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[LPF] Darkness Rising
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<blockquote data-quote="Satin Knights" data-source="post: 6073582" data-attributes="member: 6666968"><p>The old codger steps forward menacingly while pulling his mace, readying to exact his revenge in the old fashioned way.</p><p></p><p>The stalker, having lost his element of surprise against a group, mutters a few words in a foul language, and all the light the stars and moon were giving you has disappeared. Tyrien's floating stone of light has gone out, just like it had before. But, the creature she saw before that was much taller this time. The darkness you feared washes over the area in an eerie blackness that seems to soak into your very eyes. Footsteps can be heard crunching through the undergrowth towards the center of the group.</p><p></p><p>Even the darkness cannot hide the grumpiness of an old man. <span style="color: #ee82ee">"Well, hurry up and do your thing already. You insisted! Now do it!"</span></p><p><span style="color: #ee82ee"></span></p><p>[sblock=Combat]</p><p>Corrections: That was the surprise round, so move or std.</p><p>That backs up Larissa to F7</p><p>Agno moved but didn't fire. (reversing to a 5' step and firing would have missed anyways)</p><p>Relios: 5' step to E3, draws weapon </p><p><span style="color: #add8e6">ends surprise round</span></p><p></p><p>??/?? AC ?? <span style="color: #696969">Stalker: </span>Casts Deeper Darkness, (60' radius covers whole map) and moves</p><p></p><p><span style="color: #add8e6">The group is up! </span> Going on group initiative, as it is far faster that waiting for individuals going in sequence.</p><p>Movement greater than 1/2 speed requires a DC 10 Acrobatics roll.</p><p></p><p>5?/5? AC 16 Relios</p><p>36/36 AC 18 Agno</p><p>18/18 AC 17 Keeling (airborne)</p><p>53/53 AC 21 Larissa</p><p>42/42 AC 13 Tonris</p><p>21/21 AC 18 Rex</p><p>56/56 AC 23 Tyrien</p><p>[/sblock][sblock=map] The whole map is dark.<img src="http://lpf.coloredpixels.com/Darkness/stalker1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6073582, member: 6666968"] The old codger steps forward menacingly while pulling his mace, readying to exact his revenge in the old fashioned way. The stalker, having lost his element of surprise against a group, mutters a few words in a foul language, and all the light the stars and moon were giving you has disappeared. Tyrien's floating stone of light has gone out, just like it had before. But, the creature she saw before that was much taller this time. The darkness you feared washes over the area in an eerie blackness that seems to soak into your very eyes. Footsteps can be heard crunching through the undergrowth towards the center of the group. Even the darkness cannot hide the grumpiness of an old man. [COLOR=#ee82ee]"Well, hurry up and do your thing already. You insisted! Now do it!" [/COLOR] [sblock=Combat] Corrections: That was the surprise round, so move or std. That backs up Larissa to F7 Agno moved but didn't fire. (reversing to a 5' step and firing would have missed anyways) Relios: 5' step to E3, draws weapon [COLOR=#add8e6]ends surprise round[/COLOR] ??/?? AC ?? [COLOR=#696969]Stalker: [/COLOR]Casts Deeper Darkness, (60' radius covers whole map) and moves [COLOR=#add8e6]The group is up! [/COLOR] Going on group initiative, as it is far faster that waiting for individuals going in sequence. Movement greater than 1/2 speed requires a DC 10 Acrobatics roll. 5?/5? AC 16 Relios 36/36 AC 18 Agno 18/18 AC 17 Keeling (airborne) 53/53 AC 21 Larissa 42/42 AC 13 Tonris 21/21 AC 18 Rex 56/56 AC 23 Tyrien [/sblock][sblock=map] The whole map is dark.[IMG]http://lpf.coloredpixels.com/Darkness/stalker1.png[/IMG][/sblock] [/QUOTE]
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