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<blockquote data-quote="jkason" data-source="post: 5703460" data-attributes="member: 2710"><p>As Drev calls out his threat, he can see the three halflings not piloting the craft duck and look about, but though they seem to believe him, the threat of archers just seems to spur them to board all the faster. There is a screaching and a heavy thump as the halfling craft smacks into the side of The Downpour, the three halflings on deck simultaneously throwing chains to moor the craft together. </p><p></p><p>Renlow swears loudly as the ship pitches to one side. </p><p></p><p><span style="color: purple">"Just keep those blighters off me, wooden man!"</span> he yells to the eidolon. <span style="color: purple">"They've set their sail against ours, and with the pitch and the storm, gonna be all I can do to keep this girl straight!"</span></p><p></p><p>Down below, Elenka's warning wakes the others, who quickly move to take action. Except Nevil, who wakes with a start and leaps under his cot, cowering at the prospect of a pirate raid. </p><p></p><p>Quioan rushes up the stairs and sets himself against the railing opposite Drev as the halfling captain pilot locks his wheel and the quartet ready themselves to rush aboard.</p><p></p><p>[sblock=actions]Surprise round. Drev moves and bluffs:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3216600/" target="_blank">Drev Bluff; Halflings Sense Motive (1d20=19, 1d20=13)</a></p><p></p><p>The halflings believe there are archers, but this close, they figure they're better off ramming the ship and boarding quickly than moving away and being picked off as they try to flee; they stay their course.</p><p></p><p></p><p>Anna init +0</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3216610/" target="_blank">Initiative (1d20=3)</a></p><p></p><p>PC average init: 11</p><p></p><p>All Halflings: </p><p><a href="http://invisiblecastle.com/roller/view/3216597/" target="_blank">Halfling initiative (1d20+1=11, 1d20+1=2, 1d20+1=21, 1d20+1=20)</a></p><p></p><p>Average: 13 init</p><p></p><p>Halflings act first.</p><p></p><p>Round 1:</p><p></p><p>Halflings: Full round action: pilot brings ship in while the halflings throw the grapples.</p><p></p><p>Drev: holds readied action against boarding</p><p></p><p>Elenka: runs below to wake others (FYI, I'll call that one a move action, so Elenka can move back up on deck or take any other standard action still in the first round). All PCs now awake.</p><p></p><p>Quioan: rushes on deck with bow (full round to rise and move to deck)</p><p></p><p>Yoshiki: no action yet declared. Rising and moving on deck will take a full round</p><p></p><p>Anna: no action yet declared. Rising and moving on deck will take a full round</p><p></p><p></p><p>Map: Halflings aren't on board yet, though they act first in round 2. 'screened' icons are folks belowdeck. Need full round orders for Yoshiki and Anna, and a standard action if Elenka wants it. Assume you used half your movement as part of rising and getting up the stairs on deck, but other than that you can place yourself wherever. If you want up on the pilot level, it's an extra square of movement to go up those stairs, and Renlow is in the square with the wheel.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5703460, member: 2710"] As Drev calls out his threat, he can see the three halflings not piloting the craft duck and look about, but though they seem to believe him, the threat of archers just seems to spur them to board all the faster. There is a screaching and a heavy thump as the halfling craft smacks into the side of The Downpour, the three halflings on deck simultaneously throwing chains to moor the craft together. Renlow swears loudly as the ship pitches to one side. [color=purple]"Just keep those blighters off me, wooden man!"[/color] he yells to the eidolon. [color=purple]"They've set their sail against ours, and with the pitch and the storm, gonna be all I can do to keep this girl straight!"[/color] Down below, Elenka's warning wakes the others, who quickly move to take action. Except Nevil, who wakes with a start and leaps under his cot, cowering at the prospect of a pirate raid. Quioan rushes up the stairs and sets himself against the railing opposite Drev as the halfling captain pilot locks his wheel and the quartet ready themselves to rush aboard. [sblock=actions]Surprise round. Drev moves and bluffs: [url=http://invisiblecastle.com/roller/view/3216600/]Drev Bluff; Halflings Sense Motive (1d20=19, 1d20=13)[/url] The halflings believe there are archers, but this close, they figure they're better off ramming the ship and boarding quickly than moving away and being picked off as they try to flee; they stay their course. Anna init +0 [url=http://invisiblecastle.com/roller/view/3216610/]Initiative (1d20=3)[/url] PC average init: 11 All Halflings: [url=http://invisiblecastle.com/roller/view/3216597/]Halfling initiative (1d20+1=11, 1d20+1=2, 1d20+1=21, 1d20+1=20)[/url] Average: 13 init Halflings act first. Round 1: Halflings: Full round action: pilot brings ship in while the halflings throw the grapples. Drev: holds readied action against boarding Elenka: runs below to wake others (FYI, I'll call that one a move action, so Elenka can move back up on deck or take any other standard action still in the first round). All PCs now awake. Quioan: rushes on deck with bow (full round to rise and move to deck) Yoshiki: no action yet declared. Rising and moving on deck will take a full round Anna: no action yet declared. Rising and moving on deck will take a full round Map: Halflings aren't on board yet, though they act first in round 2. 'screened' icons are folks belowdeck. Need full round orders for Yoshiki and Anna, and a standard action if Elenka wants it. Assume you used half your movement as part of rising and getting up the stairs on deck, but other than that you can place yourself wherever. If you want up on the pilot level, it's an extra square of movement to go up those stairs, and Renlow is in the square with the wheel.[/sblock] [/QUOTE]
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