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<blockquote data-quote="Scott DeWar" data-source="post: 6122042" data-attributes="member: 49929"><p>"heat, I like, but das water in air, nicht goot"</p><p></p><p>[sblock=relevant information]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=25305" target="_blank">perception/stealth: 1D20+7 = [5]+7 = 12</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=25305" target="_blank">1D20+4 = [18]+4 = 22</a></p><p></p><p>[sblock=Ablative barier]</p><p>Invisible layers of solid force surround and protect the target, granting that target a +2 <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Armor-Bonus" target="_blank">armor bonus</a> to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage" target="_blank">nonlethal damage</a>. </p><p></p><p>Against attacks that already deal <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage" target="_blank">nonlethal damage</a>, the target gains <a href="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reduction" target="_blank">DR</a> 5/—. </p><p></p><p>Once this spell has converted 5 points of damage to <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage" target="_blank">nonlethal damage</a> per <a href="http://www.d20pfsrd.com/magic#TOC-Caster-Level" target="_blank">caster level</a> (maximum 50 points), the spell is discharged.[/sblock]</p><p>[/sblock]</p><p>[sblock=Stats]</p><p> Initiative: +2; Perception: +2; (spell: low-light vision)</p><p> AC: 14 (10 flat-footed, 12 Touch )</p><p> HP: 26 Current: 26</p><p> BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8</p><p> </p><p> Current Conditions in Effect: Ablative barrier (6 hours/30 points)</p><p> Current Weapon in Hand: dagger</p><p></p><p>consumables:</p><p>Wand cure light [50]</p><p>Wand magic missile [50]</p><p>rations [30 days]</p><p></p><p>School Focus: fire elementalist</p><p> Fire jett (dc 17): 00000 000</p><p>fire resistance 5</p><p>fire supremacy</p><p>combat casting</p><p>cast any spell from spell book through pendant - once per day</p><p></p><p>Spells Prepared: </p><p> Level 0</p><p>: Detect Magic, Resistance, open/close, Acid Splash,</p><p></p><p> Level 1 [pearl of power - 0 0 0 ]</p><p>: Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile</p><p></p><p> Level 2 [pearl of power - 0]</p><p>: burning hands of acid [*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E]</p><p></p><p> Level 3</p><p>: Haste, dispel magic, <s>ablative barrier</s>, fire ball [**, ev, E]</p><p></p><p>Save DC: </p><p> General: 14 + SL </p><p> Evocation: 16 + SL </p><p>Elemental (Fire): 15 + SL </p><p>Evoc + (Fire): 17 + SL </p><p></p><p> notes </p><p>( - ) denotes a cast spell </p><p>(*) cast at +1 level (trait) </p><p>(**) cast at +2 levels (Feat) </p><p>(E) elemental: flame school </p><p>(ev) evocation </p><p>(A) denotes changed to acid </p><p>(&) takes 2 spell slots to cast </p><p>(#) recalled via pearl of power </p><p>(E,A) denotes 50% fire/50% acid </p><p>.</p><p>[/sblock]</p></blockquote><p>[/QUOTE][/QUOTE][/QUOTE]</p><p>[/QUOTE]</p>
[QUOTE="Scott DeWar, post: 6122042, member: 49929"] "heat, I like, but das water in air, nicht goot" [sblock=relevant information] [URL="http://roll.coyotecode.net/lookup.php?rollid=25305"]perception/stealth: 1D20+7 = [5]+7 = 12 1D20+4 = [18]+4 = 22[/URL] [sblock=Ablative barier] Invisible layers of solid force surround and protect the target, granting that target a +2 [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Armor-Bonus"]armor bonus[/URL] to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage"]nonlethal damage[/URL]. Against attacks that already deal [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage"]nonlethal damage[/URL], the target gains [URL="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reduction"]DR[/URL] 5/—. Once this spell has converted 5 points of damage to [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage"]nonlethal damage[/URL] per [URL="http://www.d20pfsrd.com/magic#TOC-Caster-Level"]caster level[/URL] (maximum 50 points), the spell is discharged.[/sblock] [/sblock] [sblock=Stats] Initiative: +2; Perception: +2; (spell: low-light vision) AC: 14 (10 flat-footed, 12 Touch ) HP: 26 Current: 26 BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8 Current Conditions in Effect: Ablative barrier (6 hours/30 points) Current Weapon in Hand: dagger consumables: Wand cure light [50] Wand magic missile [50] rations [30 days] School Focus: fire elementalist Fire jett (dc 17): 00000 000 fire resistance 5 fire supremacy combat casting cast any spell from spell book through pendant - once per day Spells Prepared: Level 0 : Detect Magic, Resistance, open/close, Acid Splash, Level 1 [pearl of power - 0 0 0 ] : Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile Level 2 [pearl of power - 0] : burning hands of acid [*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E] Level 3 : Haste, dispel magic, [s]ablative barrier[/s], fire ball [**, ev, E] Save DC: General: 14 + SL Evocation: 16 + SL Elemental (Fire): 15 + SL Evoc + (Fire): 17 + SL notes ( - ) denotes a cast spell (*) cast at +1 level (trait) (**) cast at +2 levels (Feat) (E) elemental: flame school (ev) evocation (A) denotes changed to acid (&) takes 2 spell slots to cast (#) recalled via pearl of power (E,A) denotes 50% fire/50% acid . [/sblock][/QUOTE][/QUOTE][/QUOTE][/QUOTE] [/QUOTE]
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