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[LPF] Daggers at Midnight
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<blockquote data-quote="perrinmiller" data-source="post: 5685440" data-attributes="member: 88649"><p>[GM]I need a Perception Check from Heinrich. I need Actions for Maia and Pari/Tag.</p><p></p><p>I provided a tactical map with grid coordinates. Please use them. </p><p></p><p>The Perception checks are based on where your characters are at the end of your turn, not before. Waiting for the results is not an option in this case. I already rolled the ones at the beginning of the round.[/GM]</p><p>[sblock=Read this next part carefully and follow it]<span style="color: Red"><strong>My continued DMing this game will depend on the level of effort by <u>ALL</u> the players. If you ignore this, the game will end very soon.</strong></span></p><p></p><p>Not posting any IC content is detrimental to a game. I feel this is something that feeds off other people as well. When one person continually puts in some effort, but others reply with only one-line of IC content, it is very disheartening. </p><p></p><p>During combat, at a minimum, every player should be able to post one sentence for <u>each</u> Move Action and Standard Action. Then your character should be able to find something to say. </p><p></p><p>Outside of combat, then you have more that 6 seconds of activity to describe, so at least a paragraph should be no problem. This is above and beyond the quips and such your character says in response to each other.</p><p></p><p>Combat is not an excuse to stop player interaction. Heck, not even an excuse to stop NPC interaction in many cases. Too bad undead and animals don't talk so you can trade insults. <img src="http://unlimitedrpgs.com/forums2/images/smilies/icon_mrgreen.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> But, your characters should be communicating IC too, telling each other what your intentions for your next action is at least a starting point if you have writer's block.</p><p></p><p>I have played in groups like this where there appears to be very little effort. I usually end up dropping them as a player because it is a waste of my time. So I challenge all of you to put in more thought into your role-playing and try to improve the experience. </p><p></p><p>When in combat, I want clearly defined Actions in OOC comments as well (spoiler block or the OOC blocks preferred). Like this for example:</p><p>[OOC]<strong>Move Action:</strong> Move to X13</p><p><strong>Swift Action:</strong> Activate Arcane Strike</p><p><strong>Standard Action:</strong> Melee attack on Goblin1</p><p><strong>Free Action:</strong> Draw Sword while moving[/OOC]</p><p></p><p>Lastly, if this is too much effort based on RL issues, then take more time instead of rushing. The game's pace is going to be set by the person who posts the least frequent. Right now the pace is about 2-3 posts a week, and that is fine based on my schedule going forward.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5685440, member: 88649"] [GM]I need a Perception Check from Heinrich. I need Actions for Maia and Pari/Tag. I provided a tactical map with grid coordinates. Please use them. The Perception checks are based on where your characters are at the end of your turn, not before. Waiting for the results is not an option in this case. I already rolled the ones at the beginning of the round.[/GM] [sblock=Read this next part carefully and follow it][COLOR=Red][B]My continued DMing this game will depend on the level of effort by [U]ALL[/U] the players. If you ignore this, the game will end very soon.[/B][/COLOR] Not posting any IC content is detrimental to a game. I feel this is something that feeds off other people as well. When one person continually puts in some effort, but others reply with only one-line of IC content, it is very disheartening. During combat, at a minimum, every player should be able to post one sentence for [U]each[/U] Move Action and Standard Action. Then your character should be able to find something to say. Outside of combat, then you have more that 6 seconds of activity to describe, so at least a paragraph should be no problem. This is above and beyond the quips and such your character says in response to each other. Combat is not an excuse to stop player interaction. Heck, not even an excuse to stop NPC interaction in many cases. Too bad undead and animals don't talk so you can trade insults. [IMG]http://unlimitedrpgs.com/forums2/images/smilies/icon_mrgreen.gif[/IMG] But, your characters should be communicating IC too, telling each other what your intentions for your next action is at least a starting point if you have writer's block. I have played in groups like this where there appears to be very little effort. I usually end up dropping them as a player because it is a waste of my time. So I challenge all of you to put in more thought into your role-playing and try to improve the experience. When in combat, I want clearly defined Actions in OOC comments as well (spoiler block or the OOC blocks preferred). Like this for example: [OOC][B]Move Action:[/B] Move to X13 [B]Swift Action:[/B] Activate Arcane Strike [B]Standard Action:[/B] Melee attack on Goblin1 [B]Free Action:[/B] Draw Sword while moving[/OOC] Lastly, if this is too much effort based on RL issues, then take more time instead of rushing. The game's pace is going to be set by the person who posts the least frequent. Right now the pace is about 2-3 posts a week, and that is fine based on my schedule going forward.[/sblock] [/QUOTE]
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