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[LPF] Daggers at Midnight
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<blockquote data-quote="perrinmiller" data-source="post: 5649045" data-attributes="member: 88649"><p><span style="color: Cyan">Garnet fails to injure the goblin leader again, her axe glancing of its armor. Heinrich become stable on his own. Tagaiwi wounds the druid again, leaving him in bad shape but still on his feet.</span></p><p></p><p><span style="color: Cyan">The archer (#3) steps forward and continues to attack the tiger, missing badly.</span></p><p></p><p><span style="color: Cyan">Arzethel snarls with pain as he is still on fire, <span style="color: White">"Ungh! Fear me and despair."</span></span></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Arzethel.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="color: Cyan">He backs away from Garnet's axe and casts another spell. A wave of crushing despair washes over Garnet, Pari, Maia, and Ausk. <span style="color: White">[Will Save DC16 vs. Enchantments]</span></span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span><span style="color: Cyan"> The female goblin in banded mail (#2) moves to flank the tiger and misses with her great axe.</span><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The druid (#4) casts defensively and succeeds in healing one of his light wounds.</span></p><p><span style="color: Cyan"></span></p><p>[OOC]Combat: Round 7[/OOC][sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.</p><p><a href="http://www.d20pfsrd.com/magic/all-spells/c/crushing-despair" target="_blank">Crushing Despair</a> DC16 to avoid -2 Attack/Damage/Saves/Skills</p><p></p><p> <u>Initiative:</u></p><p>Arzethel & The Goblins</p><p>You guys.</p><p></p><p><u>Updated Map:</u></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SnFAEnc6Map07-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>1) Can move diagonally past alter and statues.</p><p>2) Statues and Alter provide standard cover</p><p></p><p> [code]Ausk: 12/34 HP remaining; </p><p>Garnet: 15/34 HP remaining; Shaken; Healed 7</p><p>Heinrich: -3/14 HP remaining; Stable & Prone</p><p>Maia: 18/23 HP remaining; </p><p>Pari: 09/41 HP remaining; </p><p>Tagaiwi: 22/38 HP remaining;</p><p></p><p>Wand of CLW(-> Pari): 23 charges remain</p><p>Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia)</p><p>Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)</p><p>Abilities Used: Spray of Shooting stars (Maia), Fire Jetx2 (Heinrich)</p><p>Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil</p><p>+2AC/Saves, Divine Favor), Heinrich (Shield +4AC, Cat's Grace +2 Dex),</p><p>Pari (+10ft movement), Garnet (Shaken), Ausk (-1AC & Attacks, +2Str,</p><p>-2Dex, 10feet reach. +10ft movement) [/code]<u>Enemy Status:</u></p><p>[code]Arzethel: 24 dmg; Moderately wounded; Skaken (1 round remaining)</p><p>Gob2:</p><p>Wolf: 17 dmg; Unconscious & Dying</p><p>Gob3: 6 dmg; Moderately wounded</p><p>Gob4: 7 dmg; Moderately wounded</p><p>Gob5: 13 dmg; Unconscious & Dying</p><p>Gob6: 12 dmg; Unconscious & Dying</p><p>Gob7: 13 dmg; Unconscious & Dying</p><p>Gob8: 11 dmg; Unconscious & Dying[/code][/sblock][GM]Pari, Maia, Ausk, & Garnet need to roll Will Saves.</p><p></p><p>In Round 7: Maia bring's Heinrich back to consciousness. Heinrich stands up to blast Arzethel, but I assume he will 5ft step to F8 to actually be in range to hit Arzethel. However, this will have to take place after Ausk moves out of the way.</p><p></p><p>Ausk, Pari/Tag, and Garnet are up for actions in Round 7.[/GM]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5649045, member: 88649"] [COLOR=Cyan]Garnet fails to injure the goblin leader again, her axe glancing of its armor. Heinrich become stable on his own. Tagaiwi wounds the druid again, leaving him in bad shape but still on his feet.[/COLOR] [COLOR=Cyan]The archer (#3) steps forward and continues to attack the tiger, missing badly.[/COLOR] [COLOR=Cyan]Arzethel snarls with pain as he is still on fire, [COLOR=White]"Ungh! Fear me and despair."[/COLOR][/COLOR] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Arzethel.jpg[/IMG] [COLOR=Cyan]He backs away from Garnet's axe and casts another spell. A wave of crushing despair washes over Garnet, Pari, Maia, and Ausk. [COLOR=White][Will Save DC16 vs. Enchantments][/COLOR] [/COLOR][COLOR=Cyan] The female goblin in banded mail (#2) moves to flank the tiger and misses with her great axe.[/COLOR][COLOR=Cyan] The druid (#4) casts defensively and succeeds in healing one of his light wounds. [/COLOR] [OOC]Combat: Round 7[/OOC][sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss. [URL="http://www.d20pfsrd.com/magic/all-spells/c/crushing-despair"]Crushing Despair[/URL] DC16 to avoid -2 Attack/Damage/Saves/Skills [U]Initiative:[/U] Arzethel & The Goblins You guys. [U]Updated Map:[/U] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SnFAEnc6Map07-1.jpg[/IMG] 1) Can move diagonally past alter and statues. 2) Statues and Alter provide standard cover [code]Ausk: 12/34 HP remaining; Garnet: 15/34 HP remaining; Shaken; Healed 7 Heinrich: -3/14 HP remaining; Stable & Prone Maia: 18/23 HP remaining; Pari: 09/41 HP remaining; Tagaiwi: 22/38 HP remaining; Wand of CLW(-> Pari): 23 charges remain Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia) Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich) Abilities Used: Spray of Shooting stars (Maia), Fire Jetx2 (Heinrich) Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil +2AC/Saves, Divine Favor), Heinrich (Shield +4AC, Cat's Grace +2 Dex), Pari (+10ft movement), Garnet (Shaken), Ausk (-1AC & Attacks, +2Str, -2Dex, 10feet reach. +10ft movement) [/code][U]Enemy Status:[/U] [code]Arzethel: 24 dmg; Moderately wounded; Skaken (1 round remaining) Gob2: Wolf: 17 dmg; Unconscious & Dying Gob3: 6 dmg; Moderately wounded Gob4: 7 dmg; Moderately wounded Gob5: 13 dmg; Unconscious & Dying Gob6: 12 dmg; Unconscious & Dying Gob7: 13 dmg; Unconscious & Dying Gob8: 11 dmg; Unconscious & Dying[/code][/sblock][GM]Pari, Maia, Ausk, & Garnet need to roll Will Saves. In Round 7: Maia bring's Heinrich back to consciousness. Heinrich stands up to blast Arzethel, but I assume he will 5ft step to F8 to actually be in range to hit Arzethel. However, this will have to take place after Ausk moves out of the way. Ausk, Pari/Tag, and Garnet are up for actions in Round 7.[/GM] [/QUOTE]
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