he wasn't able to provide much benefit for the group. He joins Borric, Sylvain, and Zelena in the gate room the next day though he stays in one corner pressed up against the wall. When Zelena drops the bronze disk into the indentation in the center of the pattern it sputters with golden light before steadying. The light travels the path laid out by the spiral set into the floor flashing with near blinding brilliance as it passes each indentation and leaving an expanding curtain of golden light behind. When the curtain of light reaches the outer circle it races around the entirety of the pattern forming a perfect circle of light that bathes everyone in the room with a golden glow. Aquos mutters prayers to his deity in the corner and the last you hear of him is his gasp when the light circle flares leaving spots in your eyes. As the spots fade from your vision you see that you have arrived in some dark reflection of the world of your birth. The sky is a swirling gray that hinders vision lorded over by a black sun that sucks in light. You stand upon a broken spire that rises miles above the surface of the world which is only revealed in tantalizing glimpses as a covering mist briefly parts and closes again. The floor you stand upon is finished in the same pattern as that in Khuldun but here it is shattered as if by some great force. The keep in this world corresponding to Khuldun is also shattered and broken rooms and a torus of rubble slowly orbit the platform. Sylvain, standing at the edge of the gate pattern, feels the heel of his boot slide off the edge as the floor crumbles beneath his weight. He catches his balance and in so doing glances over the edge and locks eyes with a great beast of a black dragon. It takes a moment for him to realize the dragon is frozen, or petrified, or carved in obsidion and no threat. Slumped near the empty keyhole is a dwarven figure wreathed in mist that emanates chill air. Its hands are cupped around a sputtering black energy rapidly fading to nothingness. This black energy flashes at each indentation of the gate pattern much like it did in light in Khuldun and reminds you all of the dark energy that enveloped and animated the earth elementals that you destroyed. [GM]Combat Round One: Fort save DC 15 or dazzled for 1 minute. Everyone is up.[/GM] [sblock=Combat/OOC] Initiative: Party (17.666), Monsters (15) Map: [URL=http://imageshack.us/photo/my-images/827/dxrw.jpg/][IMG]http://img827.imageshack.us/img827/4797/dxrw.jpg[/IMG][/URL] Monsters: Dwarven undead: AC 18/14/14 85/85 hp Characters: Borric 94/94 Sylvain 74/74 Zelena 66/66 [Magic Circle Against Evil; 80/80 min.] Conditions: Dim light: concealment (20% miss chance)[/sblock] [/QUOTE]
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