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[LPF] Darkness Rising
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<blockquote data-quote="HolyMan" data-source="post: 6044025" data-attributes="member: 84167"><p>After one of Tyrien's arrows lanced through the drake's wing the creature turns it's attention on her. It flaps it's wings taking slightly to the air and moving towards the group. </p><p></p><p>It takes in a deep breath and then spits out a greenish ball of acid that hits between Larissa and the archer. It explodes into a cloud of acidic gas that fills the air making it painful to breathe. <span style="color: DimGray"><Reflex DC 14 for half dmg></span></p><p></p><p>[sblock=OOC]</p><p>GE - go ahead and roll your ready attack shouldn't change the drake's actions.</p><p></p><p>DC - you should roll for Rex during INIT - he will either delay and go when Tonris goes, or if he rolls lower than he will have to delay and wait till the following round to go when Tonris goes.</p><p></p><p>perrinmiller - I think your attack bonus is off as it reads +15 on your wiki sheet but adds up to +14 ( and I think you should list the bracers as a competence bonus instead of magic) Was checking how you got your awesome dmg when I noticed this.</p><p></p><p>mflyod3 - nothing yet just adding you in so you don't feel left out</p><p></p><p><strong>INIT ORDER:</strong></p><p>Tyrien - 26</p><p>Agno - 19</p><p>Drake - 19 (dmg taken = 11)</p><p>Larissa 17</p><p>Tonris - 11</p><p>Rex ??</p><p></p><p>Need Reflex DC 14 saves for Tyrien and Larissa and the bottom three to go and finish the round.[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 6044025, member: 84167"] After one of Tyrien's arrows lanced through the drake's wing the creature turns it's attention on her. It flaps it's wings taking slightly to the air and moving towards the group. It takes in a deep breath and then spits out a greenish ball of acid that hits between Larissa and the archer. It explodes into a cloud of acidic gas that fills the air making it painful to breathe. [COLOR=DimGray]<Reflex DC 14 for half dmg>[/COLOR] [sblock=OOC] GE - go ahead and roll your ready attack shouldn't change the drake's actions. DC - you should roll for Rex during INIT - he will either delay and go when Tonris goes, or if he rolls lower than he will have to delay and wait till the following round to go when Tonris goes. perrinmiller - I think your attack bonus is off as it reads +15 on your wiki sheet but adds up to +14 ( and I think you should list the bracers as a competence bonus instead of magic) Was checking how you got your awesome dmg when I noticed this. mflyod3 - nothing yet just adding you in so you don't feel left out [B]INIT ORDER:[/B] Tyrien - 26 Agno - 19 Drake - 19 (dmg taken = 11) Larissa 17 Tonris - 11 Rex ?? Need Reflex DC 14 saves for Tyrien and Larissa and the bottom three to go and finish the round.[/sblock] [/QUOTE]
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