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[LPF] Daggers at Midnight
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<blockquote data-quote="perrinmiller" data-source="post: 5653509" data-attributes="member: 88649"><p><span style="color: Cyan">The female goblin is the last one standing, barely. The flame scorches her lightly, but she evades the worst of it. Garnet's axe and Maia's crossbow bolt wound her badly though.</span><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">She brings that glowing greataxe down on the female dwarf, and adds only a light wound to Garnet's many <span style="color: White">[4 dmg]</span>. The cleric steps back through the archway.</span></p><p><span style="color: Cyan"></span></p><p>[OOC]Combat: Round 10[/OOC][sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.</p><p> </p><p> <u>Initiative:</u></p><p>The cleric</p><p>You guys.</p><p></p><p><u>Updated Map:</u></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SnFAEnc6Map10.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>1) Can move diagonally past alter and statues.</p><p>2) Statues and Alter provide standard cover</p><p></p><p> [code]Ausk: 15/34 HP remaining</p><p>Garnet: 07/34 HP remaining; Shaken & Despaired; Healed 6; 4 dmg</p><p>Heinrich: 01/14 HP remaining;</p><p>Maia: 18/23 HP remaining; </p><p>Pari: 09/41 HP remaining; Despaired</p><p>Tagaiwi: 10/38 HP remaining;</p><p></p><p>Wand of CLW(-> Pari): 20 charges remain</p><p>Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia), </p><p>Divine Favor (Maia)</p><p>Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)</p><p>Abilities Used: Spray of Shooting stars (Maia), Fire Jetx3 (Heinrich)</p><p>Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil</p><p>+2AC/Saves, Divine Favor), Heinrich (Shield +4AC, Cat's Grace +2 Dex),</p><p>Pari (+10ft movement), Garnet (Shaken & -2 Attack/Damage/Saves/Skills),</p><p>Ausk (-1AC & Attacks, +2Str, -2Dex, 10feet reach. +10ft movement) [/code]<u>Enemy Status:</u></p><p>[code]Arzethel: 48 dmg; Unconscious & Dying </p><p>Gob2: 14 dmg; Badly wounded</p><p>Wolf: 20 dmg; Unconscious & Dying</p><p>Gob3: 18 dmg; Unconscious & Dying</p><p>Gob4: 21 dmg; Unconscious & Dying</p><p>Gob5: 20+ dmg; Dead</p><p>Gob6: 20+ dmg; Dead</p><p>Gob7: 20+ dmg; Dead</p><p>Gob8: 20+ dmg; Dead[/code][/sblock][GM]Everyone is up for actions in Round 10.[/GM]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5653509, member: 88649"] [COLOR=Cyan]The female goblin is the last one standing, barely. The flame scorches her lightly, but she evades the worst of it. Garnet's axe and Maia's crossbow bolt wound her badly though.[/COLOR][COLOR=Cyan] She brings that glowing greataxe down on the female dwarf, and adds only a light wound to Garnet's many [COLOR=White][4 dmg][/COLOR]. The cleric steps back through the archway. [/COLOR] [OOC]Combat: Round 10[/OOC][sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss. [U]Initiative:[/U] The cleric You guys. [U]Updated Map:[/U] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SnFAEnc6Map10.jpg[/IMG] 1) Can move diagonally past alter and statues. 2) Statues and Alter provide standard cover [code]Ausk: 15/34 HP remaining Garnet: 07/34 HP remaining; Shaken & Despaired; Healed 6; 4 dmg Heinrich: 01/14 HP remaining; Maia: 18/23 HP remaining; Pari: 09/41 HP remaining; Despaired Tagaiwi: 10/38 HP remaining; Wand of CLW(-> Pari): 20 charges remain Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia), Divine Favor (Maia) Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich) Abilities Used: Spray of Shooting stars (Maia), Fire Jetx3 (Heinrich) Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil +2AC/Saves, Divine Favor), Heinrich (Shield +4AC, Cat's Grace +2 Dex), Pari (+10ft movement), Garnet (Shaken & -2 Attack/Damage/Saves/Skills), Ausk (-1AC & Attacks, +2Str, -2Dex, 10feet reach. +10ft movement) [/code][U]Enemy Status:[/U] [code]Arzethel: 48 dmg; Unconscious & Dying Gob2: 14 dmg; Badly wounded Wolf: 20 dmg; Unconscious & Dying Gob3: 18 dmg; Unconscious & Dying Gob4: 21 dmg; Unconscious & Dying Gob5: 20+ dmg; Dead Gob6: 20+ dmg; Dead Gob7: 20+ dmg; Dead Gob8: 20+ dmg; Dead[/code][/sblock][GM]Everyone is up for actions in Round 10.[/GM] [/QUOTE]
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