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<blockquote data-quote="Satin Knights" data-source="post: 6079899" data-attributes="member: 6666968"><p>The party carefully weave their way through the underbrush into their secluded cave for the evening. Keeling takes a high perch in the trees and settles in for the night. Relios takes to the back of the small cave and kneels with his back to you. Grasping his mace with both hands, he mutters a prayer softly and the mace glows softly for a moment, shedding a bit of light upon the rocks before fading back to normal. Placing it on the ground, then a bedroll beside it, <span style="color: #ee82ee">"This old man needs <strong>all</strong> his sleep, so don't wake me unless it's a fight." </span>He lays down, and proceeds to start lightly snoring quite quickly.</p><p></p><p><span style="color: #808080">(your mundane night prep)</span></p><p></p><p>All is peaceful and relatively quiet for Tyrien on the first watch as the others sleep. </p><p></p><p>Larissa's watch is not so peaceful. Deep in the blackest of the night, a single mighty roar echoes across the valley. Larissa peeks out of the cave entrance, and all is still in the valley. Just when her nerves are about to settle and write off the incident as isolated, two more roars, back to back come bellowing and echoing across the valley. Although she cannot see, the general direction is that of the keep the group is headed for. Since the distance seems to be miles away, she elects to not wake the others yet. </p><p></p><p>Upon waking Agno and Tonris, she relates the tale of the three roars. Their watch is not as eventful. The dawn is rather silent as it creeps up to slay the night.</p><p></p><p>[sblock=ooc]For those without poison use as a class ability, a natural 1 can result in accidentally poisoning yourself. This would be anytime you use a weapon coated with poison, attempt to apply a poison, or maybe even fall while climbing a rope and break the container open. So, yeah, poison has its drawbacks.</p><p></p><p>Meta-Meta-gaming advice: You are on a fixed income. I have to give you X amount of treasure based on encounters and Y based on time. If you don't carry the poison back to town, or the 12 large wooden shields, or 11,000 copper pieces back to town, it doesn't matter. You end up getting the same amount of treasure as if you had, because something else you did keep was worth a little bit more. At least I assume we have a "not bothering with a mule and scrap junk cart" unspoken rule. As long as you carry the actual valuables home, ie. not passing on a +1 sword because you already have a +2, I am not going to nickle and dime you on the little things.</p><p></p><p>So, keeping the poison has its drawbacks, but finances are not one of them.</p><p></p><p>Dawn has arisen. Her golden hair and bouncy... Wrong board. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6079899, member: 6666968"] The party carefully weave their way through the underbrush into their secluded cave for the evening. Keeling takes a high perch in the trees and settles in for the night. Relios takes to the back of the small cave and kneels with his back to you. Grasping his mace with both hands, he mutters a prayer softly and the mace glows softly for a moment, shedding a bit of light upon the rocks before fading back to normal. Placing it on the ground, then a bedroll beside it, [COLOR=#ee82ee]"This old man needs [B]all[/B] his sleep, so don't wake me unless it's a fight." [/COLOR]He lays down, and proceeds to start lightly snoring quite quickly. [COLOR=#808080](your mundane night prep)[/COLOR] All is peaceful and relatively quiet for Tyrien on the first watch as the others sleep. Larissa's watch is not so peaceful. Deep in the blackest of the night, a single mighty roar echoes across the valley. Larissa peeks out of the cave entrance, and all is still in the valley. Just when her nerves are about to settle and write off the incident as isolated, two more roars, back to back come bellowing and echoing across the valley. Although she cannot see, the general direction is that of the keep the group is headed for. Since the distance seems to be miles away, she elects to not wake the others yet. Upon waking Agno and Tonris, she relates the tale of the three roars. Their watch is not as eventful. The dawn is rather silent as it creeps up to slay the night. [sblock=ooc]For those without poison use as a class ability, a natural 1 can result in accidentally poisoning yourself. This would be anytime you use a weapon coated with poison, attempt to apply a poison, or maybe even fall while climbing a rope and break the container open. So, yeah, poison has its drawbacks. Meta-Meta-gaming advice: You are on a fixed income. I have to give you X amount of treasure based on encounters and Y based on time. If you don't carry the poison back to town, or the 12 large wooden shields, or 11,000 copper pieces back to town, it doesn't matter. You end up getting the same amount of treasure as if you had, because something else you did keep was worth a little bit more. At least I assume we have a "not bothering with a mule and scrap junk cart" unspoken rule. As long as you carry the actual valuables home, ie. not passing on a +1 sword because you already have a +2, I am not going to nickle and dime you on the little things. So, keeping the poison has its drawbacks, but finances are not one of them. Dawn has arisen. Her golden hair and bouncy... Wrong board. :p[/sblock] [/QUOTE]
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