Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Distant Relations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5741277" data-attributes="member: 2710"><p>Whether he calms or not, Thon stops asking questions as the group waits in the cells, and changes into his robes, following others' example. After a few hours, a man in black robes enters carrying water with which to refill your bowls, but as he doesn't speak, you can't tell if he's the same person who 'recruited' you.</p><p></p><p><span style="color: yellow">"You know, all this prison cell stuff isn't really necessary, is it?"</span> Thon says, his voice tight and eager to please. The masked black robe turns to him, shakes his head, and pours out the water on the floor, leaving the group as silently as he came. Panic or no, Thon learns the lesson, and remains silent when another (or the same? You still can't tell) black-robed herald enters hours later. This time, your refreshments, such as they are, are refilled. </p><p></p><p>Eventually, as stomachs growl and exhaustion sets in, A small gaggle of gray robes enters, preceding one in black. As he speaks, you can't help but recognize the rich bass of the voice.</p><p></p><p><span style="color: darkred">"It is time, supplicants. Your bodies and minds purified, it is time to declare your faith and earn the mask of Obwej."</span> He steps back, and the gray robed priests step forward, releasing you from your cells, each standing close as an escort.</p><p></p><p>The man in black waits only long enough for the cell doors to open, then moves quickly out of the room with the cells. You have enough time to notice there's a door at the opposite end of the room, but little else. As you turn the corner, you see the white robed acolyte standing guard; he was likely there the whole time. swinging in a circle, you come to a stairway, and ascend to the first floor. </p><p></p><p>The first room you enter is impressive. Plush, gilded chairs, a fine table made from highly polished darkwood, and a painting on each wall--each depicting the Living God as he battles all manner of foul beasts. You have no time to study the paintings, however, as you move out into the vestibule. </p><p></p><p>Grand tapestries depicting the might and power of Owbej hang from the walls of this long vestibule, and a richly embroidered carpet runs down the center. Opposite the large doors at the west end is a pair of tall, slender doors, with a gigantic silver mask emblazoned on the front. A pair of smaller doors is set into the north and south walls. A flickering green light plays throughout this chamber from masked sconces that run along the walls.</p><p></p><p><span style="color: darkred">"You will wait here to be summoned,"</span> the man in black says, and exits through the doors with the silver mask. You haven't long to wait, for the doors open again and a white robed acolyte beckons. Shepherded by the gray robed priests, you enter.</p><p></p><p>A large crowd of masked priests waits in this large room, standing along the rows of polished, black stone benches. While white robes shroud most of them, some wear gray, and a few wear black. In the center of the chamber rises a gigantic staircase of thirty one white marble steps, atop of which glitters a porcelain and gold mask, the holy symbol of Owbej. On the eighth step of the stairs stands a black-robed priest, who waits until the group stands at the base of the stairs. The group in gray moves to the second step, each in line with one of the supplicants. Each produces an iron mask from his robes.</p><p></p><p><span style="color: darkred">"If you are ready, if you pledge yourselves to Owbej, stand on the first step and accept your mask. Don it as your promise of fealty to The Living God."</span></p><p></p><p>[gm]Map of what you've seen so far attached. Your cells were in area T12. You are currently in T6.[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 5741277, member: 2710"] Whether he calms or not, Thon stops asking questions as the group waits in the cells, and changes into his robes, following others' example. After a few hours, a man in black robes enters carrying water with which to refill your bowls, but as he doesn't speak, you can't tell if he's the same person who 'recruited' you. [color=yellow]"You know, all this prison cell stuff isn't really necessary, is it?"[/color] Thon says, his voice tight and eager to please. The masked black robe turns to him, shakes his head, and pours out the water on the floor, leaving the group as silently as he came. Panic or no, Thon learns the lesson, and remains silent when another (or the same? You still can't tell) black-robed herald enters hours later. This time, your refreshments, such as they are, are refilled. Eventually, as stomachs growl and exhaustion sets in, A small gaggle of gray robes enters, preceding one in black. As he speaks, you can't help but recognize the rich bass of the voice. [color=darkred]"It is time, supplicants. Your bodies and minds purified, it is time to declare your faith and earn the mask of Obwej."[/color] He steps back, and the gray robed priests step forward, releasing you from your cells, each standing close as an escort. The man in black waits only long enough for the cell doors to open, then moves quickly out of the room with the cells. You have enough time to notice there's a door at the opposite end of the room, but little else. As you turn the corner, you see the white robed acolyte standing guard; he was likely there the whole time. swinging in a circle, you come to a stairway, and ascend to the first floor. The first room you enter is impressive. Plush, gilded chairs, a fine table made from highly polished darkwood, and a painting on each wall--each depicting the Living God as he battles all manner of foul beasts. You have no time to study the paintings, however, as you move out into the vestibule. Grand tapestries depicting the might and power of Owbej hang from the walls of this long vestibule, and a richly embroidered carpet runs down the center. Opposite the large doors at the west end is a pair of tall, slender doors, with a gigantic silver mask emblazoned on the front. A pair of smaller doors is set into the north and south walls. A flickering green light plays throughout this chamber from masked sconces that run along the walls. [color=darkred]"You will wait here to be summoned,"[/color] the man in black says, and exits through the doors with the silver mask. You haven't long to wait, for the doors open again and a white robed acolyte beckons. Shepherded by the gray robed priests, you enter. A large crowd of masked priests waits in this large room, standing along the rows of polished, black stone benches. While white robes shroud most of them, some wear gray, and a few wear black. In the center of the chamber rises a gigantic staircase of thirty one white marble steps, atop of which glitters a porcelain and gold mask, the holy symbol of Owbej. On the eighth step of the stairs stands a black-robed priest, who waits until the group stands at the base of the stairs. The group in gray moves to the second step, each in line with one of the supplicants. Each produces an iron mask from his robes. [color=darkred]"If you are ready, if you pledge yourselves to Owbej, stand on the first step and accept your mask. Don it as your promise of fealty to The Living God."[/color] [gm]Map of what you've seen so far attached. Your cells were in area T12. You are currently in T6.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Distant Relations
Top