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[LPF] Borric, Nathan, Sylvain, & Zelena
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<blockquote data-quote="GlassEye" data-source="post: 6166494" data-attributes="member: 40413"><p>The creature's hide is tough but Zelena's aura of goodness placed on the weapon enables the weapon to cut deeper than Borric's previous attack. The electricity dances over the babau's hide with little effect. Sylvain, still to act, glances about: in addition to the one Borric is pounding (well within the circle of light put off by Borric's ioun torch) he sees another babau lurking at the edge of brighter light cast by Zelena's floating torch.</p><p></p><p>[GM]Combat Round Four: Sylvain is up.[/GM]</p><p></p><p>[sblock=Combat/OOC]</p><p>Initiative: Party (17.666), Monsters (15)</p><p></p><p>Map: (no change)</p><p><a href="http://imageshack.us/photo/my-images/46/ggj0.jpg/" target="_blank"><img src="http://img46.imageshack.us/img46/189/ggj0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Monsters:</p><p>Dwarven undead: <span style="color: red">dead</span></p><p>Babau1: AC 19/11/18 48/73 hp</p><p>Babau2 (next to Borric): AC 19/11/18 46/73 hp (prone)</p><p></p><p>Characters:</p><p>Borric 88/94 </p><p>Sylvain 74/74</p><p>Zelena 63/66</p><p></p><p>Conditions:</p><p>Sylvain: Dazzled: -1 on attack rolls and Perception checks.</p><p>Borric: Heroism: +2 (morale) on attacks, saves, skill checks. 90/90 min.</p><p>Borric: Align Weapon Good: bypasses DR/good</p><p>All: Bless: +1 (morale) on attacks, saves vs. fear. 8/8 min.</p><p>All: Magic Circle/Evil: +2 AC (deflection), +2 saves (resist). 80/80 min.</p><p>Dim light: negated by ioun torches (normal light indicated by yellow circles)</p><p>Babau: [/sblock]</p><p></p><p><a href="http://imageshack.us/photo/my-images/841/lokw.png/" target="_blank"><img src="http://img841.imageshack.us/img841/5679/lokw.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p></blockquote><p></p>
[QUOTE="GlassEye, post: 6166494, member: 40413"] The creature's hide is tough but Zelena's aura of goodness placed on the weapon enables the weapon to cut deeper than Borric's previous attack. The electricity dances over the babau's hide with little effect. Sylvain, still to act, glances about: in addition to the one Borric is pounding (well within the circle of light put off by Borric's ioun torch) he sees another babau lurking at the edge of brighter light cast by Zelena's floating torch. [GM]Combat Round Four: Sylvain is up.[/GM] [sblock=Combat/OOC] Initiative: Party (17.666), Monsters (15) Map: (no change) [URL=http://imageshack.us/photo/my-images/46/ggj0.jpg/][IMG]http://img46.imageshack.us/img46/189/ggj0.jpg[/IMG][/URL] Monsters: Dwarven undead: [color=red]dead[/color] Babau1: AC 19/11/18 48/73 hp Babau2 (next to Borric): AC 19/11/18 46/73 hp (prone) Characters: Borric 88/94 Sylvain 74/74 Zelena 63/66 Conditions: Sylvain: Dazzled: -1 on attack rolls and Perception checks. Borric: Heroism: +2 (morale) on attacks, saves, skill checks. 90/90 min. Borric: Align Weapon Good: bypasses DR/good All: Bless: +1 (morale) on attacks, saves vs. fear. 8/8 min. All: Magic Circle/Evil: +2 AC (deflection), +2 saves (resist). 80/80 min. Dim light: negated by ioun torches (normal light indicated by yellow circles) Babau: [/sblock] [URL=http://imageshack.us/photo/my-images/841/lokw.png/][IMG]http://img841.imageshack.us/img841/5679/lokw.png[/IMG][/URL] [/QUOTE]
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